Search found 4928 matches

by BlueCrab
Sat Nov 16, 2019 12:00 am
Forum: Programming Discussion
Topic: KallistiOS IPv4 DHCP Issues
Replies: 4
Views: 77

Re: KallistiOS IPv4 DHCP Issues

Interesting... I'm not sure why it would have ever worked at all if that's how it's broken. Weird... Well, thanks for figuring it out. :)

I'll rig up a better fix for it than just commenting that out the next time I get a chance to work on things.
by BlueCrab
Fri Nov 15, 2019 11:58 pm
Forum: Programming Discussion
Topic: Is there a reason KOS only has one controller callback?
Replies: 5
Views: 51

Re: Is there a reason KOS only has one controller callback?

If you're looking to set up a exit to menu callback for all controllers like commercial games do, just set the addr parameter to 0. I'd like to be able to set unique chords for each controller, though. Example, I have made some changes to controller.h so that each controller has its own unique call...
by BlueCrab
Fri Nov 15, 2019 12:58 pm
Forum: Programming Discussion
Topic: KallistiOS IPv4 DHCP Issues
Replies: 4
Views: 77

Re: KallistiOS IPv4 DHCP Issues

Well, that's certainly strange and not behavior that I've seen before with regard to DHCP -- I've seen my router completely ignore the requests when testing (because I sent them too often), but I've never seen the system not send them out.
by BlueCrab
Fri Nov 15, 2019 12:57 pm
Forum: Programming Discussion
Topic: Is there a reason KOS only has one controller callback?
Replies: 5
Views: 51

Re: Is there a reason KOS only has one controller callback?

If you're looking to set up a exit to menu callback for all controllers like commercial games do, just set the addr parameter to 0.
by BlueCrab
Thu Nov 07, 2019 10:06 pm
Forum: Official Sylverant PSO Server Forum
Topic: Connection to the dns server on pso GC
Replies: 2
Views: 33

Re: Connection to the dns server on pso GC

It was down after I did some updates on the server. It should be fixed now.
by BlueCrab
Wed Nov 06, 2019 10:57 am
Forum: Official Sylverant PSO Server Forum
Topic: Where do I get the files to run a server?
Replies: 1
Views: 26

Re: Where do I get the files to run a server?

Unfortunately, most of the files are Sega's, and thus we don't distribute them.
by BlueCrab
Sun Oct 06, 2019 9:21 am
Forum: Programming Discussion
Topic: Developing for Dreamcast and PC simultaneously
Replies: 11
Views: 560

Re: Developing for Dreamcast and PC simultaneously

It could possibly be good enough, depending on how you write your code. That said, as I said before, SDL is pretty bad on the Dreamcast (there are multiple different ports of it by different people, each with their own unique and possibly not well documented set of problems). Although it might end u...
by BlueCrab
Sat Oct 05, 2019 11:27 pm
Forum: Programming Discussion
Topic: Developing for Dreamcast and PC simultaneously
Replies: 11
Views: 560

Re: Developing for Dreamcast and PC simultaneously

Unfortunately, you're probably going to have to do porting work, no matter what route you take to developing on the Dreamcast and a PC. Other than old 1.2.x versions of SDL (which still work pretty poorly on the Dreamcast for anything complex), there's not much ready-made that takes away most of the...
by BlueCrab
Wed Oct 02, 2019 9:02 pm
Forum: Official Sylverant PSO Server Forum
Topic: Server Event: Still Dreaming - 20 Years Later
Replies: 3
Views: 288

Re: Server Event: Still Dreaming - 20 Years Later

The prize redemption period has begun for the Dreamcast 20th anniversary event. You will have until October 17, 2019 at 04:00 UTC to redeem your Dreamcast parts for prizes and to collect any parts that you've earned for placing on the various leaderboards. Like the previous event, parts will be able...
by BlueCrab
Sun Sep 08, 2019 11:21 pm
Forum: Official Sylverant PSO Server Forum
Topic: Server Event: Still Dreaming - 20 Years Later
Replies: 3
Views: 288

Server Event: Still Dreaming - 20 Years Later

The Dreamcast was released 20 years ago on 9/9/99 in the US, so let’s celebrate it’s birthday! Oh yeah, and let’s celebrate the 10th anniversary of Sylverant while we’re at it. Event Information: Start Time: September 9, 2019 @ 09:00 EDT / 13:00 UTC (@583) End Time: September 23, 2019 @ 09:00 EDT / ...
by BlueCrab
Mon Aug 26, 2019 5:58 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: C or C++ For KOS Development
Replies: 1
Views: 86

Re: C or C++ For KOS Development

C or C++ will serve you well (after all, C++ is mostly just a superset of C and can easily interact with stuff that's written in C, like KOS itself). That said, for a beginner, I'd recommend learning C over C++. C++ has some nice features to it, but overall for a beginner it'd just be a lot more to ...
by BlueCrab
Sun Aug 25, 2019 6:52 pm
Forum: Official Sylverant PSO Server Forum
Topic: Unable to see other teams
Replies: 5
Views: 129

Re: Unable to see other teams

It is against the rules on this forum to link to any CDIs or anything else like that of commercial games. The Sylverant patcher will not recognize any burned copies of the game, by design. The reason for this is twofold: 1. I don't wish to promote piracy, and 2. burned images tend to have to be patc...
by BlueCrab
Sun Aug 18, 2019 8:33 pm
Forum: Programming Discussion
Topic: VMS CRC
Replies: 1
Views: 118

Re: VMS CRC

I think that perhaps what they mean by the "information fork" is the directory entry for the VMS file, not the header that contains the BIOS menu information and all. Considering that the homebrew code out there that makes the assumption that it includes the BIOS header works and doesn't produce fil...
by BlueCrab
Sat Aug 17, 2019 3:33 pm
Forum: Programming Discussion
Topic: Announcing libkosfat
Replies: 10
Views: 376

Re: Announcing libkosfat

So, as of a few minutes before writing this post, I've pushed mostly complete write support up to the repository (after a long afternoon of bug testing). There's only two small notes about the write support at the moment: 1. New files/directories can only be created with 8.3 names -- long file names...
by BlueCrab
Thu Aug 15, 2019 3:04 pm
Forum: Official Sylverant PSO Server Forum
Topic: Are online drop rates and drop tables the same as offline?
Replies: 3
Views: 173

Re: Are online drop rates and drop tables the same as offline?

Drop rates are the same online as offline. However, due to the way Sega wrote the game, rare and semi-rare items never drop in quests normally. This has nothing to do with the server at all, but is a limitation programmed into the game itself (and was the same on Sega's server too). Server-side drop...
by BlueCrab
Sat Aug 10, 2019 8:56 am
Forum: Programming Discussion
Topic: Announcing libkosfat
Replies: 10
Views: 376

Re: Announcing libkosfat

As the first post says, write support isn't in there right now. Right now, you're getting a -1 return from fs_fat_mount() because you're trying to mount it read/write. As for the partition type, per Wikipedia, there's a lot of them that map to FAT: https://en.wikipedia.org/wiki/Partition_type . You'...
by BlueCrab
Wed Aug 07, 2019 11:50 pm
Forum: Programming Discussion
Topic: Announcing libkosfat
Replies: 10
Views: 376

Announcing libkosfat

After all these years of KOS not having support for reading/writing FAT filesystems on SD cards and hard drives on g1ata (at least not in the canonical repository), I've finally decided it's time to rectify that situation. Over about the last week or so, I've been working on putting together a FAT l...
by BlueCrab
Sun Aug 04, 2019 7:35 pm
Forum: Official Sylverant PSO Server Forum
Topic: A Newbie With Some Questions
Replies: 5
Views: 174

Re: A Newbie With Some Questions

Since you said the code is on a sticker, that means it's a US copy of the game, right? Also, to answer the question you specifically asked, the game should identify itself as "Ver.2" all over the place -- on the case, the manual, the disc, the game's title screen, etc. The patcher should also tell y...
by BlueCrab
Sun Aug 04, 2019 11:54 am
Forum: Official Sylverant PSO Server Forum
Topic: A Newbie With Some Questions
Replies: 5
Views: 174

Re: A Newbie With Some Questions

The only reasons it should give you that buzzing sound when you put in a code is if you've either put it in incorrectly or you've used a code for a different version of the game (i.e, a game from a different region than your disc is from or from PSOv1 in PSOv2). I suspect your problem was that you s...