DreamSNES is OFFICIALLY ALIVE! ("Interview" with P

Anything DreamSNES-related can be asked in this forum, such as general questions about the emulator, how to burn it, etc.
nakamichi
DCEmu Super Poster
DCEmu Super Poster
Posts: 1205
https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
Joined: Wed Oct 17, 2001 7:44 pm
Location: The Land of the Rising Umeboshi
Has thanked: 0
Been thanked: 0

DreamSNES is OFFICIALLY ALIVE! ("Interview" with PBortas) :P

Post by nakamichi »

Quote taken from a RELIABLE source (Snes9x forums),edited and corrected by me:
-----------------------------------------------------------------
S-DD1 chip (de)compression completely emulated,NO graphics packs needed! That fast? Unbelievable...

"Peter Bortas: Great things happen while I'm away.
Congratulations and good work,Andreas! And thanks. Not having to load the Graphics packs helps those of us with a target machine with only 16MiB of RAM. :-)
Thanks also to the other developers who helped reverse-engineer it."

That means: You'll see Street Fighter Alpha 2 and Star Ocean running on your "poor ol' white dream box" with no problems.

Just read this and cross your fingers,because the wait will pay off big time!
If you don't bitch and shut your holes up,you'll get a nice surprise soon :)

...that's when Snes9x 1.42 comes out,so stay tuned till then.
katraqueyous
Insane DCEmu
Insane DCEmu
Posts: 206
Joined: Mon Dec 03, 2001 2:36 pm
Has thanked: 0
Been thanked: 0

Post by katraqueyous »

yay!!!! :mrgreen: :mrgreen: :cry: :cry:
The people of the land were overjoyed at the gift God gave them, and they rejoiced and praised God, and chanted "DreamSNES rules, DreamSNES rules!"
User avatar
0newinged
Psychotic DCEmu
Psychotic DCEmu
Posts: 708
Joined: Tue Dec 18, 2001 9:53 pm
Location: Southwest Ontario, Canada
Has thanked: 0
Been thanked: 0

Post by 0newinged »

Thx for the info :)
You'll see Street Fighter Alpha 2 and Star Ocean running on your "poor ol' white dream box
f00king w00 :mrgreen:

I wonder how the new snes9x build will help the overall performance of DS.
nakamichi
DCEmu Super Poster
DCEmu Super Poster
Posts: 1205
Joined: Wed Oct 17, 2001 7:44 pm
Location: The Land of the Rising Umeboshi
Has thanked: 0
Been thanked: 0

Post by nakamichi »

Snes9x progress so far compared to 1.39a:

C4 chip emulation fixed a bit
Nearly all sprite,transparency and priority bugs eliminated
ROM color code detection system added
Fixed Mode7 and DSP-1 emulation a bit
Legend finally has sound,so all supported games now have sound
SuperScope,Justifier and mouse games control and aiming are near-perfect
A bit faster,by removing unnecessary hacks,dead code and a bit of optimization
More games supported
More stable
Better and faster sound engine
Sound core generating sound at 32kHz REAL SNES samplerate now
S-DD1 games will not require graphics packs
Overall much more accurate emulation
I find it better than ZSNES for now
Alexvrb
DCEmu Ultra Poster
DCEmu Ultra Poster
Posts: 1754
Joined: Wed Jul 17, 2002 11:25 am
Has thanked: 0
Been thanked: 0

Post by Alexvrb »

Welll.... they'll probably still be using the old CPU core or an updated version of it, and not the CPU core from the new SNES9x. This is because they already took the time to rewrite it in SH4 asm. BUT, the sound and graphics could see some small improvement. More importantly, they could have already rewritten some of those parts too, for all we know. Regardless, it sounds like compatibility will increase without the need for graphics packs. That is definetely cool, because graphics packs vary in size and some are going to just be too big. Who knows what improvements may crop up? I hope we don't have to wait too long.
If you have twenty monkeys,
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
nakamichi
DCEmu Super Poster
DCEmu Super Poster
Posts: 1205
Joined: Wed Oct 17, 2001 7:44 pm
Location: The Land of the Rising Umeboshi
Has thanked: 0
Been thanked: 0

Post by nakamichi »

I might include a special surprise in it when it is released :)
Alexvrb
DCEmu Ultra Poster
DCEmu Ultra Poster
Posts: 1754
Joined: Wed Jul 17, 2002 11:25 am
Has thanked: 0
Been thanked: 0

Post by Alexvrb »

I hate surprises. But I still hate adelphia more, so you're off the hook... this time...
If you have twenty monkeys,
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
Celauve
DCEmu Freak
DCEmu Freak
Posts: 96
Joined: Mon Jun 02, 2003 6:57 pm
Has thanked: 0
Been thanked: 0

Post by Celauve »

Woah, didn't expect to hear this, lol. I really hope Panic Bomber will work with the next release, and Panel De Pon wont get that annoying copyright screen, and not let you play. Oh yeah, I hope they noticed that annoying flash that keeps happening in Seiken Detsetsu 3....
Image
Ian Micheal
Soul Sold for DCEmu
Soul Sold for DCEmu
Posts: 4865
Joined: Fri Jul 11, 2003 9:56 pm
Has thanked: 2 times
Been thanked: 4 times

Post by Ian Micheal »

Sample rate of 33kh is not going to help speed.
Dreamcast forever!!!
FlashPV
Insane DCEmu
Insane DCEmu
Posts: 122
Joined: Thu Dec 19, 2002 5:33 pm
Location: France
Has thanked: 0
Been thanked: 0
Contact:

Post by FlashPV »

This sample rate is for the PC version. It should be lowered for the DC. I'll be happy with a near full speed emulator and a 11 Kh sound :D
Ian Micheal
Soul Sold for DCEmu
Soul Sold for DCEmu
Posts: 4865
Joined: Fri Jul 11, 2003 9:56 pm
Has thanked: 2 times
Been thanked: 4 times

Post by Ian Micheal »

Yeah it would help to have that setting at lest not like its hard to code in snesstation has that function with out lowing the sound sample rate it runs almost like dreamsnes.
Dreamcast forever!!!
SchmuckofNI
Mental DCEmu
Mental DCEmu
Posts: 412
Joined: Fri Mar 28, 2003 11:06 pm
Has thanked: 0
Been thanked: 0

Post by SchmuckofNI »

Good things happen to those who wait.
hrb2k3
DCEmu Nutter
DCEmu Nutter
Posts: 754
Joined: Sun Jun 15, 2003 4:31 pm
Location: Tidewater, VA, USA
Has thanked: 0
Been thanked: 0

Post by hrb2k3 »

awesome!!! i'll will keep my fingers crossed for sure.
DC FoReVeR.!!!
Ian Micheal
Soul Sold for DCEmu
Soul Sold for DCEmu
Posts: 4865
Joined: Fri Jul 11, 2003 9:56 pm
Has thanked: 2 times
Been thanked: 4 times

Post by Ian Micheal »

I once waited for some thing good . Never happened. Then i stoped saying that.

Atlest some new games will work. thats cool :D
Dreamcast forever!!!
bender
Mental DCEmu
Mental DCEmu
Posts: 399
Joined: Sun May 12, 2002 4:18 pm
Has thanked: 0
Been thanked: 0

Post by bender »

That fantastic reversing work only says to me that those guys are really skilled to do THE perfect snes emulator for the dc.
Perhaps not for the next version but sure it's going to happen.
Great news :D
bizzle
Has thanked: 0
Been thanked: 0

Post by bizzle »

Provide some links.
ZacMc
DCEmu Super Fan
DCEmu Super Fan
Posts: 2715
Joined: Fri Nov 16, 2001 11:16 am
Location: Milwaukee, WI
Has thanked: 0
Been thanked: 0
Contact:

Post by ZacMc »

bender wrote:That fantastic reversing work only says to me that those guys are really skilled to do THE perfect snes emulator for the dc.
The person (or people) that reversed the S-DD1 chip aren't part of the DreamSNES team.
Xylene wrote:Provide some links.
http://www.snes9x.com/forum/topic.asp?T ... 1&ARCHIVE=
bender
Mental DCEmu
Mental DCEmu
Posts: 399
Joined: Sun May 12, 2002 4:18 pm
Has thanked: 0
Been thanked: 0

Post by bender »

The person (or people) that reversed the S-DD1 chip aren't part of the DreamSNES team.
Anyway, nice to hear they're still alive and working on. :wink:
nakamichi
DCEmu Super Poster
DCEmu Super Poster
Posts: 1205
Joined: Wed Oct 17, 2001 7:44 pm
Location: The Land of the Rising Umeboshi
Has thanked: 0
Been thanked: 0

Post by nakamichi »

When I say the sound is much better,I mean it will sound BETTER at the same 11 or 22kHz DreamSNES is using now.
Panic Bomber will be fixed.
Panel De Pon and Tetris Attack will be playable again.
Seiken Densetsu 3's bugs will be gone forever...
nakamichi
DCEmu Super Poster
DCEmu Super Poster
Posts: 1205
Joined: Wed Oct 17, 2001 7:44 pm
Location: The Land of the Rising Umeboshi
Has thanked: 0
Been thanked: 0

Post by nakamichi »

And there is even a newer version of the sound core from Anti-Res that is even faster and better-sounding that's going to replace the OLD Anti-Res sound engine.
And they plan to add the Gaussian/Cubic sound interpolation in a next release of Snes9x,so finally it will sound "SOFT" like a real SNES.For now,the sound is still "rough","scratchy".
Post Reply