[51019] Sega Rally 2 Championship

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-=FamilyGuy=-
Posts: 20
Joined: Mon Sep 24, 2007 3:29 pm

[51019] Sega Rally 2 Championship

Post by -=FamilyGuy=- » Wed Oct 01, 2008 9:51 pm

Here's my third 2352 DUMP for the Dumpcast, and the first withy GDDA tracks, Maddog will be happy :P

I hope it'll help to verify some games !!

It's dumped with the Parallel port ripper, a 25¢ 100kB/s ripping cable that can rip in data/2352 mode!


Name: Sega Rally 2 Championship
Region: NTSC-U
Publisher: SEGA
Box ID: 51019
Ringcode: 9K004J 51019 maxell CA USA
Barcode: 0 10086 51019 5
Notes: 2352 RAW dump, using dcpprip
More Notes The ringcode is written to be readable from the top-side of the disc, is not visible from the top, but can be read from the bottom (Doing neuronal gymnastic to put back the letters in the correct orientation and order, damn dislexia!), the ringcode contain a barcode.

Header info:

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Hardware Identifier : "SEGA SEGAKATANA"
	Hardware Vender ID : "SEGA ENTERPRISES"
	Media ID : "F6C8"
	Media Information : "GD-ROM1/1"
	Compatible area symbols : " U"
	Peripheral Information : "0799B11"
	Product number : "MK-51019"
	Version number : "V1.003"
	Release date (dd/mm/yyyy): 26/10/1999
	First read file : "0WINCEOS.BIN"
	Maker Identifier : "SEGA ENTERPRISES"
	Game Title : "SEGA RALLY 2"
Header TOC (didn't wrote a GDI because it'd be long, I'm pretty busy, and it's easy to take one from a http-ack dump.)

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[SEGA RALLY 2]
no type   start(physical)  size    MB
session 1:
 1 DATA       0 (   150)    450    0M
 2 AUDIO    450 (   600)    526    1M
session 2:
 3 DATA   45000 ( 45150)  78919  161M
 4 AUDIO 123919 (124069)   4668   10M
 5 AUDIO 128587 (128737)  16947   39M
 6 AUDIO 145534 (145684)  14496   34M
 7 AUDIO 160030 (160180)  18076   42M
 8 AUDIO 178106 (178256)  16885   39M
 9 AUDIO 194991 (195141)  18665   43M
10 AUDIO 213656 (213806)  17433   41M
11 AUDIO 231089 (231239)  19830   46M
12 AUDIO 250919 (251069)  16888   39M
13 AUDIO 267807 (267957)  12964   30M
14 AUDIO 280771 (280921)  16708   39M
15 AUDIO 297479 (297629)  14522   34M
16 AUDIO 312001 (312151)    697    1M
17 AUDIO 312698 (312848)   1650    3M
18 AUDIO 314348 (314498)   4776   11M
19 AUDIO 319124 (319274)   4554   10M
20 AUDIO 323678 (323828)  13633   32M
21 DATA  337311 (337461) 211839  433M
-------------------------------------
Filesizes & Checksums:

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track01.bin size 1058400   crc 8702b07d md5 77f31cfc78721aed478169bcac49193c 
            sha1 9726e91f1a5421f305000857d68d0b655d990094

track02.raw size 1237152   crc 48fff429 md5 87af6d21a8b10aeffb90874118531e29 
            sha1 b0d28980a64765c022b4b3e47244aad32a345270

track03.bin size 185617488 crc 3ea75e09 md5 0b138ea61fa5f9729d7d7fef0401f09e 
            sha1 173394013b6d518a2b1a8ff5efc8094bf05c9806

track04.raw size 10979136  crc f7bd3bda md5 a5f6b16168ad5bcc181bc39b53189191 
            sha1 82088b0c8425f5c3243a0c1b7c21ac3ae607e535

track05.raw size 39859344  crc bfc7609e md5 1a5283afa42cb48695741c61f8c54b28 
            sha1 e741dee4d77e23f460dc4fbd26293578f6992d8c

track06.raw size 34094592  crc 5617152e md5 e001af6c7b390ec645af52cb6b4a8f12 
            sha1 ee9aea39727c6a344e4e51c858d55c4a6488cfbd

track07.raw size 42514752  crc ddd5934a md5 156b56780b130f10dfda25be50dfd66e 
            sha1 40f52216d7c2866d7bb7f48c790d845eb05be454

track08.raw size 39713520  crc 4c7c5a80 md5 f29c96720071e1a6be37a4105d0294d5 
            sha1 f3b69e5814eda9a94dc03d3703fc84b9d9f78eee

track09.raw size 43900080  crc ee1a82bb md5 a48235a74d057636058afa65293c4653 
            sha1 a1e8e18634673a66dd1e03aa815afd6ddb23241a

track10.raw size 41002416  crc 59157532 md5 e0238c6ac6b511a82787bfe5c33aef74 
            sha1 df95beb0fa61bb9c5103bbf010f56aa4eb913c28

track11.raw size 46640160  crc 23433db9 md5 c7152138a9c69da9146b9cba30cf44b5 
            sha1 77e69217b5640663d9934ce69a6263d64b6e9003

track12.raw size 39720576  crc e857828f md5 6922a831acfbe217416ba99d7dc0061d 
            sha1 a3fe283642e46094733f9eba8f911a0f476c3b96

track13.raw size 30491328  crc dd2b7e54 md5 51bc7fa40d01367116eb3bd2cd101b67 
            sha1 05f903bc8aaad3a88347503123ddd1f58141d93f

track14.raw size 39297216  crc 2d6f040a md5 ada4f70c2e88ccb37496ace4501590f1 
            sha1 0dc520553e94e2b2a2e71d4678cd5d0aabea7737

track15.raw size 34155744  crc 674bbe8d md5 e3fdd4fad6dfbb7403cbdcbe83001e5f 
            sha1 047801f599eec29c8dfca01cccc5046e04a99fd2

track16.raw size 1639344   crc afbdcf00 md5 139c0d1e4f38312f20d9e2f59d4e5de8 
            sha1 f4d4577c5e9c0ccaba4fea9b41edd8c8688ff0ac

track17.raw size 3880800   crc 0e24ac41 md5 56eb959ca7732187eebae10ccdbcf430 
            sha1 8786c377443f80fd6638406d47a3c8cdeecafe55

track18.raw size 11233152  crc e8978d66 md5 45670414aa16c8451b95546ffd3e5336 
            sha1 3867cd2a45344c70bc70f178c0422053d4528419

track19.raw size 10711008  crc 84db8ac5 md5 c29a7b5e286c04203ac7ff9640d43f7f 
            sha1 5c1c13bd61747b099904dac0668c8d64fee615db

track20.raw size 31712016  crc 105c027e md5 e62a02659de0ebac05aa953c76e70973 
            sha1 7e9d5841ffbb74648acebb86274dff9edcdafc35

track21.bin size 498245328 crc 57be9544 md5 d0a1f89e0dd36b12e7a058535e5cf53d 
            sha1 c4a208166652cac70aa95334fbca5599c365570f
Filesizes & Checksums of data tracks folowed by a audio track (150 last sectors removed):

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track01.bin size 705600    crc 294f0495 md5 3ce64896d6800de568c54afa3ca68a17 
            sha1 55e613230ca66bcdddcf58f69301d6f92b318059

track03.bin size 185264688 crc 25242337 md5 9c7c92e17458ccbaca62ae842ff50602 
            sha1 26aff7db54c590e512bb7e18ff6941cc31b7dde1
I hope I've been of help !

More games to come...

FG
Last edited by -=FamilyGuy=- on Mon Oct 13, 2008 6:43 pm, edited 1 time in total.
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Maddog
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Joined: Sat May 12, 2007 4:12 pm

Re: [51019] Sega Rally 2 Chanmpionship

Post by Maddog » Thu Oct 02, 2008 4:42 am

-=FamilyGuy=- wrote:Here's my third 2352 DUMP for the Dumpcast, and the first withy GDDA tracks, Maddog will be happy :P

I hope it'll help to verify some games !!
Yeah, Maddog is very happy since your dump (using the cropped tracks 1+3 of course) matches perfectly ackmed's dump. :D
Ackmed's ringcode is 9K004N 51019.

So now we know parallel port ripper can also dump audio tracks in high density area to same checksums as httpd-ack. :)

Anyway, one more verified and waiting to be added to the next dats.
TBH, I was wondering how come noone else except ackmed had submitted a dump of Sega Rally 2 US since the project start, since it's a pretty common game. His dump was waiting over 1 year until it could be verified.

Since that parallel port ripper seems to work very-very well, it may be worth it if you make a post with instructions for anyone else wishing to follow this route. I know there is info here and there, but a concise post with all info in one place might prove really useful to many people interested in dumping their own GD-ROMs without getting a BBA. If you can spare the time, please do it at some point. :)
-=FamilyGuy=-
Posts: 20
Joined: Mon Sep 24, 2007 3:29 pm

Post by -=FamilyGuy=- » Thu Oct 02, 2008 5:33 am

Hey, thank you !

A little informative tutorial-like post was already planned, but since I'm studying 32 hours a day I don't really have the time right now :P But expect something relatively soon.

This cable is acutally pretty easy to make, the only downside is that it required a win9X computer to access the ltp port in hardware low-level mode (printer plug weren't made for data transfer at the begining ...)

About F355, I'll re-rip the 1st track soon (150 sectors shorter of course) because I've deleted it to save space on my HDD.

I'm also surprised that nobody else had ripped Sega Rally 2 before, maybe everybody had scratched disc that were failing dumping ? I think the same thing about sonic adventure, the most common game on the DC and still not verified here :P Sadly my dic is so muich scratched that I can't play through the game anymore, thus I can't rip it neither.

I'm happy I've contributed to verify a disc :P

FG

[EDIT]

Just to say that JJ1ODM contacted me to provide an updated dcpprip exe he jsut made, that get rid of the 150 extra sectors (pregap bug), add an option to rip tracks as data/2352 without specifying the sectors to rip and audio mode (will save keyfraps) and now outputs a .gdi !

It just seems like this guy can read in my head !


This will make it even easier to rip games for the dumpcast with the parrallel port ripper !

Thank you JJ1ODM !

FG
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Maddog
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Post by Maddog » Thu Oct 09, 2008 5:43 am

-=FamilyGuy=- wrote:I'm also surprised that nobody else had ripped Sega Rally 2 before, maybe everybody had scratched disc that were failing dumping ? I think the same thing about sonic adventure, the most common game on the DC and still not verified here :P
Sonic Adventure will be surprisingly hard to verify.
ATM we have 3 dumps submitted. All have different ringcodes. And it's not only different CDDA as usual, this one has at least 2 different data revisions as well: v1.004 and v1.005.
For now, none of the 3 submissions match. Hope luck changes on the 4th (if it ever appears) :)
-=FamilyGuy=- wrote: [EDIT]

Just to say that JJ1ODM contacted me to provide an updated dcpprip exe he jsut made, that get rid of the 150 extra sectors (pregap bug), add an option to rip tracks as data/2352 without specifying the sectors to rip and audio mode (will save keyfraps) and now outputs a .gdi !

It just seems like this guy can read in my head !


This will make it even easier to rip games for the dumpcast with the parrallel port ripper !

Thank you JJ1ODM !

FG
Missed that since edits don't show up as new messages.
This is great news for anyone not having a BBA. Is this version public, or did he only give it to you for beta testing?
-=FamilyGuy=-
Posts: 20
Joined: Mon Sep 24, 2007 3:29 pm

Post by -=FamilyGuy=- » Thu Oct 09, 2008 5:06 pm

Is this version public, or did he only give it to you for beta testing?
It's public: http://f17.aaa.livedoor.jp/~takotako/index.php#dcpprip
The dcpprip 1.1 app: http://f17.aaa.livedoor.jp/~takotako/dl ... prip11.lzh
Track.txt to gdi converter: http://f17.aaa.livedoor.jp/~takotako/dl ... tt2gdi.lzh
The pack with the DC image and old dcpprip: http://f17.aaa.livedoor.jp/~takotako/dl ... cpprip.lzh

And the circuit (you can ignore the pull-up resistor for desktop pcs):

Image

I hope I'll be able to amke a little tuto sooon.

I also have about 4 other games to submit, I'll submit asap.

FG
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