Search found 7378 matches

by Quzar
Wed Jun 19, 2019 4:48 pm
Forum: Programming Discussion
Topic: Anybody available to help with dc-load-ip testing?
Replies: 6
Views: 488

Re: Anybody available to help with dc-load-ip testing?

First of all I want to say thank you to Quzar for such update. dc-tool/dc-load are, for me, a crucial part of the KOS environment and sadly it seems that it don't have the attention its deserves, especially about the debugging capabilities (which are put in highlight on DreamSDK R2 for ex). Of cour...
by Quzar
Sun May 19, 2019 7:57 am
Forum: Programming Discussion
Topic: Strange bug with snd_sfx_play
Replies: 9
Views: 502

Re: Strange bug with snd_sfx_play

Could people having the problem please provide the wavs that it's occurring with? After reviewing the code (I made the most recent changes and was worried I broke something) I don't see any silliness like overflows that would cause this. From looking through forum archives though, I do see a lot of ...
by Quzar
Thu Apr 04, 2019 12:57 pm
Forum: Programming Discussion
Topic: GLdc 1.1 Released
Replies: 6
Views: 442

Re: GLdc 1.1 Released

No real reason, I just thought it might produce faster code than -O3 in some situations (even if not to the standard). Is there a reason to avoid it? If you have a benchmarking setup it might be worth it to test various differences. I know back in the day I always used -Os, as O3 would randomly bre...
by Quzar
Thu Apr 04, 2019 12:45 pm
Forum: Programming Discussion
Topic: Anybody available to help with dc-load-ip testing?
Replies: 6
Views: 488

Re: Anybody available to help with dc-load-ip testing?

Thanks darc. I think I'll go back to the drawing board for now and restrict myself to toying with the BBA side, since I can test that myself.
by Quzar
Thu Mar 21, 2019 6:02 pm
Forum: Programming Discussion
Topic: Anybody available to help with dc-load-ip testing?
Replies: 6
Views: 488

Anybody available to help with dc-load-ip testing?

As a minor project, I've been going through dc-load-ip and trying to standardize the code for the Sega LAN Adapter (SLA) and BBA to match what is in KOS. 99% is just moving blocks of code around, renaming things, and adding register macros (but there were a number of differences that show some regis...
by Quzar
Thu Mar 21, 2019 3:18 pm
Forum: Off-Topic Forum
Topic: A sincere apology from Ian Micheal
Replies: 12
Views: 993

Re: A sincere apology from Ian Micheal

Welcome back. Ditto to everything everyone else said.
by Quzar
Mon Dec 24, 2018 8:06 pm
Forum: Programming Discussion
Topic: Debug message expanded to handle vga
Replies: 1
Views: 2497

Re: Debug message expanded to handle vga

Decided to dig through old forum posts for KOS updates. This has been added to git revision 50f96e5.
by Quzar
Thu Dec 20, 2018 2:56 pm
Forum: Programming Discussion
Topic: DreamSDK R2 is now available
Replies: 8
Views: 1889

Re: DreamSDK R1 released

Hi! Thanks for this framework Sizious, I would like to try it with my current developmnet. I have some questions that I'm looking for and I'm not found it completely. 1. Whats is the coder's cable? What possibilities it has? Disadvantages and advantage to use it? 2. How can I debug my games with th...
by Quzar
Wed Dec 12, 2018 3:16 pm
Forum: Programming Discussion
Topic: Updates to bfont
Replies: 7
Views: 1369

Re: Updates to bfont

https://github.com/mrneo240/neoIP/blob/master/src/biossymbol.c used with offsets from here http://submarine.org.uk/info/biosfont/ Supports any of those symbols listed. I was wholly unaware of you or your code. I wrote this a few years ago and only now got around to polishing it and releasing it. Th...
by Quzar
Wed Dec 12, 2018 3:01 pm
Forum: Programming Discussion
Topic: Updates to bfont
Replies: 7
Views: 1369

Re: Updates to bfont

https://github.com/mrneo240/neoIP/blob/master/src/biossymbol.c used with offsets from here http://submarine.org.uk/info/biosfont/ Supports any of those symbols listed. I was wholly unaware of you or your code. I wrote this a few years ago and only now got around to polishing it and releasing it. Th...
by Quzar
Thu Nov 15, 2018 3:33 pm
Forum: Programming Discussion
Topic: Maple controller input polls not behaving as expected
Replies: 7
Views: 1814

Re: Maple controller input polls not behaving as expected

Are you working with threads in the source that gives you 1151? Additionally, have you tested checking merely for the presses, as opposed to checking specifically for presses where the previous detection was not a press?
by Quzar
Tue Oct 23, 2018 10:19 am
Forum: Programming Discussion
Topic: Updates to bfont
Replies: 7
Views: 1369

Updates to bfont

Hey all, just wanted to put out a short note about some updates I've made to the bfont access code that introduces some new features. First is that now you should be able to print bfont to any texture or buffer normally supported by the system: 4, 8, 16, and 32bpp. Previously you could only switch b...
by Quzar
Sun May 21, 2017 4:31 pm
Forum: Programming Discussion
Topic: DC-TOOL-IP Linux Tutorial
Replies: 9
Views: 1140

Re: Freeing Texture problem?

As for the arp command, if you have a better idea on how to make it permanent, I'm also looking for that. I added it in where I source my dc environ script. Using bash, I do this via the .profile file: source /root/DCDev/KallistiOS/environ.sh export IP_ADDR="192.168.1.99" export DCTOOL_IP="/usr/loc...
by Quzar
Thu May 26, 2016 7:31 pm
Forum: Hardware Modification and Repair
Topic: Does a dual analog Dreamcast controller exist?
Replies: 23
Views: 10651

Re: Does a dual analog Dreamcast controller exist?

A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature. Losing trigger fu...
by Quzar
Tue May 17, 2016 1:27 am
Forum: Hardware Modification and Repair
Topic: Densha-de-go Controller Arduino Interface
Replies: 0
Views: 3501

Densha-de-go Controller Arduino Interface

I stumbled across this the other day and on searching couldn't find it posted on our forums: http://modelrail.otenko.com/arduino/arduino-dreamcast-densha-de-go-controller Of note is not only an updated arduino-DC controller interface, but an analysis of the functionality of the DSDG controller, that...
by Quzar
Tue May 17, 2016 1:23 am
Forum: Hardware Modification and Repair
Topic: Does a dual analog Dreamcast controller exist?
Replies: 23
Views: 10651

Re: Does a dual analog Dreamcast controller exist?

A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature.
by Quzar
Sat May 14, 2016 3:24 am
Forum: Programming Discussion
Topic: Step By Step Guide to Make an Adventure Game with Wintermute
Replies: 10
Views: 1690

Re: Step By Step Guide to Make an Adventure Game with Winter

Very informative post. I'd heard of Wintermute before, but didn't realize that it had compatibility with ScummVM at all.

Also a belated welcome back.
by Quzar
Wed Sep 09, 2015 11:46 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Happy 16th Birthday Dreamcast!
Replies: 5
Views: 1712

Re: Happy 16th Birthday Dreamcast!

It's finally old enough to consent in most places :twisted:
by Quzar
Wed Mar 04, 2015 7:23 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there any Dreamcast homebrew game from Japan?
Replies: 4
Views: 2020

Re: Is there any Dreamcast homebrew game from Japan?

I was only going for 'commercial' homebrew. http://www.fuzzymuzzle.com/Kiyoshi/IDE_HDD.htm Not a game, but a contribution. One I was looking for but could not find was a homebrew afterburner clone that had Bush heads replacing enemies (or something like that...). Done using libdream iirc. Whoops, th...
by Quzar
Tue Mar 03, 2015 9:52 am
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 3023

Re: G1-ATA driver broken

Yea, it's easy enough to ditch the recursive mutex and simply remove the mutex protection from cdrom_exec_cmd and then in cdrom_reinit_ex have the mutex unlock directly before the call to cdrom_change_dataype instead of after. The race condition isn't a big deal, it simply means that if you call cdr...