Search found 42 matches
- Mon Jan 11, 2010 2:10 pm
- Forum: Programming Discussion
- Topic: Controller read error
- Replies: 3
- Views: 685
Re: Controller read error
Hi thank you for your replies. I posted my results on the "Maple Test Post". The controller works on Commercial games. It has occured to me that I am using KallistiOS version 1.1.9 and that it may not have the updated driver it needs to get this controller running? If this is the case woul...
- Mon Jan 11, 2010 1:52 pm
- Forum: Programming Discussion
- Topic: Maple Test
- Replies: 16
- Views: 7606
Re: Maple Test
MEGACOM DC Universal Converter: PSX SRC Fighting Stick PS (PORT A) C:\Documents and Settings\User>rem C:\WINDOWS\system32\cmd.exe Console enabled Upload <C:\Documents and Settings\User\Desktop\MapleTest_bin\MapleTest.bin> File format is raw binary, start address is 0x8c010000 transferred at 624530.4...
- Sun Jan 10, 2010 11:56 pm
- Forum: Programming Discussion
- Topic: Controller read error
- Replies: 3
- Views: 685
Controller read error
Hi All, Happy New Year! I have a MEGACOM "DC Universal Converter". It allows PSX controllers to be plugged into the Dreamcast. Unfortunately it is not recognized when I run my .elf files. This results in the .elf not even booting. I know the easy remedy is to send the .elf to the DC while ...
- Sun Jul 20, 2008 10:26 pm
- Forum: Programming Discussion
- Topic: My compiling problem
- Replies: 6
- Views: 967
Re: My compiling problem
I have 64 int's and 17 float variables. Could it be I have too many variables?
- Sun Jul 20, 2008 1:53 pm
- Forum: Programming Discussion
- Topic: My compiling problem
- Replies: 6
- Views: 967
Re: My compiling problem
I don't believe it does use template metaprogramming. I haven't heard of this method until you mentioned it.
- Sun Jul 20, 2008 6:25 am
- Forum: Programming Discussion
- Topic: My compiling problem
- Replies: 6
- Views: 967
My compiling problem
Hi all, I have a .cpp file with 10,000+ lines of code in it. When I try to compile it using my cygwin tool chain. The build never finishes (no errors occur and I let it build for hours)! I have gone through my code with a fine tooth comb. I have concluded I have code that should compile. In the past...
- Sat Nov 24, 2007 8:59 pm
- Forum: Programming Discussion
- Topic: .ELF created with SDK R10
- Replies: 2
- Views: 792
.ELF created with SDK R10
Hello,
I have a .elf file created with the SDK R10.
When I try to upload it to the broadband adapter.
I get this message (*Demo Name /DO NOT SELL /DO NOT BRING OUT OF THE OFFICE)
Does anybody why I can not load this .elf file?
I have a .elf file created with the SDK R10.
When I try to upload it to the broadband adapter.
I get this message (*Demo Name /DO NOT SELL /DO NOT BRING OUT OF THE OFFICE)
Does anybody why I can not load this .elf file?
- Fri Jul 27, 2007 12:25 pm
- Forum: Hardware Modification and Repair
- Topic: Nintendo Jukebox
- Replies: 0
- Views: 658
Nintendo Jukebox
I looked for information regarding this mod but found no active links. I knew it was possible so I documented it every step of the way and here is what I came up with: If you go to http://www.TimNighbor.com scroll down to SHE DREAMS IN DIGITAL Check out the Nintendo Jukebox link or you can check out...
- Fri Jul 27, 2007 12:20 pm
- Forum: Hardware Modification and Repair
- Topic: Nintendo Jukebox
- Replies: 2
- Views: 1038
Nintendo Jukebox
I know this isn't Programming related but this is the only group I have posted in for the several years, I have been a member here. So I wanted to share with you my first contribution to the scene. :D I looked for information regarding this mod but found none. I knew it was possible so I documented ...
- Thu Feb 01, 2007 6:11 pm
- Forum: Programming Discussion
- Topic: lib3ds libkglx
- Replies: 0
- Views: 494
lib3ds libkglx
I noticed the DC Dev ISO R3 has
lib3ds by SWAT
libkglx by Heinrich Tillack
Does anybody know if there are working examples for DC?
lib3ds by SWAT
libkglx by Heinrich Tillack
Does anybody know if there are working examples for DC?
- Mon Jan 29, 2007 12:26 am
- Forum: Programming Discussion
- Topic: Utopia Reflection
- Replies: 0
- Views: 504
Utopia Reflection
Just wondering if anyone knows how to achieve the "chrome reflection effect" in the reindeer from the utopia boot cd? Can anybody point me in the right direction? I can load 3D models but am unaware of how to "map" this effect on the models UV's Also the reflection from the BoR r...
- Tue Jan 09, 2007 6:40 pm
- Forum: Programming Discussion
- Topic: Wiieamcast!
- Replies: 4
- Views: 831
Wiieamcast!
Hi just wondering if anybody thinks it would be possible to hook up a wii mote to a dreamcast console? The recent break through of being able to hook a wii mote to the computer makes me wonder. would it be possible to power up a blue tooth device from the dreamcast's control port. The device would t...
- Thu May 18, 2006 11:23 am
- Forum: Programming Discussion
- Topic: PVR AND IRIS 3D
- Replies: 7
- Views: 704
I must be the sh#!@yist programmer know to man. Yet I am determined to code a quality piece for the dreamcast. Thanks very much to Fragger and OneThirty8 for your input on this problem. I have combed the forums and found reference to these functions that could be helpful to this cause fs_mmap functi...
- Sun May 07, 2006 1:31 pm
- Forum: Programming Discussion
- Topic: PVR AND IRIS 3D
- Replies: 7
- Views: 704
PVR AND IRIS 3D
Hi all I have a question regarding memory allocation. Recently I have been playing around with Iris 3d's ability load png files on polygons...I know that the dreamcast has roughly 16mb of memory and the pvr has about 4mb (please correct me if I'm wrong) after loading about 20 or so png files I run o...
- Thu Sep 23, 2004 11:12 am
- Forum: Programming Discussion
- Topic: Gundam Federation vs Zeon
- Replies: 2
- Views: 449
Gundam Federation vs Zeon
I posted a similar message in the Dreamcast discussion forum but I figured if anybody could help it would be you guys... for the longest time Gundam Federation vs Zeon has been my favorite game for the dc I. Know I want to take it to the next level a utilize its network capabilities inorder to play ...
- Thu Sep 23, 2004 11:03 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: GUNDAM FEDERATION VS ZEON
- Replies: 2
- Views: 185
GUNDAM FEDERATION VS ZEON
GUNDAM FEDERATION VS ZEON is my favorite dreamcast game I have two questions regarding it.... 1.If I have 2 dreamcasts and 2 copies of the game is it possible to link the dreamcasts with a vs link cable similar to Virtual On? 2.If I have 2 dreamcasts and 2 copies of the game and 2 broadband adapters...
- Tue Apr 13, 2004 11:23 am
- Forum: Programming Discussion
- Topic: With my coder's cable I can... Uhhh...
- Replies: 1
- Views: 285
- Mon Apr 12, 2004 12:25 pm
- Forum: Programming Discussion
- Topic: ogg vorbis and kos 1.2.0
- Replies: 0
- Views: 200
ogg vorbis and kos 1.2.0
Hey guys, I was wondering if anybody knows if oggvorbis is faster when compiled with kos 1.2.0 opposed to 1.1.8 I know improvementds have been made but I don't understand what these improvements do. Right now my wav files produce no slow down with my game play code but I can't for the life of me fig...
- Mon Apr 12, 2004 12:07 pm
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21559
- Wed Dec 03, 2003 1:25 pm
- Forum: Programming Discussion
- Topic: sound function return???
- Replies: 7
- Views: 569