Search found 120 matches

by Ze_ro
Tue Mar 01, 2005 9:15 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Cell Shaded Dreamcast Demo
Replies: 40
Views: 3151

There were other DC games that used cel shading... Bomberman Online and Looney Tunes Space Race come to mind. Not sure if Ooga Booga uses cel shading or not.

--Zero
by Ze_ro
Sat Feb 12, 2005 5:33 pm
Forum: First Person Shooters Development
Topic: Quake for linux
Replies: 8
Views: 1244

I use QuakeForge's port myself. Seems to work well enough. I haven't tried any mods with it, but they should work fine.

--Zero
by Ze_ro
Mon Dec 13, 2004 4:16 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: FrotzDC 1.1 games
Replies: 8
Views: 705

I may be mistaken, but I think everything at the Interactive Fiction Archive is considered public domain, although there's a damn lot there. If you're looking for a smaller number, then perhaps pick up the entries for previous years of the Interactive Fiction Competition... they go back to 1995 I be...
by Ze_ro
Wed Nov 24, 2004 9:01 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: news emulators of computer for DREAMCAST :|
Replies: 8
Views: 866

Re: news emulators of computer for DREAMCAST :|

why don' make an emulator of : VIC 20, AMSTRAD CPC 464, ORIC and an emulatator of BBC MICRO, or ELECTRON? I Think wich are possible run at 100% : | I guess the most obvious reason why no emulators for those systems has been released yet is because they weren't particularly popular. People generally...
by Ze_ro
Sat Oct 02, 2004 2:32 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Here's an Idea
Replies: 7
Views: 596

Maybe I'm not understanding the point here, but aside from disc-swapping, isn't this what Selfboot Inducer already does? Basically, all you're asking for is for it to look like Windows for some reason. Selfboot Inducer might just be a menu to run programs, but anything more than that seems unneccesa...
by Ze_ro
Tue Sep 28, 2004 10:15 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: How many games can nesterdc hold???
Replies: 19
Views: 1128

Sheesh, having more than a thousand roms in a folder seems like it would be inconvenient anyways, since you'd have to page through so many just to find what you want. Instead, just use alphabetical folders so that you have a folder for games that start with A and another for B and so on. It'll make ...
by Ze_ro
Thu Aug 26, 2004 2:41 am
Forum: First Person Shooters Development
Topic: Best DOOM Port
Replies: 7
Views: 1278

It's worth pointing out that the vast majority of TC's out there (especially the ambitious ones) use DeHacked patches to perform a few of their effects. This is often the case even if they don't add weapons or enemies. Without these DeHacked patches, you may get weird effects, like items that show u...
by Ze_ro
Mon May 24, 2004 11:12 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chance to own a DC Katana Dev Kit! (ebay)
Replies: 15
Views: 930

Wow, that is sweet! :o I'd love to own something like that, but the $1,295 price tag is a little too high for me. Actually, it's worth every penny... but I'm filthy stinking poor.

--Zero
by Ze_ro
Tue May 11, 2004 8:25 pm
Forum: First Person Shooters Development
Topic: Porting
Replies: 1
Views: 634

It all depends on the program. If the source code for it isn't available, then forget about it. Stuff that uses a lot of the standard Windows buttons and menus or DirectX would have to be changed.

--Zero
by Ze_ro
Tue Apr 06, 2004 10:31 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Can MAME Emulator play the CHD Image games ?
Replies: 3
Views: 363

Even if we ignore the memory issues, the Dreamcast is nowhere near fast enough to play any of the harddrive based games anyways.

--Zero
by Ze_ro
Wed Mar 31, 2004 2:24 pm
Forum: Programming Discussion
Topic: SDL BUTTON NUMBERS MAPPING
Replies: 5
Views: 621

So what are the ranges on the analog stuff? I've been told that the analog stick values fall between -128 (extreme left, or extreme up depending on the axis) and +128 (extreme down, or extreme right)... and I assume that axis 0 is horizontal and axis 1 is vertical. What's the story with the analog t...
by Ze_ro
Wed Mar 31, 2004 2:17 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: ZCP&D, ZERO, & HeadTurner
Replies: 10
Views: 601

If you're interested in programming the Dreamcast, then go to the Programming Forum . Specifically, you'll want to read this topic , which is a sticky in that forum. Basically, you need to learn C or C++, and use GCC to compile code that will run on the Dreamcast. If you don't already know C or C++,...
by Ze_ro
Fri Mar 26, 2004 10:48 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there a dreamcast gba emulator
Replies: 3
Views: 403

No, there aren't any available, and no one is working on any.

--Zero
by Ze_ro
Thu Mar 25, 2004 8:19 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Idea on how to port a GBA emulator easily, maybe more too?
Replies: 32
Views: 2675

PLANETWEB BROWSERS have virtual machines enabled JAVA ! First of all, whatever Java the Planetweb browser has is meant for webpages, not for doing emulators. Even if you did write a GBA emulator in Java, are you absolutely sure that Planetweb even has enough features for it to actually work properl...
by Ze_ro
Thu Mar 25, 2004 1:22 am
Forum: Programming Discussion
Topic: SDL Advice Needed...
Replies: 8
Views: 895

In fact, I just tried going through aica.c, and replacing all the division with equivalent operations. It compiles without errors, but I'm a little wary of actually using the resulting library in case this has some repurcussions Well, I was right... if I try to compile anything with the resulting l...
by Ze_ro
Thu Mar 25, 2004 12:10 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Idea on how to port a GBA emulator easily, maybe more too?
Replies: 32
Views: 2675

I'm surprised this thread is still here. I thought it was pretty much par for the course to just lock all these GBA emulator requests. The whole thing is basically a waste of time anyway, and the idea of doing it via Java is completely misguided, for three main reasons: 1) There is no suitable Java ...
by Ze_ro
Wed Mar 24, 2004 6:06 pm
Forum: First Person Shooters Development
Topic: my nxDOOM modlist.txt
Replies: 18
Views: 2271

Doom 64,doom2.wad,-file doom64.wad tnt_xm.wad,Doom 64 Works for me, using the doom64.wad file from XDelusion's website along with most of the other nxDoom verified wad's (He might have altered the wad to work with nxDoom, I'm not sure). Keep in mind though that there aren't any actual levels in the...
by Ze_ro
Tue Mar 23, 2004 1:46 pm
Forum: Programming Discussion
Topic: SDL Advice Needed...
Replies: 8
Views: 895

Well this is odd... I tried compiling KOS 1.1.9 instead, and I still get the same error: /opt/dreamcast/arm-elf/bin/arm-elf-gcc -Wl,-Ttext,0x00000000 -nostartfiles -nostdlib -e reset -o prog.elf crt0.o main.o aica.o -lgcc aica.o: In function `aica_play': aica.o(.text+0x100): undefined reference to `...
by Ze_ro
Tue Mar 23, 2004 3:31 am
Forum: Programming Discussion
Topic: SDL Advice Needed...
Replies: 8
Views: 895

Thanks for the reply. I was able to successfully build GCC as a cross compiler for both sh-elf and arm-elf, and they seem to work alright... but I'm having trouble building KOS. It dies while trying to compile some kernel sound support, telling me that it can't find __udivsi3. I tried a number of th...
by Ze_ro
Tue Mar 23, 2004 3:19 am
Forum: First Person Shooters Development
Topic: Is This Possible
Replies: 5
Views: 983

You have to use more than one program to do what you want. You can use nxDoom to get all the Doom games to work, but you'll need Bero's ports of Heretic and Hexen in order to play those. There are SBI files for all three at Sbiffy, and once you have Selfboot Inducer unzip them, you can stick your co...