Search found 45 matches
- Wed Jun 25, 2003 8:56 pm
- Forum: First Person Shooters Development
- Topic: Alien vs Predator?
- Replies: 52
- Views: 5371
- Thu May 01, 2003 1:44 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DreamEngine update
- Replies: 43
- Views: 5197
- Wed Apr 16, 2003 7:59 pm
- Forum: Off-Topic Forum
- Topic: Shut the hell up, Reienno.
- Replies: 10
- Views: 499
Shut the hell up, Reienno.
It would seem you only just found out that there's a world of cool stuff out there for Dreamcast. However you seem to think it's a free for all, where any and every copyrighted game can be played on Dreamcast for free, if only you had a clue how to do it. Do not ask how to download Dreamcast games. ...
- Sat Apr 12, 2003 3:14 pm
- Forum: First Person Shooters Development
- Topic: DUKE 3D SOURCE RELEASED!!! (This is real i swear!)
- Replies: 96
- Views: 7313
Adding dynamic lighting in Duke3D? YES PLEASE! :D Although I already spent most of the sectors of my new map on accurate lighting, so adding dynamic lighting would sort of ruin that....Wait...yeah...how would you make dynamic lighting work in an engine where shadows are made manually? Having ambient...
- Sat Apr 12, 2003 2:06 am
- Forum: First Person Shooters Development
- Topic: DUKE 3D SOURCE RELEASED!!! (This is real i swear!)
- Replies: 96
- Views: 7313
- Fri Apr 11, 2003 8:03 pm
- Forum: First Person Shooters Development
- Topic: What would the controls be on Duke Nukem 3D?
- Replies: 25
- Views: 2345
- Fri Apr 11, 2003 11:50 am
- Forum: First Person Shooters Development
- Topic: DUKE 3D SOURCE RELEASED!!! (This is real i swear!)
- Replies: 96
- Views: 7313
So what about the Dreamcast speccific version of Duke? I could round up a few of my fellow mappers, put together a new episode, some new guns, music and a title screen and send it all off to BlackAura. It might be a tad premature though, as it'll be awhile before he gets it up and running on Dreamca...
- Fri Apr 11, 2003 12:09 am
- Forum: First Person Shooters Development
- Topic: DUKE 3D SOURCE RELEASED!!! (This is real i swear!)
- Replies: 96
- Views: 7313
Here's some shots from a map I'm working on: http://www.planetduke.com/msdn/bobspx1.jpg http://www.planetduke.com/msdn/bobspx3.jpg http://www.planetduke.com/msdn/bobspx2.jpg http://www.planetduke.com/msdn/bobspx4.jpg Come to think of it, I ought to put together some of my levels and some of the othe...
- Wed Apr 09, 2003 10:12 pm
- Forum: First Person Shooters Development
- Topic: DUKE 3D SOURCE RELEASED!!! (This is real i swear!)
- Replies: 96
- Views: 7313
I too know of BUILD, as I happen to be one of the better known mappers in the Duke community. Do a google search for Bob Averill, and anything Duke3d related is in reference to me. I gave 4 years of my life to that game, and mastered every facet of the engine.....good times. I wouldn't have spent my...
- Mon Mar 10, 2003 11:37 am
- Forum: First Person Shooters Development
- Topic: HALF LIFE ???? TAKE THE BULLET ????? COUNTER STRIKE???????
- Replies: 52
- Views: 7586
- Mon Mar 10, 2003 11:32 am
- Forum: First Person Shooters Development
- Topic: ROTT DC released
- Replies: 120
- Views: 14060
- Sat Feb 22, 2003 9:53 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Ok, I have a VERY n00bish question...!
- Replies: 13
- Views: 577
- Fri Feb 14, 2003 11:57 pm
- Forum: First Person Shooters Development
- Topic: ROTT DC released
- Replies: 120
- Views: 14060
Ya, what the heck am I thinking, screw the run button, use analog, nxDOOM should have tought me that much at least! :) Rambozo, did you make up your name or did you get that from the song Lard did? Got it half from the song by Dead Kennedys, and half from that character in Time Bandits. Great movie...
- Fri Feb 14, 2003 10:36 pm
- Forum: First Person Shooters Development
- Topic: ROTT DC released
- Replies: 120
- Views: 14060
IT's not fullscreen but thats easy to fix take me a few mins at the most but its not mine dont want to update things that the author can do better if he wishes I only want four fixes: -Smoother refresh rate when turning (Take a look if you don't believe me) -Fullscreen -L and R triggers used for st...
- Fri Feb 14, 2003 11:20 am
- Forum: First Person Shooters Development
- Topic: More neat stuff that WORKS with nxDoom, NEW problems, too!
- Replies: 15
- Views: 1170
I have zero sympathy for computer illiterati. It's the 21st goddamn century, computers are so integrated into life and work that if you're too stupid to figure out how to use a GUI like windows (which was specifically made so that even idiots could use computers) then you might as well go back to li...
- Fri Feb 14, 2003 11:01 am
- Forum: First Person Shooters Development
- Topic: ROTT DC released
- Replies: 120
- Views: 14060
WHAT are you talkiing about its as smooth as silk no slow down or any thing I use to play this game on a 386 if you think this game run's any better its not how it should run it was made for a 386,486 max this version is 100% like it was on the machine it was made for like i siad i can recompile it...
- Fri Feb 14, 2003 2:07 am
- Forum: First Person Shooters Development
- Topic: ROTT DC released
- Replies: 120
- Views: 14060
>Bero - Does it work with the full version binary release works only shareware version. to run full version, need recompile. but I don't have full version. so I don't checked. I will add auto determin routine in single binary such as Hexen II. does anyone know CD-ROM directory structure? Will you c...
- Fri Feb 14, 2003 1:16 am
- Forum: First Person Shooters Development
- Topic: ROTT DC released
- Replies: 120
- Views: 14060
well i would make the changes and compile it for you lot but then the keys dont work higher frame rate URMMM why its full framerate now Turning is pretty choppy. Try it. And the other suggestions of mine would greatly, GREATLY ehance enjoyment of the game, especially using the L and R triggers for ...
- Thu Feb 13, 2003 10:49 pm
- Forum: First Person Shooters Development
- Topic: ROTT DC released
- Replies: 120
- Views: 14060
Very nice so far. HOWEVER, you must not abandon this project! It still needs: -Full screen -640*480 resolution -Slightly higher framerate -The ability to play over a network using the DC ethernet adaptor -The L and R triggers should make you strafe left and right, respectively. The button you used t...
- Wed Feb 12, 2003 12:10 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Just got a Dreamcast!
- Replies: 12
- Views: 823