Search found 47 matches

by itoledo
Thu Sep 01, 2005 1:10 am
Forum: Programming Discussion
Topic: new dcemu cvs snapshot
Replies: 3
Views: 335

small cvs update :) now it's faster (15-20 fps on gltest), and runs Dan Potter's reverie! (but with some broken textures). screenies: http://alumnos.utem.cl/dcemu/images/reverie1.png http://alumnos.utem.cl/dcemu/images/reverie2.png http://alumnos.utem.cl/dcemu/images/reverie3.png http://alumnos.utem...
by itoledo
Tue Aug 30, 2005 12:39 am
Forum: Programming Discussion
Topic: new dcemu cvs snapshot
Replies: 3
Views: 335

new dcemu cvs snapshot

hi, just in case someone is using dcemu for devel/testing, i commited some code that enables a serial output window, for debugging purposes. should be a bit faster (but still s-l-o-w). i'll try to make it work with more KOS homebrew, compatibility is still very low. homepage: http://alumnos.utem.cl/...
by itoledo
Tue Jun 01, 2004 7:38 am
Forum: Programming Discussion
Topic: Updating GCC
Replies: 7
Views: 526

the gcc compiler that you get with cygwin compiles for x86, not sh4. you need to build your 'own' sh4 compiler (sh4-elf-gcc) from the gcc sources. check the tutorial at http://www.hangar-eleven.de/en/devdc-index.html.
by itoledo
Wed May 19, 2004 8:52 am
Forum: Programming Discussion
Topic: Multi's VS Shift's
Replies: 22
Views: 1318

to get a good disassembly with source code, try using sh-elf-objdump -S file.elf
never tried the gcc trick described earlier...
by itoledo
Tue May 11, 2004 7:34 am
Forum: Homebrew Software and Indie Games Discussion
Topic: dcemu runs first homebrew game
Replies: 27
Views: 1839

a few games initialise 3d hardware and then use the framebuffer (mostly KOS-using homebrew games).
by itoledo
Mon May 10, 2004 7:23 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: dcemu runs first homebrew game
Replies: 27
Views: 1839

i'm currently doing some work related to how the emulator handles the framebuffer. now i'm creating a GL texture for the framebuffer and GL_QUAD'ng it to the screen, it's a bit slow but it'll work when both 2d and 3d are used (which is currently broken, right now when the emu does any 3d it shuts do...
by itoledo
Sun May 09, 2004 11:33 am
Forum: Homebrew Software and Indie Games Discussion
Topic: dcemu runs first homebrew game
Replies: 27
Views: 1839

I don't have implemented DMA transfers yet, so that's why it doesn't work :D store queues are implemented though, that's what KOS use in most of the demos anyway. once I figure out how DMA works (hint: HELP ME! :) ) i'll implement it. also if anyone that works on DC software tries his/her software i...
by itoledo
Sun May 09, 2004 8:30 am
Forum: Homebrew Software and Indie Games Discussion
Topic: dcemu runs first homebrew game
Replies: 27
Views: 1839

try to make the dc.iso using an 11700 offset (like a AUDIO-DATA selfboot, echelon style): mkisofs -C 0,11700 -l -o dc.iso DIRECTORY it works with Wowpack :) the selector looks fine but when any of the wowpacks is loaded the right side screen gets corrupted, don't know why. also linux-dc (that old 20...
by itoledo
Sun May 09, 2004 7:21 am
Forum: Homebrew Software and Indie Games Discussion
Topic: dcemu runs first homebrew game
Replies: 27
Views: 1839

the #define OPENGL stuff is "deprecated" :) in windows when the emulator switches to 3d it stops updating the framebuffer. the emulator is creating an SDL surface with the specified framebuffer format for every framebuffer update. the problem is that if there's 3d going on (like vertex reg...
by itoledo
Sun May 09, 2004 2:31 am
Forum: Homebrew Software and Indie Games Discussion
Topic: dcemu runs first homebrew game
Replies: 27
Views: 1839

dcemu runs first homebrew game

screenshots from dcemu running 'efecero' beta 3: (avilable in homebrew.dcemulation.org) http://alumnos.utem.cl/dcemu/images/efecero1.jpg http://alumnos.utem.cl/dcemu/images/efecero3.jpg it's barely playable but it works. that game doesn't seem to use 3d graphics but it's a game anyway and it WORKS! ...
by itoledo
Wed Apr 28, 2004 8:50 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: would it be possible
Replies: 16
Views: 931

try using sh-elf-objcopy -O binary file.elf file.bin
sh-elf-objcopy is part of binutils (when crosscompiling for sh-elf)
by itoledo
Wed Apr 28, 2004 10:35 am
Forum: Homebrew Software and Indie Games Discussion
Topic: can't get SS2 to load...what am I doing wrong??
Replies: 5
Views: 423

try putting a big file (dummy) when making the image. my burner produces coasters if the first track is too small, happens with dcload-ip too (very small). just put some mp3's or a movie or whatever (100mb worked for me). name it like '0000000A.DAT' so it's at the beginning of the disc.
by itoledo
Wed Apr 28, 2004 10:27 am
Forum: Homebrew Software and Indie Games Discussion
Topic: New version of dcemu (20040419)
Replies: 4
Views: 1049

CVS is now enabled! http://sf.net/projects/dcemu A very talented guy made an integrated disassembler too. Screenshots from today's CVS: http://alumnos.utem.cl/dcemu/images/tunnel.png http://alumnos.utem.cl/dcemu/images/wowpack.png both are very slow, but in wowpack you can actually move the cursor :...
by itoledo
Sun Apr 18, 2004 10:52 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: New version of dcemu (20040419)
Replies: 4
Views: 1049

New version of dcemu (20040419)

used to post updates on the programming forum, hope that here is more appropriate!
two screenshots: (both are from KOS KGL examples)

gltest:
Image

bubbles:
Image

link:
http://alumnos.utem.cl/dcemu
by itoledo
Fri Apr 09, 2004 11:44 pm
Forum: Programming Discussion
Topic: New version of dcemu
Replies: 0
Views: 536

New version of dcemu

Now with 3d! :) pvrmark: http://alumnos.utem.cl/dcemu/images/pvrmark.png pvrmark_strips: http://alumnos.utem.cl/dcemu/images/pvrmark_strips.png If someone does know how to overlay a 2D SDL surface on top of the screen, please email me! currently I can do 2D OR 3D, but not both on the same screen. Do...
by itoledo
Sat Jan 31, 2004 4:46 am
Forum: Programming Discussion
Topic: dc emulator in development...
Replies: 43
Views: 3255

since I don't have a bios dump or the coder's cable (to 'legally' obtain one), I had to 'build' the font from a Truetype font, and fake the bios call. well, emulation IS terminating after some seconds. does anyone knows when are maple interrupts produced? when scanning for devices? one int for each ...
by itoledo
Fri Jan 30, 2004 6:08 pm
Forum: Programming Discussion
Topic: dc emulator in development...
Replies: 43
Views: 3255

cool, thanks! how much time does that screen lasts? and what happens next? (iven't checked the bfont source code). emulation goes nuts 1-2 seconds after that screen appears.
by itoledo
Fri Jan 30, 2004 5:37 pm
Forum: Programming Discussion
Topic: dc emulator in development...
Replies: 43
Views: 3255

i had one, but one month ago i managed to kill the laser while cleaning the DC.
here in chile a used DC costs US$100. found a brand new DC in a store nearby, US$150. next month i'm buying the new one.
by itoledo
Fri Jan 30, 2004 1:08 pm
Forum: Programming Discussion
Topic: dc emulator in development...
Replies: 43
Views: 3255

i've just made a new release, if someone cares. check : http://alumnos.utem.cl/dcemu Screenshot from bfont.bin in KOS 1.2.0 (probably the colors are wrong, I don't have a DC) http://alumnos.utem.cl/dcemu/images/bfont.png Currently i've problems with the interrupt controller. I'll start doing some 3d...
by itoledo
Thu Jan 15, 2004 10:08 pm
Forum: Programming Discussion
Topic: dc emulator in development...
Replies: 43
Views: 3255

nymus wrote:I think xor r1, r4 means r4=r1 ^ r4
yep, you're right:

XOR Rm, Rn -> Rn = Rm ^ Rn