Megaman: War of the Future Info/Ideas
-
- Modder Of Rage
- Posts: 805
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Mon Mar 18, 2002 12:41 pm
- Location: Midwest
- Has thanked: 0
- Been thanked: 0
- Contact:
Megaman: War of the Future Info/Ideas
This is going to be my next project when the new engine is released. The story is as follows=
It will start off with zero sleep cutscene from x5. From there (after x6 or x7, this doesnt matter) X will be the main character, and he will fight baddies from the X series in the 1st levels. A nice looking version of sigma will be an early boss. He will be destroyed for good. I guess ill have a cutscene that says "90 years later", and the levels after this will feature enemies from the zero series.
I need you guys to tell me what others bosses should be fought/destroyed in this timeframe. Also, I need suggestions for other possible hero players- such as some of the "generals" from the Z series (since they were on X's side somehow). Perhaps different armored X's IF their is no way to make capsule or armor upgrades with the next engine.
It will start off with zero sleep cutscene from x5. From there (after x6 or x7, this doesnt matter) X will be the main character, and he will fight baddies from the X series in the 1st levels. A nice looking version of sigma will be an early boss. He will be destroyed for good. I guess ill have a cutscene that says "90 years later", and the levels after this will feature enemies from the zero series.
I need you guys to tell me what others bosses should be fought/destroyed in this timeframe. Also, I need suggestions for other possible hero players- such as some of the "generals" from the Z series (since they were on X's side somehow). Perhaps different armored X's IF their is no way to make capsule or armor upgrades with the next engine.
-
- Modder Of Rage
- Posts: 805
- Joined: Mon Mar 18, 2002 12:41 pm
- Location: Midwest
- Has thanked: 0
- Been thanked: 0
- Contact:
lol, if you knew enough about the megaman series, then you would know that duo ( the robot ), is a far more advanced robot then the rest of the original cast and is supposed to be more powerful then the rest. Duo= Noob gameplay, Megaman= Normal Gameplay, Protoman = Hard Gameplay, and Roll= Very hard Gameplay. None of the characters were dodjy because there animations were smooth and their attacks were perfect (unless you didnt play the final bugfixed version, just one beta or something). Again, duo is for kids to beat the game with.
Check out the beats of rage community at http://borrevolution.vg-network.com/
-
- Modder Of Rage
- Posts: 805
- Joined: Mon Mar 18, 2002 12:41 pm
- Location: Midwest
- Has thanked: 0
- Been thanked: 0
- Contact:
he would have fit right in war of the past- but war of the future shouldnt have anyone from the megaman time period.. There are intro bosses (bosses before level select) in the X and Z games to choose from
Check out the beats of rage community at http://borrevolution.vg-network.com/
-
- DCEmu Fast Newbie
- Posts: 18
- Joined: Fri Mar 26, 2004 11:11 am
- Has thanked: 0
- Been thanked: 0
-
- DCEmu Newbie
- Posts: 2
- Joined: Thu Apr 08, 2004 8:48 pm
- Location: Chicago, IL
- Has thanked: 0
- Been thanked: 0
- Contact:
-
- DCEmu User with No Life
- Posts: 3516
- Joined: Sun Nov 04, 2001 12:34 am
- Location: Birmingham, Al
- Has thanked: 0
- Been thanked: 0
- Contact:
-
- Modder Of Rage
- Posts: 805
- Joined: Mon Mar 18, 2002 12:41 pm
- Location: Midwest
- Has thanked: 0
- Been thanked: 0
- Contact:
actually, duo is a robot from some other planet that is more powerful than everyone accept for possibly zero. The only reason he helps light fight wily is because light helps duo in megaman 7 or 8. In megaman's time, zero DID exist in an incomplete form as wily was still upgrading him, and even though he still is incomplete, he is sent to :SPOILER: destroy all the original cast in this game :END SPOILER: Zero is evil at this time period, and sigma existed as a good robot as the leader of the repliforce. Wily programmed a evil virus/dark energy into zero, which he stole from duo. That is passed to sigma when they fight sometime later in a cutscene in x4. Read up the bio's of all these chars=-
- supersaiyansonic
- Modder Of Rage
- Posts: 51
- Joined: Wed Mar 17, 2004 12:08 am
- Location: *South Carolina*
- Has thanked: 0
- Been thanked: 0
- Contact:
-
- Psychotic DCEmu
- Posts: 508
- Joined: Tue Dec 30, 2003 4:56 pm
- Has thanked: 0
- Been thanked: 0
DcSteve, I really enjoyed your first Megaman mod, but even so it was very similar to the original bor, do you think that in this game you will play with some of the bor features that have kind of gone untouched. There is another thread talking about using bor for "platform" games, it would be neat if you maybe added pits that have to jumped and also walls that have to broken down (a standstill enemy that doesn't attack and graphically would appear as a wall). Keep it up
awesome avatar and sig supersaiyansonic
awesome avatar and sig supersaiyansonic
-
- Modder Of Rage
- Posts: 805
- Joined: Mon Mar 18, 2002 12:41 pm
- Location: Midwest
- Has thanked: 0
- Been thanked: 0
- Contact:
Megaman: WOTP was more colorful and was overall much more fast-paced then bor.
Check out the beats of rage community at http://borrevolution.vg-network.com/
I concur. Having played Village of Rage, TMNT, Mortal Kombat, Ghouls and Ghosts, Castlevania, X-Men and Megaman: WOTP, what little I played of Megaman felt totally fresh and different from all the other mods that, while great in their own right, felt very similar to the original idea to me.Originally posted by DcSteve:
Megaman: WOTP was more colorful and was overall much more fast-paced then bor.
Even so, if there are that many features in the original engine that no mod has used yet, it would be cool if WOTF uses the next engine at its fullest capacity.
-
- Soul Sold for DCEmu
- Posts: 4865
- Joined: Fri Jul 11, 2003 9:56 pm
- Has thanked: 2 times
- Been thanked: 4 times