Search found 415 matches

by q_006
Thu Jun 17, 2004 7:05 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: gtafreedc
Replies: 21
Views: 1645

Why people give these hoaxes the time of day and ignore awesome legitimate projects such as Alice Dreams is beyond me. Wake up and smell the coffee people. :roll: well it is exciting to have the idea that a GTA3 clone could be coming to the DC. also, what's Alice's Dreams? (i guess i see your point...
by q_006
Thu Jun 17, 2004 2:42 pm
Forum: Off-Topic Forum
Topic: Man killed with katana
Replies: 8
Views: 414

katana (sword), KOS (DC OS), Katana (Sega OS)
...yes i got the joke...

edit: i like the vampire avatar better.
why the canadian superhero.... fan of X-Factor (Canadian Marvel Super Heroes)
by q_006
Thu Jun 17, 2004 1:32 pm
Forum: Off-Topic Forum
Topic: Man killed with katana
Replies: 8
Views: 414

MetaFox wrote:
az_bont wrote:KOS is better anyway :wink:
ba-da-bing! :guffaw:
ha ha ...... ha ....yeah :roll:
by q_006
Thu Jun 17, 2004 10:51 am
Forum: Off-Topic Forum
Topic: Red Cross insists Saddam be charged or released
Replies: 60
Views: 1407

Kerry is just telling people what they want to hear I doubt he will win i heard somewhere that Kerry said he would not put himself in a position where he could be held accountable :roll: wonder what job he thinks hes running for. i'll try and find the quote tomarrow. if i can't find it then ignore ...
by q_006
Thu Jun 17, 2004 9:35 am
Forum: Programming Discussion
Topic: pallete problems
Replies: 21
Views: 1033

oh i see.

i guess in the final build he'll remove it then.
one less cycle to waste.
by q_006
Thu Jun 17, 2004 9:19 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Cancelled Dreamcast Games.... what we missed.
Replies: 122
Views: 13576

Ian Micheal wrote:It could handle that game with out to much trouble very doable with the dreamcast.
wouldn't the size of the levels itself require more RAM than the DC has?
by q_006
Thu Jun 17, 2004 9:15 am
Forum: Programming Discussion
Topic: pallete problems
Replies: 21
Views: 1033

i don't know what to make of the << 0.
wouldn't that multiply the expression by 1?
making it pointless to do?
by q_006
Thu Jun 17, 2004 8:25 am
Forum: Off-Topic Forum
Topic: The Empire Strikes First!
Replies: 43
Views: 1136

Sounded like a Michael Moore Documentary on the War on Iraq. :lol:
by q_006
Wed Jun 16, 2004 12:00 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Playstation for dc
Replies: 3
Views: 406

i don't think you'll be getting any help about this here.
but if it makes you feel better about 5 people will flame you in the next 10 hours :D
by q_006
Mon Jun 14, 2004 6:19 pm
Forum: Beats of Rage Development
Topic: BOR: can you make a menu for multi-games?
Replies: 7
Views: 810

BOR: can you make a menu for multi-games?

i'm not sure if this has been asked by me ... but....

i was wondering if there was a way to burn several DC BOR mods on one CD and then have a menu to choose which mod we can play. just like DreamSNES.

is there?
by q_006
Mon Jun 14, 2004 6:16 pm
Forum: Beats of Rage Development
Topic: Dragon Ball Z
Replies: 10
Views: 1363

i tried the mod.... it froze on the very first enemy.
it was strange.
but the "rien" options worked fine.

(i know 'rien' means 'never'... or is my french that rusty??)

update: the freeze has only happened with gohan. vegeta is fine.
by q_006
Mon Jun 14, 2004 3:43 pm
Forum: Beats of Rage Development
Topic: Golden Axe
Replies: 25
Views: 2157

BILAL_XIA wrote:
q_006 wrote:anyone gonna try a "Golden Axe"-esque mod?
doesn't seem like a bad idea. right? 8-)
how about help with the ripping of sprites rip GA: duel mode sprites for us and I'll make you the game
if i knew how to rip and what to rip it with, then maybe i would 8-)
by q_006
Mon Jun 14, 2004 12:27 am
Forum: Programming Discussion
Topic: pallete problems
Replies: 21
Views: 1033

GPF's code looks a little like Andre LaMothe's code.
no insults intended :D
by q_006
Mon Jun 14, 2004 12:00 am
Forum: Beats of Rage Development
Topic: Golden Axe
Replies: 25
Views: 2157

there are plenty of golden axe like games aren't there?
maybe someone could use thoses?
by q_006
Sun Jun 13, 2004 11:59 pm
Forum: Beats of Rage Development
Topic: Castlevania: Symphony Of Destruction Update thread
Replies: 67
Views: 12407

the game looks very good.
great job!
but could you get the PC version to recognize my gamepad?
i plugged it in and it told me it was not ready....
i got a logitech usb dual game pad.
(keyboard hurts my hands)
by q_006
Sat Jun 12, 2004 8:23 pm
Forum: Beats of Rage Development
Topic: Golden Axe
Replies: 25
Views: 2157

Golden Axe

anyone gonna try a "Golden Axe"-esque mod?
doesn't seem like a bad idea. right? 8-)
by q_006
Thu Jun 10, 2004 10:31 pm
Forum: Programming Discussion
Topic: Improving KGL and SDL
Replies: 11
Views: 647

you pose an interesting point. but i thought the PVR was OpenGL compliant. so wouldn't that make the PVR2DC OGL compliant also? also PVR2DC can handle lighting, bump mapping and other 3D effects as well. so why would you say but there is a lot of the OpenGL spec that'd need to be implemented before ...
by q_006
Thu Jun 10, 2004 8:16 pm
Forum: Programming Discussion
Topic: Improving KGL and SDL
Replies: 11
Views: 647

question..... is it feasible to have teams or just two or three people work on these libraries just so we, as a community, can be better with our choices of DC game development? I think that the current problem might be that most people work around the bugs they encounter instead of trying to fix t...
by q_006
Thu Jun 10, 2004 5:35 pm
Forum: Programming Discussion
Topic: Improving KGL and SDL
Replies: 11
Views: 647

question..... is it feasible to have teams or just two or three people work on these libraries just so we, as a community, can be better with our choices of DC game development? i mean SDL is buggy and KGL is far complete. and those are the two APIs people will normally use when porting or just crea...
by q_006
Thu Jun 10, 2004 5:18 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: SEGA PROMETHEUS - sadly a LIE!
Replies: 20
Views: 1375

Yeah it's fake, but as an idea what is soooooo stupid about it? I mean it isn't perfect, but it could actually be decent depending on details and how it would actually be implemented. besides the fact that as an hardware developer they've bombed more times than they care to remember. and because of...