|Latest Version||Beta Unknown|
|Based on||Doom Source|
Using SDL for DC
|Best Available Port
For this game?
DCDoom, using the SDL for Dreamcast, was Bero's first of two DOOM engines he ported to the Dreamcast, and the third port of DOOM to the Dreamcast. It was notable for having limited MIDI support, and relatively bug-free saving.
When it was abandoned in a mostly complete beta stage, the iWAD/pWAD selection menu had never been completed, meaning that it normally doesn't support more than one game WAD per disc (doom2.wad, doomu.wad, etc.) or mods.
It was eventually surpassed by nxDoom.
Bero's older DOOM page can be found here: DCDEV
For putting multiple Doom wads on one disc, a collection of Selfboot Inducer files can be found below.
- Beta - Plain Files - 09/12/02
- Beta - SBI
- MIDI Instrument Package - Zipfile