Search found 4918 matches

by BlueCrab
Sun Sep 08, 2019 11:21 pm
Forum: Official Sylverant PSO Server Forum
Topic: Server Event: Still Dreaming - 20 Years Later
Replies: 2
Views: 51

Server Event: Still Dreaming - 20 Years Later

The Dreamcast was released 20 years ago on 9/9/99 in the US, so let’s celebrate it’s birthday! Oh yeah, and let’s celebrate the 10th anniversary of Sylverant while we’re at it. Event Information: Start Time: September 9, 2019 @ 09:00 EDT / 13:00 UTC (@583) End Time: September 23, 2019 @ 09:00 EDT / ...
by BlueCrab
Mon Aug 26, 2019 5:58 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: C or C++ For KOS Development
Replies: 1
Views: 37

Re: C or C++ For KOS Development

C or C++ will serve you well (after all, C++ is mostly just a superset of C and can easily interact with stuff that's written in C, like KOS itself). That said, for a beginner, I'd recommend learning C over C++. C++ has some nice features to it, but overall for a beginner it'd just be a lot more to ...
by BlueCrab
Sun Aug 25, 2019 6:52 pm
Forum: Official Sylverant PSO Server Forum
Topic: Unable to see other teams
Replies: 5
Views: 71

Re: Unable to see other teams

It is against the rules on this forum to link to any CDIs or anything else like that of commercial games. The Sylverant patcher will not recognize any burned copies of the game, by design. The reason for this is twofold: 1. I don't wish to promote piracy, and 2. burned images tend to have to be patc...
by BlueCrab
Sun Aug 18, 2019 8:33 pm
Forum: Programming Discussion
Topic: VMS CRC
Replies: 1
Views: 67

Re: VMS CRC

I think that perhaps what they mean by the "information fork" is the directory entry for the VMS file, not the header that contains the BIOS menu information and all. Considering that the homebrew code out there that makes the assumption that it includes the BIOS header works and doesn't produce fil...
by BlueCrab
Sat Aug 17, 2019 3:33 pm
Forum: Programming Discussion
Topic: Announcing libkosfat
Replies: 10
Views: 273

Re: Announcing libkosfat

So, as of a few minutes before writing this post, I've pushed mostly complete write support up to the repository (after a long afternoon of bug testing). There's only two small notes about the write support at the moment: 1. New files/directories can only be created with 8.3 names -- long file names...
by BlueCrab
Thu Aug 15, 2019 3:04 pm
Forum: Official Sylverant PSO Server Forum
Topic: Are online drop rates and drop tables the same as offline?
Replies: 3
Views: 103

Re: Are online drop rates and drop tables the same as offline?

Drop rates are the same online as offline. However, due to the way Sega wrote the game, rare and semi-rare items never drop in quests normally. This has nothing to do with the server at all, but is a limitation programmed into the game itself (and was the same on Sega's server too). Server-side drop...
by BlueCrab
Sat Aug 10, 2019 8:56 am
Forum: Programming Discussion
Topic: Announcing libkosfat
Replies: 10
Views: 273

Re: Announcing libkosfat

As the first post says, write support isn't in there right now. Right now, you're getting a -1 return from fs_fat_mount() because you're trying to mount it read/write. As for the partition type, per Wikipedia, there's a lot of them that map to FAT: https://en.wikipedia.org/wiki/Partition_type . You'...
by BlueCrab
Wed Aug 07, 2019 11:50 pm
Forum: Programming Discussion
Topic: Announcing libkosfat
Replies: 10
Views: 273

Announcing libkosfat

After all these years of KOS not having support for reading/writing FAT filesystems on SD cards and hard drives on g1ata (at least not in the canonical repository), I've finally decided it's time to rectify that situation. Over about the last week or so, I've been working on putting together a FAT l...
by BlueCrab
Sun Aug 04, 2019 7:35 pm
Forum: Official Sylverant PSO Server Forum
Topic: A Newbie With Some Questions
Replies: 5
Views: 115

Re: A Newbie With Some Questions

Since you said the code is on a sticker, that means it's a US copy of the game, right? Also, to answer the question you specifically asked, the game should identify itself as "Ver.2" all over the place -- on the case, the manual, the disc, the game's title screen, etc. The patcher should also tell y...
by BlueCrab
Sun Aug 04, 2019 11:54 am
Forum: Official Sylverant PSO Server Forum
Topic: A Newbie With Some Questions
Replies: 5
Views: 115

Re: A Newbie With Some Questions

The only reasons it should give you that buzzing sound when you put in a code is if you've either put it in incorrectly or you've used a code for a different version of the game (i.e, a game from a different region than your disc is from or from PSOv1 in PSOv2). I suspect your problem was that you s...
by BlueCrab
Mon Jul 29, 2019 9:17 pm
Forum: Official Sylverant PSO Server Forum
Topic: 2 dreamcasts, 2 dreampi, 1 ISP, no simultaneous connection ?
Replies: 4
Views: 117

Re: 2 dreamcasts, 2 dreampi, 1 ISP, no simultaneous connection ?

Two people from the same IP address can definitely connect to the server at the same time (or much of my testing of the server code would be very difficult). There's probably something misconfigured somewhere along the line with the DreamPi, but alas I'm not sure what it would be. I'll second the su...
by BlueCrab
Sat Jul 13, 2019 9:25 am
Forum: Official Sylverant PSO Server Forum
Topic: Alt Tab Crash
Replies: 3
Views: 82

Re: Alt Tab Crash

PSO will crash if you try to ALT+Tab out of it. Unfortunately, that's just the way the game was written. Unfortunately, I don't think there's any way to solve it if you want to play the game in fullscreen mode. There is a windowed version of the pso.exe file available on the PSO Palace website , if ...
by BlueCrab
Tue Jun 18, 2019 3:55 pm
Forum: Official Sylverant PSO Server Forum
Topic: PSO Questions & Answers
Replies: 579
Views: 57666

Re: PSO Questions & Answers

No, split screen mode does not work online. This is not a server issue -- it's just not supported by the game.
by BlueCrab
Tue Jun 11, 2019 9:21 pm
Forum: Programming Discussion
Topic: unable to find a register to spill in class 'FP0_REGS'
Replies: 12
Views: 323

Re: unable to find a register to spill in class 'FP0_REGS'

Look through all the bug reports on the GCC bug tracker for results matching "SH" or "SuperH", especially those that also include the term "regression" in the title. For reference, here's the list of all the bugs tagged "[SH]" right now on the bug tracker: https://gcc.gnu.org/bugzilla/buglist.cgi?qu...
by BlueCrab
Tue Jun 11, 2019 6:33 pm
Forum: Programming Discussion
Topic: Enabling missing C++11 functionality
Replies: 2
Views: 182

Re: Enabling missing C++11 functionality

Honestly, that's the first thing I would have suggested as a possibility to try to fix it... Is there anything in the config.log to show why it's failing (like the actual compiler error it's throwing out)?
by BlueCrab
Tue Jun 11, 2019 10:27 am
Forum: Programming Discussion
Topic: unable to find a register to spill in class 'FP0_REGS'
Replies: 12
Views: 323

Re: unable to find a register to spill in class 'FP0_REGS'

Hoping 3 values happen to be in order in 3 registers is not going to be common. I would doubt it happens often. Not if you run multiple passes of the various macros in that file with the same parameters it wouldn't be. Sure, on a first pass, it'd be unlikely that everything would be where it should...
by BlueCrab
Mon Jun 10, 2019 8:46 pm
Forum: Programming Discussion
Topic: unable to find a register to spill in class 'FP0_REGS'
Replies: 12
Views: 323

Re: unable to find a register to spill in class 'FP0_REGS'

There are issues with the patch that has been presented here... First off, it clobbers registers without informing the compiler, which will break things in interesting ways later on. Second, it could end up causing significantly more fmov instructions to need to be output in the final assembly than ...
by BlueCrab
Sun Jun 09, 2019 10:13 am
Forum: Programming Discussion
Topic: unable to find a register to spill in class 'FP0_REGS'
Replies: 12
Views: 323

Re: unable to find a register to spill in class 'FP0_REGS'

That could very well be a regression, because GCC shouldn't run out of floating point registers like that. Basically, unless you're using a lot of variables that have the "register" specifier, you shouldn't run into those types of issues.
by BlueCrab
Tue May 21, 2019 6:54 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Does JoshProd have a special licensing agreement with Cryptic Allusion?
Replies: 2
Views: 252

Re: Does JoshProd have a special licensing agreement with Cryptic Allusion?

Yeah, it's not GPLed, so it can be used in closed-source stuff; otherwise, much of the commercial homebrew out there would be in violation of the license, including Feet of Fury (which was coded by Dan). That said, using it without acknowledging its use, including the license, and including all of t...
by BlueCrab
Mon May 20, 2019 1:48 pm
Forum: Programming Discussion
Topic: Strange bug with snd_sfx_play
Replies: 9
Views: 633

Re: Strange bug with snd_sfx_play

Well, considering the GitHub you posted the report on is my private copy of the repository (which hasn't actually been updated in a while), no quzar wouldn't have any access to it there. I'm not exactly sure how people manage to find their way there and not to the "official" GitHub mirror of KOS at...