by ScummVM Team
|Systems Emulated||LucasArts, Revolution,|
Vision, and other
|Best Available Emulator
For this system(s)?
ScummVM is an engine reimplementation for several 2D point-and-click graphic adventure games, including games from LucasArts (Monkey Island, Day of the Tentacle, Sam & Max, etc.), Revolution (Lure of the Temptress, Beneath a Steel Sky, Broken Sword), and Coktel Vision (Gobliiins, The Prophecy, Bargon Attack), among others. As of ScummVM 0.11.1, ScummVM supports Sierra's early adventures using the AGI engine (King's Quest, Space Quest, Leisure Suit Larry). This is because Sarien merged into ScummVM, and as a result, Sarien is now discontinued.
ScummVM was ported by Marcus Comstedt (known for DreamSNES) to the Dreamcast in 2002 (using Libronin (instead of KallistiOS). It is an interpreter for LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) games Maniac Mansion (1988) through The Curse of Monkey Island (1997), and Humungous Entertainment's adventure learning games using the SCUMM engine, licensed from LucasArts.
SCUMM VM also has modules which support games which don't use the SCUMM engine. These games are Adventuresoft's Simon the Sorcerer 1 & 2, Revolution Software's Beneath a Steel Sky and Broken Sword 1 & 2, John Passfield's and Steve Stamatiadis' Flight of the Amazon Queen, and Coktelvision's Gobliiins.
The games using the SCUMM engine, Simon the Sorcerer 1 and 2, and Gobliiins were reverse engineered by examining the game's executables and datafiles. The copyright holders of Beneath a Steel Sky, Broken Sword 1 and 2, and Flight of the Amazon Queen allowed the ScummVM team to use the sourcecode to their games in their engine reimplementations.
Work has begun on the other Coktelvision games using the Gobliiins engine (Gobliins 2, Goblins 3 and Bizarre Adventures of Woodruff & Shnibble). Gobliins 2 is currently being worked on, but the engine is currently specific to Gobliiins 1, so it will take time to expand the engine to be usable for the other games. The gobliins engine is being reverse engineered, rather than being developed from sourcecode, so work on this engine will be slow.
Work has begun on reverse engineering Revolution's other freeware game, Lure of the Temptress. The sourcecode to this game was lost by Revolution, so the game has to be reverse engineered from scratch. Work has just begun in late December 2005, so since the game has to be reimplemented from scratch by examining the game's executable and datafiles, work will be extremely slow on this engine. This module is currently not in the main ScummVM sourcecode, as it needs to be cleaned up to meet ScummVM's coding criteria.
- Sometimes voices skip slightly in the "talkie" versions of games.
Game Selection Key mappings
- A - Selects Game
- 0.3.0b Nero Image - 01/06/03