Search found 2281 matches
- Sat Jan 10, 2004 12:00 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: You know what would really help?
- Replies: 78
- Views: 4001
You know what would really help?
A broadband adapter. F**CKING serial's transfer rate sucks. The most I really would allow myself to spend on one right now is $100. The auctions for them on ebay are always over that. Who here actually has one anyways? I hope I don't sound like I'm whining but I feel like I have to test after almost...
- Fri Jan 09, 2004 9:15 pm
- Forum: Programming Discussion
- Topic: TXF fonts
- Replies: 2
- Views: 496
Nevermind... I found a util called ttf2txf at this other message board:
http://www.shatters.net/forum/viewtopic ... ht=ttf2txf
I don't know what that board is for but they had the info I needed. I was able to compile it for windows in visual studio and SEEMS to work fine.
http://www.shatters.net/forum/viewtopic ... ht=ttf2txf
I don't know what that board is for but they had the info I needed. I was able to compile it for windows in visual studio and SEEMS to work fine.
- Fri Jan 09, 2004 8:25 pm
- Forum: Programming Discussion
- Topic: TXF fonts
- Replies: 2
- Views: 496
TXF fonts
Anyone know where I can get my hands on some TXFs to play with? Or better yet, a means of creating them. Well, I know that the gentexfont util comes with KOS in order to create them from X windows fonts. What about from True Type Fonts?
- Fri Jan 09, 2004 7:17 pm
- Forum: Programming Discussion
- Topic: KOS sscanf didn't understand %f
- Replies: 10
- Views: 447
- Fri Jan 09, 2004 2:44 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Firsts images form my Dc game - main character
- Replies: 23
- Views: 1224
- Fri Jan 09, 2004 2:18 pm
- Forum: Programming Discussion
- Topic: KOS sscanf didn't understand %f
- Replies: 10
- Views: 447
KOS sscanf didn't understand %f
I'm about to try the other equivilents %g and %e but it makes me wonder if the types that printf and scanf understand in KOS is limited. Any word on this?
- Fri Jan 09, 2004 11:48 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Super Famicast pre-pre-pre-alpha release
- Replies: 80
- Views: 5545
Thanks, the flushing of the cache cleans up the garbage. However, when I tested with Super Mario World, I could get away with flushing just the bottom half of the screen, but when testing with Street Fighter 2, there's garbage all the way at the top meaning I'd have to flush it all. Also, I'm not su...
- Fri Jan 09, 2004 11:38 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46203
I've actually never heard of that link cable. Unfortunately, I don't own a GP32 anymore. I sold it because 1) It wasn't the backlit version and 2) I had no idea anyone would write something like openSnes9xGP. I admit, I was without faith. I'm not going to buy another so if any GP32 to DC communicati...
- Fri Jan 09, 2004 10:29 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Super Famicast pre-pre-pre-alpha release
- Replies: 80
- Views: 5545
You have to make sure that the length of '/rd/frognes.zip', which is 15 characters, is the same as the filename length of the file you're trying to point to. Changing the length of that string totally screws up the whole binary and will surely crash it. My advice is to simply change the rd to cd and...
- Fri Jan 09, 2004 7:41 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46203
- Thu Jan 08, 2004 9:39 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46203
- Thu Jan 08, 2004 8:35 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46203
- Thu Jan 08, 2004 7:51 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46203
- Thu Jan 08, 2004 7:48 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: "Proof of Life" Release
- Replies: 20
- Views: 2806
I wanted to test self booting though.ZacMc wrote:You should use a boot discso that you don't waste CDs.
- Thu Jan 08, 2004 5:43 pm
- Forum: Programming Discussion
- Topic: Linker problem
- Replies: 3
- Views: 275
You're passing a pointer to a GLuint when you call it, but the function definition doesn't take a pointer, just a GLuint. I don't know if you intend on changing the value of the GLuint passed into the function. If you aren't, don't bother passing a pointer to it. Basically, the types don't match for...
- Thu Jan 08, 2004 5:03 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46203
Yes, the GUI will run in 640x480 mode. People are already sending me their theme concepts, which is amazing. It's good too, because it would be nice for me to have the initial theme chosen before I write the theming system. If anyone wants to submit their theme ideas, just write me an email at: sche...
- Thu Jan 08, 2004 4:05 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: "Proof of Life" Release
- Replies: 20
- Views: 2806
- Thu Jan 08, 2004 4:01 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Super Famicast pre-pre-pre-alpha release
- Replies: 80
- Views: 5545
- Thu Jan 08, 2004 1:49 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46203
- Thu Jan 08, 2004 1:38 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Super Famicast pre-pre-pre-alpha release
- Replies: 80
- Views: 5545
BTW: in your first prerelease the elf.zip and the raw.zip had the same files in the archives. I compared them with Hexworkshop. Thanks a lot for the appreciation. Hmmm... strange that they're the same. I know that the raw is the resulting file from the elf passed to objcopy. I double check my makef...