Difference between revisions of "Interviews:Roddy"

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This interview with [[DJGeki]] was taken by [[MetaFox]] for the Dream On magazine #1, which was released at the Midwest Gaming Classic in 2004.
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#REDIRECT [[DJGeki's interview]]
 
 
'''How did you first become associated with Cryptic Allusion?'''
 
 
 
This is a long story, so I'll try to get right to the point:
 
I met Dan at the University of Texas through a mutual friend who
 
wanted to
 
start a game business within the next few years.  Even though that
 
company
 
never got started, Dan's "demo group" named Cryptic
 
Allusion was just kind of 'there' and we decided to make something of it after we got started on Feet of Fury.  FoF was originally planned to be a free-release game, with just a few of my own songs in it.  Nothing fancy...but it blew up into a full-size project after we decided that this might be our shot to
 
"break into" the elusive boys-club that the industry seems to be.
 
 
 
We're finally starting to see some of the effects of that now (i.e., EGM taking
 
notice of the DC homebrew community), and I'd like to think that the commercial
 
release of FoF had something to do with the rise in interest.
 
 
 
'''What was your position for Feet of Fury?'''
 
 
 
I played quite a few roles.  I was first and foremost the primary
 
composer of music and sound effects for FoF.  I did around 20 tracks and loops
 
specifically for the game.  Don't even ask me to count how many sound
 
effects I made.  Secondly, I was the business contact and
 
"department head" for all things that involved licensed music.  I also gave a lot of feedback to Dan about gameplay, came up with some ideas for items/attacks
 
present in the game, some menu structures, and other design ideas that never
 
quite got to the "complete idea" phase. :)  I also ended up vetoing
 
some gameplay along with Dan so that the game would be a more enjoyable experience.
 
 
 
That was mostly his idea, though... I think I'm a packrat when it comes to
 
gameplay options.  I almost never want to get rid of anything!
 
 
 
'''Do you have a preference for the style of music that you make, or do you feel comfortable making music encompassing any genre?'''
 
 
 
Woo...there's a toughie.  A preference for the style of music I
 
make...  I'd like to say I don't have a preference.  I enjoy dance
 
music in general, but there are specific genres I don't like, and others that
 
I prefer; however, I feel that if I needed to make something specific,
 
I could do the research and make it happen (yes, even country music...FEH!).
 
 
 
As was seen in the bonuses included on the FoF disc, I am capable of composing classical-type music.  It may not be John Williams nor Mahler, but I kind of like what comes out of my brain. 
 
 
 
Now that I've danced around your question, let's see if I can answer it.  I really like Breakbeat.  I'd love to be able to get into doing some stuff that sounds more like it, but right now whenever I let my mind take over the
 
music-making process, everything becomes jazz-like.  Meaning, there's
 
no real hook to most of my songs, as the melodic lines just tend to take themselves in whichever direction they please.
 
 
 
'''Is there anything that you wish Feet of Fury could have had
 
if it had a bigger budget and a longer development cycle?'''
 
 
 
I think that if we'd had some capital, we might have paid for the
 
first run of discs on our own.  It's just technically simpler that way than
 
going through a 3rd party.
 
 
 
More specifically, we had planned for animated characters fighting in
 
mid-screen (a la "Puzzle Fighter"), and a "charge up" mode that could have
 
been extra special.  It's way too involved to describe here, but it
 
would have taken a longer amount of time to program this mode.  It also
 
would have removed FoF many steps away from DDR (no pun intended), not to
 
mention that it was relatively intuitive, and made gameplay much more
 
interesting.  This mode could have replaced "Item Battle"
 
as the main mode, but there wasn't enough time or complete ideas to make it happen. 
 
It broke quite a few rules from the standard DDR-style play.
 
 
 
'''The thing that really makes Feet of Fury stand out from
 
other music games is the typing of fury mode.  What are your opinions on this
 
feature?'''
 
 
 
My opinion is that Dan is a freaky genius.  Not a "Freaking
 
Genius" (although he is that), but "freaky". I think he played
 
"The Typing of the Dead" one too many times :D  Excellent, excellent use of the
 
existing engine to make up a totally different game. 
 
 
 
It's way too hard though :) 
 
It was all his idea, in case you couldn't infer that from my statements, but I really do enjoy getting my butt handed to me by the computer.
 
 
 
'''What are your thoughts on the commercial future of the Dreamcast in
 
the homebrew realm?'''
 
 
 
The commercial future doesn't look amazing _right now_, but it's by no means going to go away or die.  I think we're just off to a slow start.You give this scene another two years, and I think we may
 
have an explosion of epic proportions on our hands.  I mean, the DC is still
 
new in the way of dead systems.  Once our current lot of systems decides to die out, there will be a lull in terms of new games for the new slew of
 
systems.  In that time, we won't see anything interesting minus the  "graphic demo" release titles that we're bound to see.  You know the kind... the ones that "push 3D reality to the next level" and such.  I just
 
get this feeling that people are going to turn back to their old
 
systems (like they usually do) and see that they had something great in the
 
Dreamcast.  Lots of quality games, the systems are super cheap (when
 
you can find them), and the accessories are pretty much ubiquitous.
 
Ooh...I used "ubiquitous"!  (and it made sense!)
 
 
 
'''There have been talks lately about making producingDreamcast shareware games as were done quite alot for the PC and Amiga in
 
the early 1990s.  What are your thoughts on this?'''
 
 
 
I'm all for it!  I LOVE shareware.  I remember going to high school
 
(way back in 1992-96) always having a store-bought shareware copy of Doom in my backpack.  Any chance I got, I'd install that sucker on an 486 and impress the hell out of whoever was around.
 
 
 
I used to go to the WaldenSoftware store in our local mall just so I could watch the bad-assness of the demos on the Amiga 500 they had on
 
display.  That was also the first time I'd ever seen "Shadow of the Beast".  God bless thee, Psygnosis.  Too bad Sony bought them out.  In any  case, I never had an Amiga until around 2 years ago, so I didn't
 
really get
 
into the demo scene back then. It looks like it was a good time for
 
all from what I've seen recently of that era.
 
 
 
Dan is the big proponent of DC shareware, and at first I was opposed to it.  What section of the mass-market wants to download something for a console system?  But the more I think about it, the more I like it:
 
 
 
Johnny downloads the shareware, burns it to a disc and goes off to show his  friends.  They like it, so he gives them a copy legally.  Legally?
 
Wait a second...that shouldn't be!  Ah, but it is my good consumer.  Eat it
 
up!  Shareware games don't happen as much as they should these days.
 
 
 
Let's hope this idea takes off.
 
 
 
'''Any insight towards what Cryptic Allusion has planned for the future?'''
 
 
 
Heh heh...i do i do.  We hinted a bit at the RPG we had been working on (on the FoF disc) until we started in on Feet of Fury.  I'd love to get a team to finish that.  There is so much groundwork laid down, and yet so much  left to do. It's just a project I'd love to take up again. 
 
 
 
Other than  that, I came up with an idea for an online game that is quite unlike any games we've really seen here.  It would require a relatively large budget (well, relatively large compared to $0.00), though, so don't look forward to that anytime soon.  In any case, we do have lots of stuff planned, just nothing has been made solid yet as far as what our next project will
 
be. 
 
 
 
I'd be expecting an announcement from us semi-soon, though.
 
Maybe not something ground breaking, but definitely something worth looking forward to. Especially if you like old-school games. :D
 
 
 
 
 
'''Thanks for taking the time to answer these questions, and sorry for procrastinating so much to get them to you.'''
 
 
 
No prob.  Hope you get these off in time to get them into the mag :)
 
Good luck with it, and let us know when it's finished so I can buy a copy
 
or twelve!  BTW, it seems that Dan never received any questions, are you
 
going to interview him as well?
 

Latest revision as of 14:40, 9 September 2018

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