Search found 47 matches
- Thu Sep 01, 2005 1:10 am
- Forum: Programming Discussion
- Topic: new dcemu cvs snapshot
- Replies: 3
- Views: 335
small cvs update :) now it's faster (15-20 fps on gltest), and runs Dan Potter's reverie! (but with some broken textures). screenies: http://alumnos.utem.cl/dcemu/images/reverie1.png http://alumnos.utem.cl/dcemu/images/reverie2.png http://alumnos.utem.cl/dcemu/images/reverie3.png http://alumnos.utem...
- Tue Aug 30, 2005 12:39 am
- Forum: Programming Discussion
- Topic: new dcemu cvs snapshot
- Replies: 3
- Views: 335
new dcemu cvs snapshot
hi, just in case someone is using dcemu for devel/testing, i commited some code that enables a serial output window, for debugging purposes. should be a bit faster (but still s-l-o-w). i'll try to make it work with more KOS homebrew, compatibility is still very low. homepage: http://alumnos.utem.cl/...
- Tue Jun 01, 2004 7:38 am
- Forum: Programming Discussion
- Topic: Updating GCC
- Replies: 7
- Views: 526
the gcc compiler that you get with cygwin compiles for x86, not sh4. you need to build your 'own' sh4 compiler (sh4-elf-gcc) from the gcc sources. check the tutorial at http://www.hangar-eleven.de/en/devdc-index.html.
- Wed May 19, 2004 8:52 am
- Forum: Programming Discussion
- Topic: Multi's VS Shift's
- Replies: 22
- Views: 1318
- Tue May 11, 2004 7:34 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: dcemu runs first homebrew game
- Replies: 27
- Views: 1839
- Mon May 10, 2004 7:23 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: dcemu runs first homebrew game
- Replies: 27
- Views: 1839
i'm currently doing some work related to how the emulator handles the framebuffer. now i'm creating a GL texture for the framebuffer and GL_QUAD'ng it to the screen, it's a bit slow but it'll work when both 2d and 3d are used (which is currently broken, right now when the emu does any 3d it shuts do...
- Sun May 09, 2004 11:33 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: dcemu runs first homebrew game
- Replies: 27
- Views: 1839
I don't have implemented DMA transfers yet, so that's why it doesn't work :D store queues are implemented though, that's what KOS use in most of the demos anyway. once I figure out how DMA works (hint: HELP ME! :) ) i'll implement it. also if anyone that works on DC software tries his/her software i...
- Sun May 09, 2004 8:30 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: dcemu runs first homebrew game
- Replies: 27
- Views: 1839
try to make the dc.iso using an 11700 offset (like a AUDIO-DATA selfboot, echelon style): mkisofs -C 0,11700 -l -o dc.iso DIRECTORY it works with Wowpack :) the selector looks fine but when any of the wowpacks is loaded the right side screen gets corrupted, don't know why. also linux-dc (that old 20...
- Sun May 09, 2004 7:21 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: dcemu runs first homebrew game
- Replies: 27
- Views: 1839
- Sun May 09, 2004 2:31 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: dcemu runs first homebrew game
- Replies: 27
- Views: 1839
dcemu runs first homebrew game
screenshots from dcemu running 'efecero' beta 3: (avilable in homebrew.dcemulation.org) http://alumnos.utem.cl/dcemu/images/efecero1.jpg http://alumnos.utem.cl/dcemu/images/efecero3.jpg it's barely playable but it works. that game doesn't seem to use 3d graphics but it's a game anyway and it WORKS! ...
- Wed Apr 28, 2004 8:50 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: would it be possible
- Replies: 16
- Views: 931
- Wed Apr 28, 2004 10:35 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: can't get SS2 to load...what am I doing wrong??
- Replies: 5
- Views: 423
- Wed Apr 28, 2004 10:27 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New version of dcemu (20040419)
- Replies: 4
- Views: 1049
CVS is now enabled! http://sf.net/projects/dcemu A very talented guy made an integrated disassembler too. Screenshots from today's CVS: http://alumnos.utem.cl/dcemu/images/tunnel.png http://alumnos.utem.cl/dcemu/images/wowpack.png both are very slow, but in wowpack you can actually move the cursor :...
- Sun Apr 18, 2004 10:52 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New version of dcemu (20040419)
- Replies: 4
- Views: 1049
New version of dcemu (20040419)
used to post updates on the programming forum, hope that here is more appropriate!
two screenshots: (both are from KOS KGL examples)
gltest:
![Image](http://alumnos.utem.cl/dcemu/images/gltest.png)
bubbles:
![Image](http://alumnos.utem.cl/dcemu/images/bubbles.png)
link:
http://alumnos.utem.cl/dcemu
two screenshots: (both are from KOS KGL examples)
gltest:
![Image](http://alumnos.utem.cl/dcemu/images/gltest.png)
bubbles:
![Image](http://alumnos.utem.cl/dcemu/images/bubbles.png)
link:
http://alumnos.utem.cl/dcemu
- Fri Apr 09, 2004 11:44 pm
- Forum: Programming Discussion
- Topic: New version of dcemu
- Replies: 0
- Views: 536
New version of dcemu
Now with 3d! :) pvrmark: http://alumnos.utem.cl/dcemu/images/pvrmark.png pvrmark_strips: http://alumnos.utem.cl/dcemu/images/pvrmark_strips.png If someone does know how to overlay a 2D SDL surface on top of the screen, please email me! currently I can do 2D OR 3D, but not both on the same screen. Do...
- Sat Jan 31, 2004 4:46 am
- Forum: Programming Discussion
- Topic: dc emulator in development...
- Replies: 43
- Views: 3255
since I don't have a bios dump or the coder's cable (to 'legally' obtain one), I had to 'build' the font from a Truetype font, and fake the bios call. well, emulation IS terminating after some seconds. does anyone knows when are maple interrupts produced? when scanning for devices? one int for each ...
- Fri Jan 30, 2004 6:08 pm
- Forum: Programming Discussion
- Topic: dc emulator in development...
- Replies: 43
- Views: 3255
- Fri Jan 30, 2004 5:37 pm
- Forum: Programming Discussion
- Topic: dc emulator in development...
- Replies: 43
- Views: 3255
- Fri Jan 30, 2004 1:08 pm
- Forum: Programming Discussion
- Topic: dc emulator in development...
- Replies: 43
- Views: 3255
i've just made a new release, if someone cares. check : http://alumnos.utem.cl/dcemu Screenshot from bfont.bin in KOS 1.2.0 (probably the colors are wrong, I don't have a DC) http://alumnos.utem.cl/dcemu/images/bfont.png Currently i've problems with the interrupt controller. I'll start doing some 3d...
- Thu Jan 15, 2004 10:08 pm
- Forum: Programming Discussion
- Topic: dc emulator in development...
- Replies: 43
- Views: 3255