Selfbooting Dumpcast games?

Post discussions on how to downsample and hack CD-based games here. Discuss the best ways to fit your backed-up game onto a CD-R, or other ways to play GDI files on a real console.

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darcagn
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Post by darcagn » Tue Oct 09, 2007 1:26 pm

Vegeta wrote:I didn't use 3 blank tracks. I would of figured out that this is the cause because all of the tracks would of played wrong but the music that does play is the correct music so the tracks are in the proper order but not all of them play which I find to be quite strange.

Meanwhile I've succesfully selfbooted Marvel vs. Capcom, Street Fighter III W Impact & Street Fighter Zero 3, all JP region :)
Hmm, that's peculiar then. I'd say maybe it was the opposite problem and you were supposed to have 3 tracks and maybe it's cutting off the end tracks, but if you say the tracks that do play are the right ones, then that clearly isn't the case. That's odd.
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Post by Vegeta » Tue Oct 09, 2007 2:43 pm

I found another tool, dahack which I'll give a try. The readme that comes with it states that you should use cdda.exe first, then dahack.exe then binhack.exe.

With dahack you need to input the 1st_read.bin and then the second session LBA.

If that doesn't work then I don't know what will. Its just one of those awkward games that probably needs its own specific hacks to get the audio working properly.
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Post by Shoometsu » Tue Oct 09, 2007 7:04 pm

interesting. I couldn't see te difference between dahack and 1st_read.bin. somebody could explain that?
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Post by Vegeta » Wed Oct 10, 2007 11:49 pm

Well, dahack did the trick and now the music plays perfectly fine in KOF99DM :)

I used the intro from the US version of KOF99DM but its different from the JP version.

What is the best method to downsample a SFD movie file?
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Post by darcagn » Thu Oct 11, 2007 12:04 am

Shoometsu wrote:interesting. I couldn't see te difference between dahack and 1st_read.bin. somebody could explain that?
I think cdda.exe enables CDDA playing while dahack removes the need for the 3 blank tracks, but I'm not sure offhand.
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Post by fackue » Thu Oct 11, 2007 3:19 am

darcagn wrote:
Shoometsu wrote:interesting. I couldn't see te difference between dahack and 1st_read.bin. somebody could explain that?
I think cdda.exe enables CDDA playing while dahack removes the need for the 3 blank tracks, but I'm not sure offhand.
Anyway you could figure that out without actually trying (you say offhand)? That would be useful to know...
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Post by Vegeta » Thu Oct 18, 2007 6:15 pm

Do you leave all files as is without hacking if you just want to make a disc that only works with the boot disc i.e no LBA hacking?

I know games requiring the boot disc need the IP.BIN on disc also.
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Post by darcagn » Fri Oct 19, 2007 12:30 am

Vegeta wrote:Do you leave all files as is without hacking if you just want to make a disc that only works with the boot disc i.e no LBA hacking?

I know games requiring the boot disc need the IP.BIN on disc also.
You do still have to hack LBAs in order to boot from the boot disc.
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Post by Vegeta » Fri Oct 19, 2007 8:17 pm

darcagn wrote:You do still have to hack LBAs in order to boot from the boot disc.
What LBA do I input in binhack then? Is it just 0 for non-selfboot games?

Thanks.
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Post by darcagn » Fri Oct 19, 2007 9:35 pm

Vegeta wrote:
darcagn wrote:You do still have to hack LBAs in order to boot from the boot disc.
What LBA do I input in binhack then? Is it just 0 for non-selfboot games?

Thanks.
Yes, if it's a single-track game. If the data track is preceded by CDDA tracks, then you will have to figure out what the LBA is manually.
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Post by Shoometsu » Thu Oct 25, 2007 5:39 pm

there's a tool called lbacalc, that comes with mds4dc, and calculates the lba calue for you. the only restriction is that the file must be in .raw format, so if you have it in .wav or anything else, I suggest you to mount a .cue with all the tracks, and redump them with isobuster. then run in dos sheel:

Code: Select all

lbacalc track01.raw track02.raw ... trackxx.raw
the tool will return the lba value that you need to use for selfbooting your games.
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Post by shcraua » Mon Apr 28, 2008 9:07 am

hello there

i've tried several methods to get my (non-cdda) gdi dumps selfbooting, without luck

i will explain the ways i have used in detail, hoping someone can tell me what i'm doing wrong

the game is power stone 2

my folder structure looks like this:

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X:\RIP
|   AUDIO.RAW
|   bin2boot.exe
|   bin2iso.exe
|   BINHACK.EXE
|   cygwin1.dll
|   HACK4.EXE
|   IPINS.EXE
|   isofix.exe
|   mds4dc.exe
|   mkisofs.exe
|   
|   
+---cdmage
|       CDmage.exe
|       CDmage.ini
|       
+---data
|   
|		<EXTRACTED GAME FILES>
|               
\---gdi
        isofix.exe
        mygame.gdi
        mygame.cue
        track01.bin
        track02.raw
        track03.bin
1. i create a cuesheet for mygame, which looks like this:

Code: Select all

FILE "track03.bin" BINARY
TRACK 03 MODE1/2352
PREGAP 10:00:00
INDEX 01 00:00:00
2. i open it up in cdmage and extract the game files to X:\RIP\data

3. i convert "track03.bin" to "track03.iso" using BIN2ISO

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bin2iso .\gdi\track03.bin
4. i extract the boofile.bin using isofix and rename it to IP.BIN and copy it to X:\RIP

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isofix /boot track03.iso
5. i copy 1ST_READ.BIN from X:\RIP\data to X:\RIP

6. i use hack4 on the game files

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hack4 -n -3 -w .\data\*.BIN
7. i use binhack to hack the ip.bin file

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binhack <enter>
1ST_READ.BIN <enter>
IP.BIN <enter>
0 <enter>
8. i use mkisofs on the data folder

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mkisofs -C 0,0 -V mygame -l -o data.iso data
9. i insert IP.BIN using IPINS.exe in data.iso

Code: Select all

IPINS <enter>
IP.BIN <enter>
data.iso
NOTE: i also tried

Code: Select all

mkisofs -C 0,0 -V mygame -G IP.BIN -o data.iso data
i also tried using different LBAs (like 0,11700 and 0,11702) on every step where a LBA needs to be inserted

from there on i tried several methods to process the .iso file further:

bin2boot: sometimes it asks me if i want to create an ip.bin, sometimes it doesnt (i guess that's the case when different LBAs are used)

mds4dc: i tried all suffixes possible
-a with LBA set to 11702 during all previous steps
-c with AUDIO.RAW from the echelon selfboot tutorial appended and all LBAS set to 11702 during previous steps (i also tried 11700)
-d with LBA set to 0 during all previous steps


the 1ST_READ.BIN used is not the one hacked by binhack, but the one hacked by hack4
i didn't copy the file back into the data folder

it always gets recognized as an audio cd or reboots the DC and chankast/nulldc after the sega logo (sometimes both)

thanks in advance
Last edited by shcraua on Mon Apr 28, 2008 9:23 am, edited 1 time in total.
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Post by shcraua » Mon Apr 28, 2008 9:13 am

sorry for the doublepost, i clicked quote instead of edit
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Post by darcagn » Tue Apr 29, 2008 9:33 am

Are you burning just the ISO? You need a first session before the session with your ISO in it.
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Post by -=FamilyGuy=- » Wed Jan 21, 2009 10:15 pm

A pack I just did that could be helpful: http://dumpcast.thekickback.com/forum/v ... =1827#1827

FG
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