Hi,
I'm searching for a way to test a VMU file without load it.
Here is my pbm : I load a VMU file and want, when I save it again, be sure that the one I replace is the one I loaded.
Don't want replace another one if i changed the VMU for exemple.
Do you know how can I do that ?
Thanks.
JMD
Search found 234 matches
- Sun Oct 17, 2004 2:31 pm
- Forum: Programming Discussion
- Topic: test a VMU file
- Replies: 1
- Views: 1446
- Tue Oct 12, 2004 4:10 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: List of arcade games emulated on the dreamcast
- Replies: 11
- Views: 4147
You can try : - Rainbow Islands (Taito) - Terra Force(Nichibutsu --> one of my favorite game ;)) - Vindicators (Atari) - Nemesis (Konami) - Dragon Ninja (Data East) - Shinobi (SEGA) in M68000 emu (if you want to test the fox' core). Also - Double Dragon (Technos) - R-Type (IREM) - Black Tiger (Capco...
- Thu Aug 26, 2004 10:44 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Controlling a breakout game - any suggestions?
- Replies: 11
- Views: 798
- Sat Jul 24, 2004 2:33 am
- Forum: Programming Discussion
- Topic: Any one Interested in the Dc "windows" ?
- Replies: 13
- Views: 1334
- Fri Jul 23, 2004 5:15 am
- Forum: Developmental Ideas
- Topic: Yahtzee Type Game:
- Replies: 12
- Views: 1976
http://www.irt.org/games/js/yahtzee/.
or
http://www.eyegrid.com/yahtzee/yahtzee.htm
May be you can play it online with your DC.
or
http://www.eyegrid.com/yahtzee/yahtzee.htm
May be you can play it online with your DC.
- Thu Jul 22, 2004 5:56 pm
- Forum: Programming Discussion
- Topic: Executing a binary?
- Replies: 17
- Views: 1460
- Tue Jul 06, 2004 10:52 am
- Forum: Programming Discussion
- Topic: BASIC Revisited...
- Replies: 18
- Views: 929
Re: BASIC Revisited...
Third - anyone want to help? At the moment, I've got all of the basic code (controller interface, low-level graphics, filesystem handling, sound) to do, as well as the higher level graphics (sprites, animations, tilemapped backgrounds), the PC development version, example programs, documentation, a...
- Mon Jul 05, 2004 4:32 pm
- Forum: Programming Discussion
- Topic: BASIC Revisited...
- Replies: 18
- Views: 929
Re: BASIC Revisited...
The second item on our agenda - anybody have any ideas on how to do the controller interface? The maple interface is pretty complex, and I can't think of a way to do it which isn't too complex, but doesn't needlessly cripple what you can do with it. Why not just create 2 simples built in functions ...
- Mon Jul 05, 2004 5:02 am
- Forum: Programming Discussion
- Topic: Z80 emulation
- Replies: 81
- Views: 6469
Just a question about second CPU emulation. The Z80 CPU share memory with the rest of emulation (system + 68K + VDP + sound) but did it share more? In others words, how the second CPU communicate with the others parts of the console and what should be changed in an existing z80 CPU core or in the em...
- Wed Jun 23, 2004 2:12 am
- Forum: Programming Discussion
- Topic: Dev C++ for dc error?
- Replies: 7
- Views: 446
- Tue Jun 22, 2004 6:07 pm
- Forum: Programming Discussion
- Topic: Dev C++ for dc error?
- Replies: 7
- Views: 446
- Sun Jun 13, 2004 7:58 am
- Forum: Programming Discussion
- Topic: changing char -> int
- Replies: 11
- Views: 604
- Sun Jun 13, 2004 4:46 am
- Forum: Programming Discussion
- Topic: changing char -> int
- Replies: 11
- Views: 604
atoi : converts ascii integers between 0 and 255 to int.
Ex :
Ex :
Code: Select all
char buf;
int number;
buf = getchar();
number = atoi(buf);
printf("number = %i\n", number);
printf(" (int)buf give you the ascii value of the char => %i\n", (int)buf);
- Mon Jun 07, 2004 4:48 pm
- Forum: Programming Discussion
- Topic: bitmask from a PVR Texture
- Replies: 6
- Views: 497
Doragasu : For the collision, I would like calculate my collision table on loading (to let players change graphics for exemples) and to be generic (i'm making a little librairies for more importants projects;)) I thought of a combinaison between rectangle (or polygon) and a fine collision check with...
- Mon Jun 07, 2004 4:29 pm
- Forum: Programming Discussion
- Topic: bitmask from a PVR Texture
- Replies: 6
- Views: 497
- Mon Jun 07, 2004 12:27 pm
- Forum: Programming Discussion
- Topic: bitmask from a PVR Texture
- Replies: 6
- Views: 497
- Mon Jun 07, 2004 7:22 am
- Forum: Programming Discussion
- Topic: bitmask from a PVR Texture
- Replies: 6
- Views: 497
bitmask from a PVR Texture
Hi, I would like to use the bitmasking method to detect collisions from sprites. My sprites are png files with alpha channel loaded as textures for the pvr (load with KOS : png_to_texture). I would like to calculate the bitmask with the alpha channel of the png : transparent -> no collision, no tran...
- Sun May 02, 2004 4:51 am
- Forum: Off-Topic Forum
- Topic: Five favorite actors
- Replies: 22
- Views: 730
- Wed Apr 28, 2004 3:56 am
- Forum: Off-Topic Forum
- Topic: What are your 10 fav dvd movies that you own?
- Replies: 41
- Views: 1069
- Sun Apr 25, 2004 10:49 am
- Forum: Programming Discussion
- Topic: My programs DevCpp not Selfboot! Why?
- Replies: 5
- Views: 643