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=Welcome to the '''new''' DCEmulation!=
+
#REDIRECT [[Welcome to DCEmulation!]]
 
 
The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you the new DCEmulation. The majority of the pages here still has to be written and the content of the old site from years ago has to be transfered to our new wiki.
 
 
 
Please bear with us here.
 
 
 
'''In the mean time, you may go to our [http://dcemulation.org/phpBB/ forums] and find lots of information and help there. The site has been based on the forums for years, anyway.'''
 
 
 
=News=
 
 
 
==New interviews==
 
''23rd March, 2008'' Posted by: [http://dcemulation.com/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
 
 
 
I added 4 interesting interviews to our [[DCEmulation:Interviews|interviews]] page. (An interview with GPF, Dan Potter, DJGeki and Sin.) All those interviews were previously unreleased or had gone lost. We hope you enjoy reading them!
 
 
 
==ScummVM and the Quest for Code: Join the Google Summer of CodeTM ==
 
''21st March, 2008'' Posted by: [http://dcemulation.com/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
 
 
 
The [[ScummVM]] project is participating on the Google Summer of CodeTM. Since [[ScummVM]] is one of the most interesting projects in the Dreamcast-Scene, some of you might be interested.
 
 
 
Do you know what a fabulous time we had last year participating in the Google 
 
Summer of Code? OK, you don't have to answer that, it's a rhetorical question.
 
Fact is, it was fabulous! So fabulous we thought we'd apply again. And Google
 
is so fabulous that they've elected ScummVM to take part again. Fabulous.
 
(overuse of some words purely intentional).
 
 
So, where are you going to spend this summer*? Again some exotic beach?
 
Perhaps this year on Monkey IslandTM?
 
 
Well if you are a student and want to make a buck this summer (more accurately
 
$4500 US of them), Google is organizing the absolute Open Source recruitment
 
drive, also known as the Google Summer of Code! The program is designed to
 
create an incentive for students to participate in Open Source projects, by
 
providing guidance and economic support. What's more, your favorite project
 
ScummVM is proud to be participating!
 
 
Think about it. Have you ever thought about contributing to a large Open
 
Source project like ScummVM but were intimidated to do so? With the Summer of
 
Code opportunity, you can put your skills at work under close cooperation with
 
our mentors. They'll help you ease in the team, plan the task ahead of time
 
with you and guide you all along.
 
 
To get things started, you have to pitch us your idea. Take a look at our Open
 
Tasks page for some suggestions. Then visit the Google Summer of Code website,
 
read up on the FAQ and check out the application guide.
 
 
Now, hurry up! You've got until March 31, so get cracking!
 
 
*: Summer in the northern hemisphere definition :-)
 
 
 
'''Source:''' [http://www.scummvm.org/?shownews=20080321.xml ScummVM.org]
 
 
 
==StealthQuake v1.1 released==
 
''20th March, 2008'' Posted by: [http://dcemulation.com/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
 
 
 
[http://dcemulation.com/phpBB/memberlist.php?mode=viewprofile&u=7831 Tyne] has released a v1.1 patch for his QuakeMod "StealthQuake".
 
 
 
Stealth Quake v1.1 Patch Released
 
Extract and overwrite all the files in the /Stealth/ (or /StealthWQ) directory.
 
 
'''Darkplaces ver,'''
 
http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP11.rar
 
 
'''WinQuake ver,'''
 
http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ11.rar
 
 
 
'''Source:''' [http://dcemulation.com/phpBB/viewtopic.php?f=15&t=96837 DCEmulation forums]
 
 
 
 
 
VERSION 1.1 CHANGES
 
-------------------
 
 
 
* Version is now displayed at start up
 
* Chthon is harder
 
* Balance tweaks
 
* Pistols do not remove in E2M6 and E4M7, fixes incompletion bug
 
* Minor bug fixes
 
* Updated Readme file
 
* Intermission fixes
 
* Fixed collision for Winquake and find() for AI point markers
 
* Fix LightAffect flag not disabling at times allowing monsters to see you
 
  even though you're hidden
 
* Fix cycleweapon commands, mainly concerns console Quake players
 
 
 
 
 
 
 
==Stealth Quake  released==
 
''19th March, 2008'' Posted by: [http://dcemulation.com/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
 
 
 
[http://dcemulation.com/phpBB/memberlist.php?mode=viewprofile&u=7831 Tyne] has updated his Quake mod that works on Xbox and Dreamcast.
 
 
 
 
 
Grab it here:
 
'''High-end Darkplaces version:'''
 
http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.rar
 
'''Text:'''
 
http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.txt
 
 
'''Low-end Winquake version:'''
 
http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ.rar
 
'''Text:'''
 
http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ.txt
 
 
I've tested the Winquake version on Xbox which uses nearly the same engine as
 
nxQuake, so it should work on Dreamcast; it'd be nice if someone can test it
 
for me to be sure though.
 
 
 
'''Source:''' [http://dcemulation.org/phpBB/viewtopic.php?f=15&t=96837 DCEmulation forums]
 

Latest revision as of 18:39, 30 March 2008