Difference between revisions of "Sin"

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== Sin ==
Sin, also known as Jamin Vander Berg, was a Dutch Dreamcast developer. He released [[Sintendo]], one of the first emulators for the Dreamcast. His [http://sintendo.dcemulation.com/ website] was first hosted by DCWarez.com and then hosted by DCEmulation.  
Sin, also known as Jamin Vander Berg, was a Dutch Dreamcast developer. He released [[Sintendo]], one of the first emulators for the Dreamcast. His [http://sintendo.dcemulation.com/ website] was first hosted by DCWarez.com and then hosted by DCEmulation.  


An interview with him can be found here [[Sin's interview|here]].
An interview with him can be found [[Interviews:Sin|here]].




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''In recent ponderings, I have wondered if what I have done is worth working further forward towards. While I am deeply satisfied with how far everything has come (some may not agree, but I doubt they are programmers), I still never got it as far as I had hoped.''
''In recent ponderings, I have wondered if what I have done is worth working further forward towards. While I am deeply satisfied with how far everything has come (some may not agree, but I doubt they are programmers), I still never got it as far as I had hoped.''
----


''The Dreamcast is all but a dead system. Many of us still use ours, I pop a disc in and play from time to time, but all of the effort I've put into [[Sintendo]] in the past, while not wasted, may fall on deaf ears if I continue to pursue the project, so long after the consoles unfortunate demise.''
''The Dreamcast is all but a dead system. Many of us still use ours, I pop a disc in and play from time to time, but all of the effort I've put into [[Sintendo]] in the past, while not wasted, may fall on deaf ears if I continue to pursue the project, so long after the consoles unfortunate demise.''


''Work, as always, is a burden on a creative programmer's time and imagination. I'll not use that as an excuse for anything. I still program from time to time, but its been quite a while since I've approached anything that compares with the scope of Sintendo.''
''Work, as always, is a burden on a creative programmer's time and imagination. I'll not use that as an excuse for anything. I still program from time to time, but its been quite a while since I've approached anything that compares with the scope of [[Sintendo]].''


''Never before or since have I conceived a project with such determination to see it through to even as close a level of completion. Anyone who programs (and some who don't) should understand the year plus of plight that went into this project. I appreciate all of the support I have received over this time. I gratefully appreciate my host, dcemulation.com, for keeping this site up more than a year after a single update.''
''Never before or since have I conceived a project with such determination to see it through to even as close a level of completion. Anyone who programs (and some who don't) should understand the year plus of plight that went into this project. I appreciate all of the support I have received over this time. I gratefully appreciate my host, dcemulation.com, for keeping this site up more than a year after a single update.''

Latest revision as of 12:44, 12 April 2008

Sin, also known as Jamin Vander Berg, was a Dutch Dreamcast developer. He released Sintendo, one of the first emulators for the Dreamcast. His website was first hosted by DCWarez.com and then hosted by DCEmulation.

An interview with him can be found here.


Below is one of the last posts he made in his own forum. His last post there was on 22th January 2003 responding to someone who had replied to this message. He has never been active again in any Dreamcast forum. The original topic can be found here.


It has been a great deal of time since I have updated this website, reviewed the posts here, or even touched the code for Sintendo.

In recent ponderings, I have wondered if what I have done is worth working further forward towards. While I am deeply satisfied with how far everything has come (some may not agree, but I doubt they are programmers), I still never got it as far as I had hoped.


The Dreamcast is all but a dead system. Many of us still use ours, I pop a disc in and play from time to time, but all of the effort I've put into Sintendo in the past, while not wasted, may fall on deaf ears if I continue to pursue the project, so long after the consoles unfortunate demise.

Work, as always, is a burden on a creative programmer's time and imagination. I'll not use that as an excuse for anything. I still program from time to time, but its been quite a while since I've approached anything that compares with the scope of Sintendo.

Never before or since have I conceived a project with such determination to see it through to even as close a level of completion. Anyone who programs (and some who don't) should understand the year plus of plight that went into this project. I appreciate all of the support I have received over this time. I gratefully appreciate my host, dcemulation.com, for keeping this site up more than a year after a single update.

I am by no means saying that Sintendo is a dead project. I am not quitting, per se. I am only trying to tell all of you, what few dedicated followers I may have left, that I have not worked on it for quite some time, and can't necessarily forsee any time in the future when I will. I can not even promise that Sintendo *will* ever be worked on (by me at least), but I'd like to think that that's not the case.

I have been dedicated to games programming since the age of 15. Now, 25, I still work towards the same goal. Sintendo bore me priceless experience in the console programming market that I will take with me in the future. Where it will lead? I can't say for certain. I'd like to develop games for many years to come. Personally, and most importantly, I'd like to develop a game to completion. Perhaps we may some day see Sintendo on another console (although I currently own none to port it to). Time will tell.

Thank you all again for all the support I've received. I apologize for lack of adequete postings as well as lack of decisiveness.

Until another time,

Sin