|Systems Emulated||Nintendo 64|
|Best Available Emulator
For this system(s)?
|Refresh Rate||50Hz / 60Hz|
Daedalus is a Nintendo 64 emulator by StrmnNrmn. The project was started in 1998 and the first release was in 2000. In early 2001 Daedalus got hosted by the popular Dreamcast website B00B! Dreamcast Research. During the same time, other developers became involved in the development of Daedalus, most notably CyRUS64 who is a well known face in the Dreamcast scene. StrmnNrmn also ported Daedalus to the Xbox but after his port got leaked he decided not to release it. When CyRUS64 somehow left the Dreamcast and console scene in general (around june 2003) StrmnNrmn stopped development of his emulator.
In early 2006 StrmnNrmn picked up Daedalus again and ported it to the Sony PSP. Until late 2007 StrmnNrmn was actively developing the PSP port of Daedalus but then he announced he'd stopped work on DaedalusPSP and he stated that he'd port Daedalus to an "unkown" platform.
In late 2007 a German Dreamcast developer named Simpson474 ported Daedalus to the Dreamcast and released it in January 2008. The Dreamcast version currently runs with about 10 fps in Super Mario 64. DaedalusDC consists of two port of Daedalus. The one is based on the PC version of Daedalus (from 2001), the other one is based on the PSP port (from 2006-2007). While the one based on the PC version offers higher compatibility, the one based on the PSP port can be considered faster. There are several YouTube videos showing DaedalusDC running on real hardware. Although, it is extremly slow, the Dreamcast port of Daedalus is reported to be compatible with a number of several popular games, including Mario Kart 64, Super Mario 64 and Zelda - Ocarina of Time.
Below is the video Simpson474 published on YouTube:
Other videos showing DaedalusDC in action: