Search found 124 matches
- Mon Jul 07, 2003 12:21 am
- Forum: Official DreamSNES Forum
- Topic: Realistic upgrades to Dreamsnes
- Replies: 29
- Views: 2854
just to know if i'm going crazy or if i really heard that at some point in this forum ! didn't the DSNES teams said that once they will be able to use the DC GFX system to handle the graphic of the game, we will see a giant boost in SPEED on the DC ? i kinda remember someone saying that the actual D...
- Mon Jul 07, 2003 12:01 am
- Forum: Official DreamSNES Forum
- Topic: CD RWs
- Replies: 11
- Views: 890
- Tue Jun 17, 2003 1:24 pm
- Forum: Official DreamSNES Forum
- Topic: Is DreamSNES alive and kicking...
- Replies: 42
- Views: 2765
they owe us just like we owe them dude ! leaving without explanation isn't a way to thanks people for their years of support. that's what i meant ! but you are right about that... i doubt they had leaved the place... but at least they can easily do us the favor of updating their web site ! or at lea...
- Tue Jun 17, 2003 1:07 pm
- Forum: Official DreamSNES Forum
- Topic: Is there a way to run graphics packs?
- Replies: 26
- Views: 1367
for all i know... all games are possible ! a good example of it... StarOcean runs fine on a computer with only 32mb of memory, why is that so... because the emulator doesn'T put the thing in the memory itself, it read's it thru the hard drives and uses the hard drives as the memory units ! so to spe...
- Tue Jun 17, 2003 12:53 pm
- Forum: Official DreamSNES Forum
- Topic: Is DreamSNES alive and kicking...
- Replies: 42
- Views: 2765
i'll double that... HTML is way different then programming in SH4, ASM or even C/C++ ! i learned my html in 15 minutes and i was able to pull out web pages in a matter of minutes. so what is stopping them to simply add a news to their web sites ? they could simply say this to us... We're there, stil...
- Thu Jun 05, 2003 11:44 pm
- Forum: Official DreamSNES Forum
- Topic: Is there a way to run graphics packs?
- Replies: 26
- Views: 1367
ok... graphics pack... why are they use in the first place ! simple... graphic packs are REMADE graphics that are already non-compressed data which means they don't need to be decompressed, they only need to be read and put into the game ! its the why they are that big ! because they are non-compres...
- Thu Jun 05, 2003 11:34 pm
- Forum: Official DreamSNES Forum
- Topic: Single SNES game emus?
- Replies: 19
- Views: 1164
let's say that they could be doing it with the very very popular ones ! like SEIKEN DENSETSU 3 CHRONO TRIGGER and the likes, but its not like BLEEM did... they did it for TEKKEN 3, GT1 and 2 and also MGS... but it stopped there ! imagine if they could have been going on like that ? really, dsnes is ...
- Thu May 22, 2003 8:05 pm
- Forum: Official DreamSNES Forum
- Topic: Interact Starblaster Light Gun Not Working
- Replies: 2
- Views: 220
maybe its a bug in 0.9.8 ! cause i have th esame gun and 0.9.7 and it works fine. tho the game BATTLE CLASH stops working right after you defeat the first stage. guess its not that accurate yet. well, basically, same problem with 0.9.7 as for frame skipping... its not possible in those versions caus...
- Thu May 22, 2003 7:24 pm
- Forum: Official DreamSNES Forum
- Topic: Realistic upgrades to Dreamsnes
- Replies: 29
- Views: 2854
its not like were saying it will never be full speed ! well actually yes for most of the games... example: MEGAMAN X3 cannot be full speed on a 200mhz CPU ! cause 200mhz computers cannot even run it full speed ! so most of the latest games that use HIGH GRAPHICS will not be full speed on DC, but mos...
- Sun May 18, 2003 10:20 pm
- Forum: Official DreamSNES Forum
- Topic: mad propz!
- Replies: 5
- Views: 285
- Sun May 18, 2003 10:16 pm
- Forum: Official DreamSNES Forum
- Topic: Realistic upgrades to Dreamsnes
- Replies: 29
- Views: 2854
graphics pack cannot be used ! why ? 6.4mb for SFA2 ! i know, i had downloaded and playing it with my emu on my PC, it worked fine, it was real ! the ROM itself is about 3.48mb compressed... so about 6mb not compressed ! real memory usage indicate only 12mb can be used for games, don't know how you ...
- Sun Apr 27, 2003 10:02 pm
- Forum: Official DreamSNES Forum
- Topic: zsnes vs snes9x
- Replies: 18
- Views: 1732
question... if SNES9X is easier to port, and is coded in C... then don't you think they are actually rewriting the whole code already ? SNES9X is made in C DC is using SH4 assembler for me, that mean they actually are rewriting the whole emulator. nah, i'm all messed up again ! why saying SNES9X is ...
- Tue Apr 08, 2003 5:54 pm
- Forum: Programming Discussion
- Topic: KallistiOS VS Microsoft DC libs ....
- Replies: 8
- Views: 1142
thanks for all your answers ! my question was intended to have two main answers ! 1 - why PSX works almost 100% while emulated when SNES couldn't ? 2 - why has the developement team of DSNES used what they used instead of the other ? thanks you answered both questions ! - 2D systems are harder to em...
- Sun Apr 06, 2003 3:10 pm
- Forum: Programming Discussion
- Topic: KallistiOS VS Microsoft DC libs ....
- Replies: 8
- Views: 1142
KallistiOS VS Microsoft DC libs ....
hello everybody, was wondering about some of the things that make DC games programming possible ! then i found something called KallistiOS, and i was wondering what that was until i found out that it was also an OS for DREAMCAST ! so i was wondering even harder... then this question came in my head ...
- Tue Mar 11, 2003 4:24 pm
- Forum: Official DreamSNES Forum
- Topic: Does the DC lightgun work with DreamSNES?
- Replies: 11
- Views: 738
i have this one... INTERACTS STARFIRE LIGHT BLASTER it works in both PORT 1 and 2, not sure about port 3 and 4 ! which game are you wanting to play ? if you got 0.9.8 ... can you tell me if the game BATTLE CLASH and METAL COMBAT'S : FALCON'S REVENGE works fine without freezing ! they are in version ...
- Fri Feb 28, 2003 10:27 pm
- Forum: Official DreamSNES Forum
- Topic: System performances
- Replies: 10
- Views: 546
i can't believe it ! people just look at smooth graphics these days ! i played INCREDIBLE HULK for about an hour and after a few minutes i stopped noticed the slowdowns ! come on... frame skipping is something that was there even on the real snes ! think of it... try the same emulator for fun on you...
- Mon Feb 24, 2003 12:53 am
- Forum: Official DreamSNES Forum
- Topic: Battle Clash bug...
- Replies: 2
- Views: 166
Battle Clash bug...
well... here is what i mean by that... i bought the INTEREACTS STARFIRE LIGHTBLASTER. a friend had me a CD with DSNES v0.9.7 on it ! i fire up the game BATTLE CLASH. it workks fine, i play with it and past the first level. that's when things get wrong... the DREAMCAST LOCK UP ! its like this... 1 - ...
- Mon Feb 24, 2003 12:33 am
- Forum: Official DreamSNES Forum
- Topic: Is there any way to use PAR/GG codes with DSNES?
- Replies: 22
- Views: 1351
- Fri Jan 17, 2003 9:01 pm
- Forum: Official DreamSNES Forum
- Topic: Suggestion many should agree with
- Replies: 13
- Views: 625
xylene... well, if you like scrapping CDS i sure don't ! like i said... but it seems i will have to re-tell it to you in big bold letters ! I... DON't... CARE... ABOUT... THE... AUTODETECTION ! i just said it was a good idea to put a FILE... EXPLORER ! for those who don't seems to know what that is ...
- Fri Jan 17, 2003 8:46 pm
- Forum: Official DreamSNES Forum
- Topic: snes roms
- Replies: 19
- Views: 877
well, they PORTED the thing EXACTLY onto PSOne, but the ANIME LIKE SEQUENCES have completely been re-writen ! so the sequences are not in-game anymore they are mostly ANIME-like FMVs ! which is in my opinion, way better that way. that's if we are talking about the FINAL FANTASY CHRONICLES game. the ...