...where are your points ? You got an option, that's good. It's still wrong.Nick wrote:You're not refuting any of my points.
They even released (a damn lot of) NeoGeo or Capcom CPS2 ports, or released Atari / Williams classics for it. That still doesn't mean the DC is a 16 or 8-bit system.Nick wrote:If the DC's lifespan was '98 to '00, or '99 to '01, those dates pit it around the death of the PS1/N64. It had more power than those, but the nature in which it was released was a combination of PS1/N64 ports and PS2/DC multiplatform releases.
DC started with what's standard today:
Full TV resolution. 640x480. It literally doubled the power of the SAT/PS1/N64 generation.
From my point of view the N64 could be what you describe "mid-gen", because it introduced professional (low res) 3D graphics compared to the crappy & buggy JAG/3DO/PS1/SAT (3D-)graphics. Even in HiRes in some games (via the Memory Expansion pack) when DC was around.
It's true that the PS1 (MGS) and the N64 (Zelda: OoT) revolution "killed" the DC, still, it's 128 bit = current gen. Get over it.