Search found 7382 matches
- Sun Sep 06, 2020 2:31 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Replacement hardware for the Katana devkit
- Replies: 10
- Views: 1377
Re: Replacement hardware for the Katana devkit
I'm working on trying to set my dev box and GD Writer up again for the first time in years and figured I'd report some of my details. I'm trying to connect this to a Windows 2008 SP2 (32bit, not R2) workstation. I have a number of scsi cards connected for other devices and wanted to test a Tekram DC...
- Tue Jun 30, 2020 10:26 pm
- Forum: Off-Topic Forum
- Topic: What does everyone do for work?
- Replies: 24
- Views: 1664
Re: What does everyone do for work?
What kind of stuff do you write? I like religion... just can't seem to find the time or motivation to prioritise studying. My study was primarily in Abrahamic Mysticism (Hekhalot/Merkabah/Kabbalah in Judaism, various Monastic practices in Christianity, and Sufism/Nur Nama traditions in Islam) and H...
- Tue Jun 16, 2020 6:08 pm
- Forum: Off-Topic Forum
- Topic: What does everyone do for work?
- Replies: 24
- Views: 1664
Re: What does everyone do for work?
Currently I work for Farelogix . It's a software company that provides a few different platforms for airline data services. I work entirely with an internal tool that designs 'rules' in XML to configure/script services offerings, discounts, etc. The position is dev-adjacent, I work under the dev tea...
- Wed Mar 18, 2020 8:21 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: I call it... KOStana
- Replies: 8
- Views: 907
Re: I call it... KOStana
I had missed this before. Good job! I had tried my hand at something similar back in 2003, but my goal was to get a dreamcast into a standard 5.25in bay. I gutted a CD drive, built a molex power adapter for the dreamcast, and shaved down a motherboard by a few mm and bent the G2 port up to get it to...
- Wed Jun 19, 2019 4:48 pm
- Forum: Programming Discussion
- Topic: Anybody available to help with dc-load-ip testing?
- Replies: 21
- Views: 1807
Re: Anybody available to help with dc-load-ip testing?
First of all I want to say thank you to Quzar for such update. dc-tool/dc-load are, for me, a crucial part of the KOS environment and sadly it seems that it don't have the attention its deserves, especially about the debugging capabilities (which are put in highlight on DreamSDK R2 for ex). Of cour...
- Sun May 19, 2019 7:57 am
- Forum: Programming Discussion
- Topic: Strange bug with snd_sfx_play
- Replies: 9
- Views: 869
Re: Strange bug with snd_sfx_play
Could people having the problem please provide the wavs that it's occurring with? After reviewing the code (I made the most recent changes and was worried I broke something) I don't see any silliness like overflows that would cause this. From looking through forum archives though, I do see a lot of ...
- Thu Apr 04, 2019 12:57 pm
- Forum: Programming Discussion
- Topic: GLdc 1.1 Released
- Replies: 6
- Views: 730
Re: GLdc 1.1 Released
No real reason, I just thought it might produce faster code than -O3 in some situations (even if not to the standard). Is there a reason to avoid it? If you have a benchmarking setup it might be worth it to test various differences. I know back in the day I always used -Os, as O3 would randomly bre...
- Thu Apr 04, 2019 12:45 pm
- Forum: Programming Discussion
- Topic: Anybody available to help with dc-load-ip testing?
- Replies: 21
- Views: 1807
Re: Anybody available to help with dc-load-ip testing?
Thanks darc. I think I'll go back to the drawing board for now and restrict myself to toying with the BBA side, since I can test that myself.
- Thu Mar 21, 2019 6:02 pm
- Forum: Programming Discussion
- Topic: Anybody available to help with dc-load-ip testing?
- Replies: 21
- Views: 1807
Anybody available to help with dc-load-ip testing?
As a minor project, I've been going through dc-load-ip and trying to standardize the code for the Sega LAN Adapter (SLA) and BBA to match what is in KOS. 99% is just moving blocks of code around, renaming things, and adding register macros (but there were a number of differences that show some regis...
- Thu Mar 21, 2019 3:18 pm
- Forum: Off-Topic Forum
- Topic: A sincere apology from Ian Micheal
- Replies: 13
- Views: 2380
Re: A sincere apology from Ian Micheal
Welcome back. Ditto to everything everyone else said.
- Mon Dec 24, 2018 8:06 pm
- Forum: Programming Discussion
- Topic: Debug message expanded to handle vga
- Replies: 1
- Views: 2576
Re: Debug message expanded to handle vga
Decided to dig through old forum posts for KOS updates. This has been added to git revision 50f96e5.
- Thu Dec 20, 2018 2:56 pm
- Forum: Programming Discussion
- Topic: DreamSDK R2 is now available
- Replies: 36
- Views: 4307
Re: DreamSDK R1 released
Hi! Thanks for this framework Sizious, I would like to try it with my current developmnet. I have some questions that I'm looking for and I'm not found it completely. 1. Whats is the coder's cable? What possibilities it has? Disadvantages and advantage to use it? 2. How can I debug my games with th...
- Wed Dec 12, 2018 3:16 pm
- Forum: Programming Discussion
- Topic: Updates to bfont
- Replies: 7
- Views: 1641
Re: Updates to bfont
https://github.com/mrneo240/neoIP/blob/master/src/biossymbol.c used with offsets from here http://submarine.org.uk/info/biosfont/ Supports any of those symbols listed. I was wholly unaware of you or your code. I wrote this a few years ago and only now got around to polishing it and releasing it. Th...
- Wed Dec 12, 2018 3:01 pm
- Forum: Programming Discussion
- Topic: Updates to bfont
- Replies: 7
- Views: 1641
Re: Updates to bfont
https://github.com/mrneo240/neoIP/blob/master/src/biossymbol.c used with offsets from here http://submarine.org.uk/info/biosfont/ Supports any of those symbols listed. I was wholly unaware of you or your code. I wrote this a few years ago and only now got around to polishing it and releasing it. Th...
- Thu Nov 15, 2018 3:33 pm
- Forum: Programming Discussion
- Topic: Maple controller input polls not behaving as expected
- Replies: 7
- Views: 2094
Re: Maple controller input polls not behaving as expected
Are you working with threads in the source that gives you 1151? Additionally, have you tested checking merely for the presses, as opposed to checking specifically for presses where the previous detection was not a press?
- Tue Oct 23, 2018 10:19 am
- Forum: Programming Discussion
- Topic: Updates to bfont
- Replies: 7
- Views: 1641
Updates to bfont
Hey all, just wanted to put out a short note about some updates I've made to the bfont access code that introduces some new features. First is that now you should be able to print bfont to any texture or buffer normally supported by the system: 4, 8, 16, and 32bpp. Previously you could only switch b...
- Sun May 21, 2017 4:31 pm
- Forum: Programming Discussion
- Topic: DC-TOOL-IP Linux Tutorial
- Replies: 9
- Views: 1680
Re: Freeing Texture problem?
As for the arp command, if you have a better idea on how to make it permanent, I'm also looking for that. I added it in where I source my dc environ script. Using bash, I do this via the .profile file: source /root/DCDev/KallistiOS/environ.sh export IP_ADDR="192.168.1.99" export DCTOOL_IP="/usr/loc...
- Thu May 26, 2016 7:31 pm
- Forum: Hardware Modification and Repair
- Topic: Does a dual analog Dreamcast controller exist?
- Replies: 25
- Views: 13453
Re: Does a dual analog Dreamcast controller exist?
A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature. Losing trigger fu...
- Tue May 17, 2016 1:27 am
- Forum: Hardware Modification and Repair
- Topic: Densha-de-go Controller Arduino Interface
- Replies: 0
- Views: 3768
Densha-de-go Controller Arduino Interface
I stumbled across this the other day and on searching couldn't find it posted on our forums: http://modelrail.otenko.com/arduino/arduino-dreamcast-densha-de-go-controller Of note is not only an updated arduino-DC controller interface, but an analysis of the functionality of the DSDG controller, that...
- Tue May 17, 2016 1:23 am
- Forum: Hardware Modification and Repair
- Topic: Does a dual analog Dreamcast controller exist?
- Replies: 25
- Views: 13453
Re: Does a dual analog Dreamcast controller exist?
A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature.