Welcome to the new DCEmulation!
The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you the new DCEmulation. The majority of the pages here still has to be written and the content of the old site from years ago has to be transfered to our new wiki.
Please bear with us here.
In the mean time, you may go to our forums and find lots of information and help there. The site has been based on the forums for years, anyway.
23rd March, 2008 Posted by: Maturion
I added 4 interesting interviews to our interviews page. (An interview with GPF, Dan Potter, DJGeki and Sin.) All those interviews were previously unreleased or had gone lost. We hope you enjoy reading them!
ScummVM and the Quest for Code: Join the Google Summer of CodeTM
21st March, 2008 Posted by: Maturion
Do you know what a fabulous time we had last year participating in the Google Summer of Code? OK, you don't have to answer that, it's a rhetorical question. Fact is, it was fabulous! So fabulous we thought we'd apply again. And Google is so fabulous that they've elected ScummVM to take part again. Fabulous. (overuse of some words purely intentional). So, where are you going to spend this summer*? Again some exotic beach? Perhaps this year on Monkey IslandTM? Well if you are a student and want to make a buck this summer (more accurately $4500 US of them), Google is organizing the absolute Open Source recruitment drive, also known as the Google Summer of Code! The program is designed to create an incentive for students to participate in Open Source projects, by providing guidance and economic support. What's more, your favorite project ScummVM is proud to be participating! Think about it. Have you ever thought about contributing to a large Open Source project like ScummVM but were intimidated to do so? With the Summer of Code opportunity, you can put your skills at work under close cooperation with our mentors. They'll help you ease in the team, plan the task ahead of time with you and guide you all along. To get things started, you have to pitch us your idea. Take a look at our Open Tasks page for some suggestions. Then visit the Google Summer of Code website, read up on the FAQ and check out the application guide. Now, hurry up! You've got until March 31, so get cracking! *: Summer in the northern hemisphere definition :-)
StealthQuake v1.1 released
20th March, 2008 Posted by: Maturion
Tyne has released a v1.1 patch for his QuakeMod "StealthQuake".
Stealth Quake v1.1 Patch Released Extract and overwrite all the files in the /Stealth/ (or /StealthWQ) directory. Darkplaces ver, http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP11.rar WinQuake ver, http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ11.rar
Source: DCEmulation forums
VERSION 1.1 CHANGES -------------------
* Version is now displayed at start up * Chthon is harder * Balance tweaks * Pistols do not remove in E2M6 and E4M7, fixes incompletion bug * Minor bug fixes * Updated Readme file * Intermission fixes * Fixed collision for Winquake and find() for AI point markers * Fix LightAffect flag not disabling at times allowing monsters to see you even though you're hidden * Fix cycleweapon commands, mainly concerns console Quake players
Stealth Quake released
19th March, 2008 Posted by: Maturion
Tyne has updated his Quake mod that works on Xbox and Dreamcast.
Grab it here: High-end Darkplaces version: http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.rar Text: http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.txt Low-end Winquake version: http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ.rar Text: http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ.txt I've tested the Winquake version on Xbox which uses nearly the same engine as nxQuake, so it should work on Dreamcast; it'd be nice if someone can test it for me to be sure though.
Source: DCEmulation forums