Difference between revisions of "Development"

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(Graphics)
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* [[Rendering geometry efficiently]]
 
* [[Rendering geometry efficiently]]
 
* [[2D Graphics Tutorial|2D rendering without using the PVR graphics chip]]
 
* [[2D Graphics Tutorial|2D rendering without using the PVR graphics chip]]
 +
* [[Paletted Textures|How to load and display paletted textures]
  
 
=== Audio ===
 
=== Audio ===

Revision as of 11:38, 15 March 2016

This section is currently undergoing a rewrite. Feel free to help writing tutorials. Old documentation is at the bottom

Tutorials

Please request tutorials in this forum thread

General

Graphics

Audio

Deployment


FAQs

Official Development Tools


Old documents before rewrite of this page (probably outdated)

Development

Free Development Tools

There are three free development libraries you can choose to start developing for the Dreamcast console.

fackue has released a special pre-configured development ISO for Windows. Check out his DC Dev ISO.

He also released a pre-compiled version of the Code::Blocks IDE for Windows. Check it out!

Documents and Tutorials

Tutorials

Documents


Additional Libraries

Tools

Developers

A list of quite all independet/homebrew Dreamcast developers can be found here.