Search found 4865 matches

by Ian Micheal
Sun Dec 22, 2019 7:36 am
Forum: Homebrew Software and Indie Games Discussion
Topic: New game: Moving Day!
Replies: 10
Views: 2680

Re: New game: Moving Day!

Really nice Protofall runs great on DEMUL having fun playing it's harder then I thought at first great work I have only made it to level 4 so far hehe really fun you have to think what you next move is :)
by Ian Micheal
Sun Aug 25, 2019 12:31 pm
Forum: First Person Shooters Development
Topic: RadQuake new version any interest ? CDDA music
Replies: 9
Views: 6853

Re: RadQuake new version any interest ? CDDA music

Try to fix .spr's causing the engine to crash under weird circumstances. Might be a buggy SH4 compiler or a weird power of 2 problem? There's instances I've had to slightly resize a .spr file to get it to not crash Dreamcast on load - it's the worst problem for modders by far as there's no way to k...
by Ian Micheal
Sun Aug 25, 2019 12:09 pm
Forum: First Person Shooters Development
Topic: Radquake 4.7 with 44kh Stereo CDDA working Update
Replies: 2
Views: 1948

Re: Radquake 4.7 with 44kh Stereo CDDA working Update

Mods that work
pyrons gatemenu.png
pyrons gate.png
shrakmenu.png
shrak3rdperson.png
malicemenu.png
malicemenu.png (80.1 KiB) Viewed 1924 times
malicChase1.png
malicChase1.png (178.19 KiB) Viewed 1924 times
malicefps1.png
malicefps1.png (124.25 KiB) Viewed 1924 times
by Ian Micheal
Sun Aug 25, 2019 12:08 pm
Forum: First Person Shooters Development
Topic: Radquake 4.7 with 44kh Stereo CDDA working Update
Replies: 2
Views: 1948

Radquake 4.7 with 44kh Stereo CDDA working Update

Here is the update working CDDA audio New to 4.7 -trilinear filtering No blur bi filter -44kh sample rate -CD audio - Sample rate and buffer rate are now matching HQ -speed up Up to 5 fps faster RQ4.7tri1.png 4.7cddabuild.png RQ4.7boot (1).png RQ4.7tri2.png To make a working cdda audio quake cd you ...
by Ian Micheal
Tue Jun 25, 2019 5:36 am
Forum: Beats of Rage Development
Topic: Openbor Dreamshell compatible SD with src
Replies: 1
Views: 4264

Openbor Dreamshell compatible SD with src

Beta5 with custom boot loader bin2bin Should fix loading on a real dreamcast For all the people having trouble use this link https://drive.google.com/open?id=1ekbuX ... ZXlkxBX1G- use's 1.5 meg less memory binsize now 1meg beta 4 was 1.6 ==============================================================...
by Ian Micheal
Fri Jun 21, 2019 7:50 pm
Forum: Beats of Rage Development
Topic: Where to get Beats of Rage/OpenBOR source codes for the Sega Dreamcast
Replies: 1
Views: 2159

Re: Where to get Beats of Rage/OpenBOR source codes for the Sega Dreamcast

Hi, ive compiled it here is the bin https://drive.google.com/file/d/1VSab0CgIa5lL-B1wavcfa9_aW0tf6vBO/view It run's on dcemul emulator.. Does not run on nullDC any version.. This update of the pc version is 3/7/2019 of Crisis Evil Remake Remastered The game developer's youtube channel https://www.yo...
by Ian Micheal
Wed Jun 19, 2019 5:14 am
Forum: Programming Discussion
Topic: Please ,help sdl-1.2.13 I need this :)
Replies: 2
Views: 581

Please ,help sdl-1.2.13 I need this :)

Hi , im working on new project and i need this, if any one has the src to svn://emuforge.com/kosports/sdl-1.2.13 .. i really need it i cant seem to get to it..


SO the src to sdl-1.2.13 .. I cant find it anywere :)


Please help an old DEV

thank you so much :)
by Ian Micheal
Tue May 14, 2019 10:19 pm
Forum: Off-Topic Forum
Topic: A sincere apology from Ian Micheal
Replies: 13
Views: 3461

Re: A sincere apology from Ian Micheal

Goldbergwwe was my ex wife not talked to her since 2005.. Nice to see you again Politoe :)
by Ian Micheal
Wed Mar 27, 2019 7:27 pm
Forum: /dev/null
Topic: null
Replies: 0
Views: 933

null

null
by Ian Micheal
Wed Mar 20, 2019 10:18 am
Forum: First Person Shooters Development
Topic: RadQuake new version any interest ? CDDA music
Replies: 9
Views: 6853

RadQuake new version any interest ? CDDA music

Hi, Ian Micheal Long time no visit, I'm working on a new version of Radquake that has CDDA audio. that's the main focus of it just that feature.. I would like to know, if anyone wants something else added. I'm working on old KOS 1.1.9 and can mod the engine in ways you might need. It will still be s...
by Ian Micheal
Sun Mar 17, 2019 8:25 am
Forum: Developmental Ideas
Topic: FLI/FLC player for hi res Intros/Cutscenes in homebrew games
Replies: 10
Views: 9994

Re: FLI/FLC player for hi res Intros/Cutscenes in homebrew games

Hi, There was a FLI lib ported to dreamcast just for that I still have the src. I only ,helped compile it. here is the readme. I - Feature this lib work 4 KOS-1.1.7 or (greater) and can read the video format FLI / MPEG 1 & 2 / PSS (Playstation 2 format) on DreamCast. Now you can add some FMV to ...
by Ian Micheal
Sat Mar 16, 2019 2:25 pm
Forum: Programming Discussion
Topic: Questions about DMA poly submission
Replies: 2
Views: 783

Re: Questions about DMA poly submission

I do remember this bit of info Agreed -- generally speaking, using the SQ is the fastest method of transferring data. If you use DMA, you'll have to write the data to ram at some point (which requires flushing) -- and if you're doing the write anyway, might as well just do it to the SQ and be done w...
by Ian Micheal
Sat Mar 16, 2019 1:05 pm
Forum: Off-Topic Forum
Topic: A sincere apology from Ian Micheal
Replies: 13
Views: 3461

Re: A sincere apology from Ian Micheal

I would like to say thank you to DARC , Nico0020 , Bluecrab

Dreamcast forever!
by Ian Micheal
Sun Aug 08, 2004 8:45 pm
Forum: Programming Discussion
Topic: TMNT MAME SGA Sourcecode Request
Replies: 27
Views: 2731

Well it's double calling the cpu core it will cause lots of problems lucky it does not on tmnt. To much some thing i did on neogeo cd and have on mame before but it broke emulation pretty much on a lot of drivers. I use my old source since it can load over 8 meg roms zipped that is later source you ...
by Ian Micheal
Sun Aug 08, 2004 8:35 pm
Forum: Programming Discussion
Topic: TMNT MAME SGA Sourcecode Request
Replies: 27
Views: 2731

Yeah sure only changes are the driver file and makefile. be up very soon. If you use my idea please credit me. be looking for your changes or sga builds with credit to me if you uses my idea simple one at that. Gui menus are included in my fulluploaded source as well. I like to share my progress. In...
by Ian Micheal
Sun Aug 08, 2004 8:29 pm
Forum: Programming Discussion
Topic: TMNT MAME SGA Sourcecode Request
Replies: 27
Views: 2731

Source change posted for you. oh it did not work right have to upload it on my server.



Join the rainbow connection!
by Ian Micheal
Sun Aug 08, 2004 8:27 pm
Forum: Programming Discussion
Topic: TMNT MAME SGA Sourcecode Request
Replies: 27
Views: 2731

Changes next time ask nicely i have the support of the mame dev team who wrote my disclamer. /*************************************************************************** This driver contains several Konami 68000 based games. For the most part they run on incompatible boards, but since 90% of the wor...
by Ian Micheal
Sun Aug 08, 2004 8:23 pm
Forum: Programming Discussion
Topic: TMNT MAME SGA Sourcecode Request
Replies: 27
Views: 2731

While Ian may be technically obligated, neither you, nor anyone else have the ability to actually force that to occur. Be nice, ask nicely, and I'm sure he'll do what's right. OTOH, be a jerk, and there's no reason that he can't just say "screw it" and never release it, or anything else, ...