Search found 2281 matches

by Strapping Scherzo
Wed Jan 07, 2004 3:08 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Fullspeed emulators
Replies: 25
Views: 1789

The release notes of the most recent version of NesterDC state that it runs NEAR full speed. If that's true it's only a percent or two off because I don't notice any difference from the real thing.
by Strapping Scherzo
Wed Jan 07, 2004 12:21 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

I'm not sure, but if it can be done that might be something I'd leave to programmer who already has knowledge of SNES sound processing.
by Strapping Scherzo
Wed Jan 07, 2004 12:11 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

I'm sure that it's already faster than Sintendo.
by Strapping Scherzo
Wed Jan 07, 2004 12:10 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

Oh don't worry. It is already fast enough to be considered playable. The exceptions are games that have special hardware that require extra emulation, like Mario Kart, or lots of mode7 and transparency effects. I have auto frameskip enabled and the emulation actually seems to be full speed, just cho...
by Strapping Scherzo
Wed Jan 07, 2004 11:55 am
Forum: Programming Discussion
Topic: Assembler debugging
Replies: 8
Views: 391

Assembler debugging

How does one go about finding bugs in thousands of lines of assembler code when developing for a system like Dreamcast using just dc-load? I've been thinking about how I'll port the assembler source for snes9x's cpu core and thought to myself... I'm not perfect. I WILL make a mistake and how will I ...
by Strapping Scherzo
Wed Jan 07, 2004 10:30 am
Forum: Programming Discussion
Topic: Available memory
Replies: 3
Views: 254

Thanks BlackAura. I'll give that a try.

As for you, Arqueiro... no, I didn't mean on the Dreamcast, I meant on Nintendo Game&Watch Cement Factory. :roll:
by Strapping Scherzo
Wed Jan 07, 2004 8:22 am
Forum: Programming Discussion
Topic: Available memory
Replies: 3
Views: 254

Available memory

Is there a way to find out how much memory is left for allocation?
by Strapping Scherzo
Wed Jan 07, 2004 7:37 am
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

scherzo? your nick isn't very promising (at least in italian). Is this true? [scherzo means JOKE in italian] Yes, I am aware that my nick means joke in Italian. That doesn't mean I'm joking abou this emu though. A scherzo is also a type of classical music piece and I just really like classical musi...
by Strapping Scherzo
Tue Jan 06, 2004 9:00 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

Curt: I haven't used WowPack or SMSPlus so I'm not exactly sure what they do. But if you mean a feature where you see a screenshot while browsing the ROMs, then I would be happy to put that in when the time comes. As a matter of fact, I'm going to make a wish list of features so that I don't overloo...
by Strapping Scherzo
Tue Jan 06, 2004 8:50 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

Nice splash for being done so quickly, Warmachine. When my previous project NesterGP was alive, I hosted a splash screen contest. Unfortunately, life overwhelmed me and I ended the project before I could release a new version that included the winner. You can see all the entries at: http://www.sch3r...
by Strapping Scherzo
Tue Jan 06, 2004 6:51 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

Thanks for all the positive feedback. I consider artwork help as well. Any self-respecting emu need at least a cool splash screen, right? I've already thought about making SFCast skinnable but that's a little down the line.
by Strapping Scherzo
Tue Jan 06, 2004 1:41 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

SNES emu in the works

Hello, I'm the author of NesterGP (RIP), the port of NesterDC for the GP32. Dreamcast is not dead. Projects die and new ones arise. One project that seems to have died is DreamSNES. We've waited, with hardly a peep of news from the authors for over a year now. I feel that I should be proactive regar...
by Strapping Scherzo
Tue Jan 06, 2004 12:52 pm
Forum: Programming Discussion
Topic: PVR questions
Replies: 10
Views: 502

Thanks for the info. Now, I notice that each pvr vertex has a z coordinate. So, let's say that I'm drawing a textured quad or something... what happens if I give a different z coord for each of the 4 vertices? How will that render when other polygons are rendered as well? Will pvr clip the polygons ...
by Strapping Scherzo
Tue Jan 06, 2004 8:04 am
Forum: Programming Discussion
Topic: PVR questions
Replies: 10
Views: 502

PVR questions

I can't seem to find the article where I read this... the PVR system is nothing more than a tile/poly accelerator and does not automatically do depth perspective like GL does. Is this true? If is it, I would be able to use it for 2D stuff very easily, right? Also, are there any good tutorials or sou...
by Strapping Scherzo
Wed Dec 31, 2003 11:52 am
Forum: Programming Discussion
Topic: Dev c++ programming for Dreamcast
Replies: 59
Views: 7775

Whoo hoo! DC Deving with Dev C++! I downloaded and installed everything and it all works like a charm. I have tried all the build scripts out there and they never seem to work for me. Yet this was painless. Comment out the dctool command in your dreamcast.mak file if you are not using a coders cable...
by Strapping Scherzo
Wed Nov 26, 2003 3:03 pm
Forum: Official DreamSNES Forum
Topic: Is DreamSNES dead?
Replies: 71
Views: 7585

I waited and waited and waited. All I wanted was to be able to play SNES games at full speed on my TV without having to have real hardware and a thousand carts all over the place. I'm sorry to say that I have given up and gone the XBOX route. xSnes9x works flawlessly and I am happy now. I had faith ...
by Strapping Scherzo
Fri Oct 31, 2003 10:02 am
Forum: Official DreamSNES Forum
Topic: Happy Halloween! NOW LETS PRAY FOR SOME INFO
Replies: 12
Views: 1088

"Nam-Myo-Ho-Renge-Kyo"
"Nam-Myo-Ho-Renge-Kyo"
"Nam-Myo-Ho-Renge-Kyo"
"Nam-Myo-Ho-Renge-Kyo"
by Strapping Scherzo
Sat Oct 11, 2003 8:07 pm
Forum: Official DreamSNES Forum
Topic: About Upcoming DreamSNES versions...
Replies: 7
Views: 1570

Since, from what I understand, the DreamSNES team has been optimizing bits and pieces of snes9x with sh4 assembler, then carrying over new features from the orignal is more difficult. I mean, what if the new feature exists in a part they have already converted to asm? I could be very time consuming....
by Strapping Scherzo
Wed Apr 23, 2003 1:51 pm
Forum: Official DreamSNES Forum
Topic: zsnes vs snes9x
Replies: 18
Views: 1733

I've been considering trying to port ZSNES to either Dreamcast or GP32 for a while now. First of all, ZSNES is written almost entirely in assembler for Intel syntax. More specifically, the code is for NASM. Now, as far as I know, there is no assembler that accepts Intel syntax and targets an ARM or ...
by Strapping Scherzo
Fri Feb 21, 2003 7:47 am
Forum: Official DreamSNES Forum
Topic: If I want to post a DreamSNES feature request..
Replies: 16
Views: 689

It's guessing that decoding and playing an high quality mp3 takes up more processing power than emulating snes sound. I agree it would be an nice option ina perfect world.
:D