News
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
News
Here you can find the latest news from the Dreamcast scene.
StealtQuake v1.1 released
20th March, 2008 Posted by: Maturion
Tyne has released a v1.1 patch for his QuakeMod "StealthQuake".
Stealth Quake v1.1 Patch Released Extract and overwrite all the files in the /Stealth/ (or /StealthWQ) directory. Darkplaces ver, http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP11.rar WinQuake ver, http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ11.rar
Source: DCEmulation forums
VERSION 1.1 CHANGES -------------------
* Version is now displayed at start up * Chthon is harder * Balance tweaks * Pistols do not remove in E2M6 and E4M7, fixes incompletion bug * Minor bug fixes * Updated Readme file * Intermission fixes * Fixed collision for Winquake and find() for AI point markers * Fix LightAffect flag not disabling at times allowing monsters to see you even though you're hidden * Fix cycleweapon commands, mainly concerns console Quake players
Stealth Quake released
19th March, 2008 Posted by: Maturion
Tyne has updated his Quake mod that works on Xbox and Dreamcast.
Grab it here: High-end Darkplaces version: http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.rar Text: http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.txt Low-end Winquake version: http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ.rar Text: http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ.txt I've tested the Winquake version on Xbox which uses nearly the same engine as nxQuake, so it should work on Dreamcast; it'd be nice if someone can test it for me to be sure though.
Source: DCEmulation forums