Search found 152 matches
- Wed Nov 30, 2011 3:37 pm
- Forum: Programming Discussion
- Topic: So I've got off the ground.
- Replies: 60
- Views: 10831
Re: So I've got off the ground.
Hello Ph3nom, look at kos/kernel/libc/koslib/malloc.c /* Enable to allow extra debugging checks in the malloc code itself. This sometimes catches corrupted blocks. Recommended during debugging phases. */ #define DEBUG 1 /* Enable this define if you want costly malloc debugging (buffer sentinel check...
- Thu Nov 17, 2011 7:29 am
- Forum: Programming Discussion
- Topic: NullDc randomly crashes with KOS programs ?
- Replies: 6
- Views: 950
Re: NullDc randomly crashes with KOS programs ?
If someone else is annoyed by NullDc, I tried Makaron and it works pretty well !!
Link : http://www.emu-france.com/?page=comment ... s&id=20416
Link : http://www.emu-france.com/?page=comment ... s&id=20416
- Thu Nov 17, 2011 2:22 am
- Forum: Programming Discussion
- Topic: NullDc randomly crashes with KOS programs ?
- Replies: 6
- Views: 950
Re: NullDc randomly crashes with KOS programs ?
Yes, I totally agree BlueCrab but nullDc is very convenient when you have a small modification (texture modification, label replacement...) and you don't have your dreamcast next to you. The emulation is very good and this bug is just frustrating. I try to make a simple example to give a .cdi to nul...
- Wed Nov 16, 2011 2:48 pm
- Forum: Programming Discussion
- Topic: NullDc randomly crashes with KOS programs ?
- Replies: 6
- Views: 950
Re: NullDc randomly crashes with KOS programs ?
Yes that's it PH3NOM Sometimes, when it crashes, I have an error in the console All threads (may not be deterministic): addr tid prio flags wait_timeout state name 8c0a8296 3 10 00000000 135080 thd_sleep[un-na med kernel thread] 8c0a8296 1 10 00000000 135120 sem_wait_timed[k ernel] --end of list-- k...
- Wed Nov 16, 2011 11:03 am
- Forum: Programming Discussion
- Topic: NullDc randomly crashes with KOS programs ?
- Replies: 6
- Views: 950
NullDc randomly crashes with KOS programs ?
Hello, I sometimes use NullDc to test my KOS developpements. It is very convenient when I don't have my dreamcast. But it randomly crashes. Namely, the game runs really fine in the emulator, but after few minutes, it crashes. Never at the same time. I can post an example, but for pepole using nulldc...
- Sun Mar 20, 2011 3:18 pm
- Forum: Programming Discussion
- Topic: New Video Playback Engine For Dreamcast (RoQ)
- Replies: 30
- Views: 8359
Re: New Video Playback Engine For Dreamcast (RoQ)
Ok sorry I didn't know about pvr_txr_load
i thought about this post : viewtopic.php?f=29&t=60229
i thought it wasn't the same as pvr_txr_load, but I was wrong
Thanks for the info BlueCrab
i thought about this post : viewtopic.php?f=29&t=60229
i thought it wasn't the same as pvr_txr_load, but I was wrong
Thanks for the info BlueCrab
- Sun Mar 20, 2011 2:05 pm
- Forum: Programming Discussion
- Topic: New Video Playback Engine For Dreamcast (RoQ)
- Replies: 30
- Views: 8359
Re: New Video Playback Engine For Dreamcast (RoQ)
Yes, I tested too with the above changes and with sq_copy functions it is now faster than the video length ! Just have a display distorsion with sq_cpy but I guess it would be easy to find the loop problem.
Great job !
Great job !
- Fri Mar 18, 2011 2:12 am
- Forum: Programming Discussion
- Topic: Video Player for independant game / libtheora port first try
- Replies: 15
- Views: 4122
Re: Video Player for independant game / libtheora port first try
Mike continues his great work : http://multimedia.cx/eggs/roq-on-dreamcast/#more-3210 It is very very interesting. He gives me real time comments on his work in progress, and this is probably the best video solution for KOS projects. He has a "problem" with cd reading speed, so perhaps som...
- Wed Mar 09, 2011 11:07 am
- Forum: Programming Discussion
- Topic: Video Player for independant game / libtheora port first try
- Replies: 15
- Views: 4122
Re: Video Player for independant game / libtheora port first try
Looking at the xvid FAQ, it seems not possible, but I'm not sure my english is not perfect.
Someone can read it ? http://www.xvid.org/FAQ.42.0.html
Thanks
Someone can read it ? http://www.xvid.org/FAQ.42.0.html
Thanks
- Wed Mar 09, 2011 1:15 am
- Forum: Programming Discussion
- Topic: Video Player for independant game / libtheora port first try
- Replies: 15
- Views: 4122
Re: Video Player for independant game / libtheora port first try
I recently contact Mike to have his opinion, and he decided to compete this challenge : http://multimedia.cx/eggs/playing-video ... dreamcast/
Very very interesting !
Very very interesting !
- Wed Mar 09, 2011 12:49 am
- Forum: Programming Discussion
- Topic: Video Player for independant game / libtheora port first try
- Replies: 15
- Views: 4122
Re: Video Player for independant game / libtheora port first try
it's not off-topic, it's very interesting as gpl / lgpl licence are not easy to understand. If I quote the http://www.gnu.org/licenses/gpl-faq.html#NFUseGPLPlugins Can I release a non-free program that's designed to load a GPL-covered plug-in? It depends on how the program invokes its plug-ins. For ...
- Tue Mar 08, 2011 3:02 pm
- Forum: Programming Discussion
- Topic: Video Player for independant game / libtheora port first try
- Replies: 15
- Views: 4122
Video Player for independant game / libtheora port first try
Hello, I'm looking for a video player to use for the intro video for my game in developpement (Dynamite Dreams). I know that there was a huge work for vcdc (libmpeg2) and recently for xvid. But I'm not sure it could be used in an independant game without releasing source code (gpl) So I'm looking fo...
- Tue Jan 11, 2011 4:02 pm
- Forum: Programming Discussion
- Topic: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
- Replies: 48
- Views: 29146
Re: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
ok I found the problem ! Looking at the log files, I found this line : pc-cygwin/4.3.4/../../../../i686-pc-cygwin/bin/ld.exe build-gcc-sh-elf-4.5.2-pass1.log:configure: error: Building GCC requires GMP 4.2 +, MPFR 2.3.1+ and MPC 0.8.0+. libmpc wasn't installed. The previous toolchain didn't need it....
- Tue Jan 11, 2011 12:55 am
- Forum: Programming Discussion
- Topic: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
- Replies: 48
- Views: 29146
Re: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
Ok, I surely found the problem, I tried to build the new toolchain and I forgot to comment the environ.sh in the .profile So I had the -m4-single-only in one variable. I tried to rebuild but another error in build-newlib-sh-elf-1.19.0.log : === configuring in sh (/home/Julien/cacdev2011/kos/utils/dc...
- Mon Jan 10, 2011 6:14 am
- Forum: Programming Discussion
- Topic: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
- Replies: 48
- Views: 29146
Re: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
Thanks all of you to make the toolchain updated. I've tested the new makefile but I have an error when it builds the new lib : I quote the end of build-newlib-sh-elf-1.19.0.log : rm -f lib.a sh-elf-ar cru lib.a lib_a-s_finite.o lib_a-s_copysign.o lib_a-s_modf.o lib_a-s_scalbn.o lib_a-s_cbrt.o lib_a-...
- Sun Aug 01, 2010 3:46 am
- Forum: Programming Discussion
- Topic: Widescreen mode and kos ?
- Replies: 39
- Views: 10980
Re: Widescreen mode and kos ?
Thanks for the answer.
- Fri Jul 30, 2010 3:56 pm
- Forum: Programming Discussion
- Topic: Widescreen mode and kos ?
- Replies: 39
- Views: 10980
Re: Widescreen mode and kos ?
Thanks for all your answers. Sadly it seems that it will be very very difficult to have a native widescreen resolution. So, the only solution would be to stay in 640*480 and render the scene so that when the tv will stretch it, it will be fine. The other way to do it that I've found (in 2D) is to ha...
- Thu Jul 29, 2010 1:15 am
- Forum: Programming Discussion
- Topic: Widescreen mode and kos ?
- Replies: 39
- Views: 10980
Re: Widescreen mode and kos ?
Ok thanks for your tests ! It shows that my monitor and yours don't understand the resolution the same way... I'm sorry I should have told that it was for vga tests only, as my goal was to find a 720 * 480 resolution in vga, and these settings gave 720 x 576 50 Hz on my monitor. Can you tell me whic...
- Wed Jul 28, 2010 4:11 pm
- Forum: Programming Discussion
- Topic: Widescreen mode and kos ?
- Replies: 39
- Views: 10980
Re: Widescreen mode and kos ?
Have you create a directory "romdisk" and put the resol.png in ?
Do you use the makefile I posted ?
When you launch "make", does it create a "romdisk.img" ?
Do you use the makefile I posted ?
When you launch "make", does it create a "romdisk.img" ?
- Wed Jul 28, 2010 11:41 am
- Forum: Programming Discussion
- Topic: Widescreen mode and kos ?
- Replies: 39
- Views: 10980
Re: Widescreen mode and kos ?
As I proposed to Ayla and DarkstackDev, here is the code I use to test the custom resolution settings : EDIT : ONLY TO TEST ON VGA /* File : resolution.c Let's test the resolution ! */ #include <stdio.h> #include <stdlib.h> #include <dc/pvr.h> #include <dc/maple.h> #include <dc/maple/controller.h> #...