Search found 4933 matches

by BlueCrab
Sun Jan 12, 2020 9:29 pm
Forum: /dev/null
Topic: A piece of DCEmu history...
Replies: 3
Views: 2650

Re: A piece of DCEmu history...

Specially Cork wrote:
Sun Jun 17, 2012 5:01 am
mankrip wrote:This should be set as background music for Null.
Don't make remarks like that, you'll come back tomorrow and find darc's done it.
It's been 7 and a half years, and he hasn't done it yet.
by BlueCrab
Sun Jan 12, 2020 9:22 pm
Forum: Programming Discussion
Topic: VMU Game Uploader
Replies: 3
Views: 577

Re: VMU Game Uploader

And it's now been patched as of yesterday. Thanks to BB Hood there for sending in a PR with the fix.
by BlueCrab
Sat Dec 28, 2019 9:47 pm
Forum: Official Sylverant PSO Server Forum
Topic: Cross-platform DC and GC
Replies: 1
Views: 58

Re: Cross-platform DC and GC

The commands were somewhat recently made GM only because there were far too many people "testing" them and ending up crashing either themselves or others because of it. I'll fix the documentation to move them to the GM-only list.
by BlueCrab
Tue Dec 17, 2019 6:34 am
Forum: Official Sylverant PSO Server Forum
Topic: Server Event: Wondrous Winter 2
Replies: 0
Views: 42

Server Event: Wondrous Winter 2

The winter season is upon us, so how about another server event? Event Information: Start Time: December 17, 2019 @ 00:00 UTC (@041) End Time: January 17, 2020 @ 00:00 UTC (@041) Description: The weather outside might well be frightful, so it’s a good thing you’re probably not playing PSO out there....
by BlueCrab
Tue Dec 10, 2019 12:55 pm
Forum: Official Sylverant PSO Server Forum
Topic: Are online drop rates and drop tables the same as offline?
Replies: 7
Views: 304

Re: Are online drop rates and drop tables the same as offline?

Nico0020 wrote:
Mon Dec 09, 2019 9:59 pm
I didn't know /sdrops actually worked to make rares drop in quest. News to me. I always thought that for a potential new droptable to fix Segas garbage/broken droprates?
It could very well be used to do that too, just nobody's made up a different set of drop tables for it to do so yet.
by BlueCrab
Sat Nov 16, 2019 12:00 am
Forum: Programming Discussion
Topic: KallistiOS IPv4 DHCP Issues
Replies: 4
Views: 148

Re: KallistiOS IPv4 DHCP Issues

Interesting... I'm not sure why it would have ever worked at all if that's how it's broken. Weird... Well, thanks for figuring it out. :)

I'll rig up a better fix for it than just commenting that out the next time I get a chance to work on things.
by BlueCrab
Fri Nov 15, 2019 11:58 pm
Forum: Programming Discussion
Topic: Is there a reason KOS only has one controller callback?
Replies: 5
Views: 106

Re: Is there a reason KOS only has one controller callback?

If you're looking to set up a exit to menu callback for all controllers like commercial games do, just set the addr parameter to 0. I'd like to be able to set unique chords for each controller, though. Example, I have made some changes to controller.h so that each controller has its own unique call...
by BlueCrab
Fri Nov 15, 2019 12:58 pm
Forum: Programming Discussion
Topic: KallistiOS IPv4 DHCP Issues
Replies: 4
Views: 148

Re: KallistiOS IPv4 DHCP Issues

Well, that's certainly strange and not behavior that I've seen before with regard to DHCP -- I've seen my router completely ignore the requests when testing (because I sent them too often), but I've never seen the system not send them out.
by BlueCrab
Fri Nov 15, 2019 12:57 pm
Forum: Programming Discussion
Topic: Is there a reason KOS only has one controller callback?
Replies: 5
Views: 106

Re: Is there a reason KOS only has one controller callback?

If you're looking to set up a exit to menu callback for all controllers like commercial games do, just set the addr parameter to 0.
by BlueCrab
Thu Nov 07, 2019 10:06 pm
Forum: Official Sylverant PSO Server Forum
Topic: Connection to the dns server on pso GC
Replies: 2
Views: 81

Re: Connection to the dns server on pso GC

It was down after I did some updates on the server. It should be fixed now.
by BlueCrab
Wed Nov 06, 2019 10:57 am
Forum: Official Sylverant PSO Server Forum
Topic: Where do I get the files to run a server?
Replies: 1
Views: 77

Re: Where do I get the files to run a server?

Unfortunately, most of the files are Sega's, and thus we don't distribute them.
by BlueCrab
Sun Oct 06, 2019 9:21 am
Forum: Programming Discussion
Topic: Developing for Dreamcast and PC simultaneously
Replies: 11
Views: 882

Re: Developing for Dreamcast and PC simultaneously

It could possibly be good enough, depending on how you write your code. That said, as I said before, SDL is pretty bad on the Dreamcast (there are multiple different ports of it by different people, each with their own unique and possibly not well documented set of problems). Although it might end u...
by BlueCrab
Sat Oct 05, 2019 11:27 pm
Forum: Programming Discussion
Topic: Developing for Dreamcast and PC simultaneously
Replies: 11
Views: 882

Re: Developing for Dreamcast and PC simultaneously

Unfortunately, you're probably going to have to do porting work, no matter what route you take to developing on the Dreamcast and a PC. Other than old 1.2.x versions of SDL (which still work pretty poorly on the Dreamcast for anything complex), there's not much ready-made that takes away most of the...
by BlueCrab
Wed Oct 02, 2019 9:02 pm
Forum: Official Sylverant PSO Server Forum
Topic: Server Event: Still Dreaming - 20 Years Later
Replies: 3
Views: 1119

Re: Server Event: Still Dreaming - 20 Years Later

The prize redemption period has begun for the Dreamcast 20th anniversary event. You will have until October 17, 2019 at 04:00 UTC to redeem your Dreamcast parts for prizes and to collect any parts that you've earned for placing on the various leaderboards. Like the previous event, parts will be able...
by BlueCrab
Sun Sep 08, 2019 11:21 pm
Forum: Official Sylverant PSO Server Forum
Topic: Server Event: Still Dreaming - 20 Years Later
Replies: 3
Views: 1119

Server Event: Still Dreaming - 20 Years Later

The Dreamcast was released 20 years ago on 9/9/99 in the US, so let’s celebrate it’s birthday! Oh yeah, and let’s celebrate the 10th anniversary of Sylverant while we’re at it. Event Information: Start Time: September 9, 2019 @ 09:00 EDT / 13:00 UTC (@583) End Time: September 23, 2019 @ 09:00 EDT / ...
by BlueCrab
Mon Aug 26, 2019 5:58 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: C or C++ For KOS Development
Replies: 1
Views: 173

Re: C or C++ For KOS Development

C or C++ will serve you well (after all, C++ is mostly just a superset of C and can easily interact with stuff that's written in C, like KOS itself). That said, for a beginner, I'd recommend learning C over C++. C++ has some nice features to it, but overall for a beginner it'd just be a lot more to ...
by BlueCrab
Sun Aug 25, 2019 6:52 pm
Forum: Official Sylverant PSO Server Forum
Topic: Unable to see other teams
Replies: 5
Views: 223

Re: Unable to see other teams

It is against the rules on this forum to link to any CDIs or anything else like that of commercial games. The Sylverant patcher will not recognize any burned copies of the game, by design. The reason for this is twofold: 1. I don't wish to promote piracy, and 2. burned images tend to have to be patc...
by BlueCrab
Sun Aug 18, 2019 8:33 pm
Forum: Programming Discussion
Topic: VMS CRC
Replies: 1
Views: 185

Re: VMS CRC

I think that perhaps what they mean by the "information fork" is the directory entry for the VMS file, not the header that contains the BIOS menu information and all. Considering that the homebrew code out there that makes the assumption that it includes the BIOS header works and doesn't produce fil...
by BlueCrab
Sat Aug 17, 2019 3:33 pm
Forum: Programming Discussion
Topic: Announcing libkosfat
Replies: 10
Views: 477

Re: Announcing libkosfat

So, as of a few minutes before writing this post, I've pushed mostly complete write support up to the repository (after a long afternoon of bug testing). There's only two small notes about the write support at the moment: 1. New files/directories can only be created with 8.3 names -- long file names...