Search found 2281 matches

by Strapping Scherzo
Sat Jan 10, 2004 12:00 am
Forum: Homebrew Software and Indie Games Discussion
Topic: You know what would really help?
Replies: 78
Views: 4001

You know what would really help?

A broadband adapter. F**CKING serial's transfer rate sucks. The most I really would allow myself to spend on one right now is $100. The auctions for them on ebay are always over that. Who here actually has one anyways? I hope I don't sound like I'm whining but I feel like I have to test after almost...
by Strapping Scherzo
Fri Jan 09, 2004 9:15 pm
Forum: Programming Discussion
Topic: TXF fonts
Replies: 2
Views: 496

Nevermind... I found a util called ttf2txf at this other message board:
http://www.shatters.net/forum/viewtopic ... ht=ttf2txf
I don't know what that board is for but they had the info I needed. I was able to compile it for windows in visual studio and SEEMS to work fine.
by Strapping Scherzo
Fri Jan 09, 2004 8:25 pm
Forum: Programming Discussion
Topic: TXF fonts
Replies: 2
Views: 496

TXF fonts

Anyone know where I can get my hands on some TXFs to play with? Or better yet, a means of creating them. Well, I know that the gentexfont util comes with KOS in order to create them from X windows fonts. What about from True Type Fonts?
by Strapping Scherzo
Fri Jan 09, 2004 7:17 pm
Forum: Programming Discussion
Topic: KOS sscanf didn't understand %f
Replies: 10
Views: 447

doragasu wrote:
Ian Micheal wrote:Yeah scanf does not work in plain kos.
He isn't trying scanf, he's trying sscanf.
Exactly. sccanf works great in KOS for the integer format codes like %d and %i. I just get output from my dc-tool console at runtime that says %f, %d, and %e are unknown. Kinda sucks.
by Strapping Scherzo
Fri Jan 09, 2004 2:44 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Firsts images form my Dc game - main character
Replies: 23
Views: 1224

The model looks looks good but just about everything on that guy's head is a little queer/nerdy to be honest. I'd say new face and not such big hair.
by Strapping Scherzo
Fri Jan 09, 2004 2:18 pm
Forum: Programming Discussion
Topic: KOS sscanf didn't understand %f
Replies: 10
Views: 447

KOS sscanf didn't understand %f

I'm about to try the other equivilents %g and %e but it makes me wonder if the types that printf and scanf understand in KOS is limited. Any word on this?
by Strapping Scherzo
Fri Jan 09, 2004 11:48 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Famicast pre-pre-pre-alpha release
Replies: 80
Views: 5545

Thanks, the flushing of the cache cleans up the garbage. However, when I tested with Super Mario World, I could get away with flushing just the bottom half of the screen, but when testing with Street Fighter 2, there's garbage all the way at the top meaning I'd have to flush it all. Also, I'm not su...
by Strapping Scherzo
Fri Jan 09, 2004 11:38 am
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46203

I've actually never heard of that link cable. Unfortunately, I don't own a GP32 anymore. I sold it because 1) It wasn't the backlit version and 2) I had no idea anyone would write something like openSnes9xGP. I admit, I was without faith. I'm not going to buy another so if any GP32 to DC communicati...
by Strapping Scherzo
Fri Jan 09, 2004 10:29 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Famicast pre-pre-pre-alpha release
Replies: 80
Views: 5545

You have to make sure that the length of '/rd/frognes.zip', which is 15 characters, is the same as the filename length of the file you're trying to point to. Changing the length of that string totally screws up the whole binary and will surely crash it. My advice is to simply change the rd to cd and...
by Strapping Scherzo
Fri Jan 09, 2004 7:41 am
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46203

No, I'm in the US so I'm an NTSC guy. That Frognes ROM was just made for a PAL SNES, so that's why you see XX/50 fps. I'm pretty sure will emulate and update frames at the right speed regardless of what format ROM is using and what you have.
by Strapping Scherzo
Thu Jan 08, 2004 9:39 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46203

BOO!
by Strapping Scherzo
Thu Jan 08, 2004 8:35 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46203

You guys are kinda right tough. I think I'm going to fade away for a couple of days and make more solid progress.
by Strapping Scherzo
Thu Jan 08, 2004 7:51 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46203

mastakilla wrote:with all these posts I think scherzo will spend more time reading than working on the emu :wink:
Haha, I do most of my posting at work. It's a welcomed distraction.
by Strapping Scherzo
Thu Jan 08, 2004 7:48 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: "Proof of Life" Release
Replies: 20
Views: 2806

ZacMc wrote:You should use a boot discso that you don't waste CDs.
I wanted to test self booting though.
by Strapping Scherzo
Thu Jan 08, 2004 5:43 pm
Forum: Programming Discussion
Topic: Linker problem
Replies: 3
Views: 275

You're passing a pointer to a GLuint when you call it, but the function definition doesn't take a pointer, just a GLuint. I don't know if you intend on changing the value of the GLuint passed into the function. If you aren't, don't bother passing a pointer to it. Basically, the types don't match for...
by Strapping Scherzo
Thu Jan 08, 2004 5:03 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46203

Yes, the GUI will run in 640x480 mode. People are already sending me their theme concepts, which is amazing. It's good too, because it would be nice for me to have the initial theme chosen before I write the theming system. If anyone wants to submit their theme ideas, just write me an email at: sche...
by Strapping Scherzo
Thu Jan 08, 2004 4:05 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: "Proof of Life" Release
Replies: 20
Views: 2806

I solved the problem. It was the fact that startup.o wasn't the first object being linked. All is well.

I'm using KOS 1.20
by Strapping Scherzo
Thu Jan 08, 2004 4:01 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Famicast pre-pre-pre-alpha release
Replies: 80
Views: 5545

Yes, the image is bilinear filtered. But since that's performed by the pvr I think nearly no processing time is lost.
by Strapping Scherzo
Thu Jan 08, 2004 1:49 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46203

Hey mastakilla, I usually don't like screenshot collages but that's a nice one!
by Strapping Scherzo
Thu Jan 08, 2004 1:38 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Famicast pre-pre-pre-alpha release
Replies: 80
Views: 5545

BTW: in your first prerelease the elf.zip and the raw.zip had the same files in the archives. I compared them with Hexworkshop. Thanks a lot for the appreciation. Hmmm... strange that they're the same. I know that the raw is the resulting file from the elf passed to objcopy. I double check my makef...