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Revision as of 12:42, 30 April 2008 by Maturion (talk | contribs) (News)
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Due to a conflict with the previous domain name owner, we have moved to a new URL. We are now permanently located at http://dcemulation.org/. Please update your bookmarks. See this announcement for more information.

The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. The majority of the pages here still has to be written and the content of the old site from years ago has to be transfered to our new wiki.

Please bear with us here.

In the mean time, you may go to the DCEmulation forums and find lots of information and help there. The site has been based on the forums for years, anyway.


We keep you up-to-date with Dreamcast scene news. Whenever something happens it will be posted here. If you are looking for any news older than this week, check our news archive.

Giana's Return - Engine on, Gear up!

Posted by Maturion 14:42, 30 April 2008 (CDT)

Another update on gianas-return.de:

Yesterday the storyline pictures were converted to look as good as possible in 240 colors only, as this will still allow us to use another additional 16 colors for a font, to display the story. We used the original material first (where pictures do have more than 1000 colors), but the SDL downscaling possibilities are rather limited and looked pretty poor. We hope that at least the storyline is optically in better shape now and will go on with more tasks soon!

PS: We might add a bunch of pictures of World 1 sometime tonight, but no promise on that.

Source: gianas-return.de

Giana's Return Updates

Posted by Maturion 10:08, 29 April 2008 (CDT)

The Giana's Return Team has updated their site with some news:

Lack of sleep...

...more news will follow in 2 days. 7 Espresso's can't keep the newser up atm ;-)

PS: After 2 hours, we now have the first level enhancements. In particular World 1 Level 8 and World 2 Level 8 are ready!

Level up!

We decided to increase the amount of levels per world from 7 to 8, due to having two music tracks per world and we did not know how to split up in a fair way. So we have a new music track every 4 levels, along with seperate boss music.

If all our plans go well... we have a total amount of 56 instead 49 levels. This is more than enough for 2-3 hours of entertainment.

Answer from Spellbound, permission still there!

Unfortunatly a quote in german language again:

 Hallo Herr removed,

 solange ihr Projekt unsere Hinweise beachtet und als Freeware  
 erscheint, können Sie es nach wie vor veröffentlichen.
 Wir bitten aber darum, uns die Finale Version vor der Veröffentlichung

 Viele Grüße

It basically says. If we release the game for free and don't use any rips, we can still release everything, but we need to send them a final version (probably for preview).

Now those are great news and another great news it to come, which we can not talk about right now.

Waiting for Spellbound AG...

As reported earlier, we have sent an E-Mail to a person at Spellbound asking about the HBV license and if they still mind to release Giana's Return or not. The mail has been not read, which might be a sad sign.

Image: http://www.gianas-return.de/images/email.jpg

Light into the Dark? Part II

We just wrote an E-Mail to Spellbound AG, who own the rights for "The Great Giana Sisters", basically we were asking for clearification if there would be any troubles with a release of "Giana's Return". Depending on the answer, we will discuss about further steps inside the team, after all we are working to bring you guys freeware pleasure, but not at any cost.

Source: gianas-return.de

DUX Update: Know Your Enemy

Posted by Darc 17:22, 28 April 2008 (CDT)

The DUX blog has been updated with more information about the game.

Let's continue with the enemies of DUX.



This one comes in groups and each of every Lasor enemies is connected via some sort of laser with another of its type. You have to squeeze your ship trough those lasers by chance.


Rushes down the waterfalls and stays on the waters surface. They will spit several bullets simultaneously at you. They also will try tracing your ship while sliding on the waters surface. You better eliminate them as fast a you can.


Chuba flies around the cave's corners without shooting, which would be pretty hamrless when they wouldn't come in masses.


Buxa is dropping some explosive bombs from its back at your ship. You can eliminate those bombs with your pod, try avoiding them or just eliminate the Buxas itself.


This flower sticks on the walls to spit some pollen at you. Shoot 'em up or fly trough their flower shower without getting hit.

All these enemies appear to be in stage 2.

Source: HUCAST blog