DoomDC Page Updates
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- Psychotic MOD
- Posts: 915
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Wed Oct 17, 2001 7:44 pm
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Did you get Cable internet or something?
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
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- Insane DCEmu
- Posts: 122
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The PC Version ?and partly because I couldn't find the shareware version anywhere.
http://www.3dgamers.com/games/duke3d/
...where the sanest place is behind a trigger
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- Psychotic MOD
- Posts: 915
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I have rescued Lummox JR's DeHackED Grab Bag from the net, and added it to the site. If you are looking to understand DeHack editing under DOOM, then check this guide out! Good for beginners and vetrans.
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
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- Psychotic MOD
- Posts: 915
- Joined: Wed Oct 17, 2001 7:44 pm
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I finally got Cable again, so I plan on updating all my web pages, including DOOMDC.TK.
I am considering going through and re-organizing the pWADs, and packing the milti-wad packs into a single wad file. This will come in handy for the next update to DOOMX on the XBOX, which will require that they be in a single wad...
...also it will make your wad list shorter.
Anyhow, keep an eye out, I may add a few things here and there.
I am considering going through and re-organizing the pWADs, and packing the milti-wad packs into a single wad file. This will come in handy for the next update to DOOMX on the XBOX, which will require that they be in a single wad...
...also it will make your wad list shorter.
Anyhow, keep an eye out, I may add a few things here and there.
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
- -
http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
- -
http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
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- Psychotic MOD
- Posts: 915
- Joined: Wed Oct 17, 2001 7:44 pm
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Aura: No...
...unfortunatly the authors are VERY bull headed about the whole DOOM issue, and refuse to add in support for anything aside of standard pWAD support. No BOOM, no BEX, and last but not least, no DEH support. If DOOM95 does not support it, either will DOOMX.
Regardless, I am going to merge the required scripts in with every WAD file. I don't see why this should be an issue with DOOMX, as far as I know, it will simply ignore the extra data. Will find out when pWAD support is added.
I don't have a clue how to code, all I know is that C is supposed to be somewhat similiar to Fraggle Script, so since I know some FS, I figure I'll have a go and look at the DOOMX source and compare it with another source port like nxDOOM, and see if I can't figure out how to add DEH support myself. If by some act of gawd, I should succeed, then I'll release my own version.
WRAG: I'll msg you.
...unfortunatly the authors are VERY bull headed about the whole DOOM issue, and refuse to add in support for anything aside of standard pWAD support. No BOOM, no BEX, and last but not least, no DEH support. If DOOM95 does not support it, either will DOOMX.
Regardless, I am going to merge the required scripts in with every WAD file. I don't see why this should be an issue with DOOMX, as far as I know, it will simply ignore the extra data. Will find out when pWAD support is added.
I don't have a clue how to code, all I know is that C is supposed to be somewhat similiar to Fraggle Script, so since I know some FS, I figure I'll have a go and look at the DOOMX source and compare it with another source port like nxDOOM, and see if I can't figure out how to add DEH support myself. If by some act of gawd, I should succeed, then I'll release my own version.
WRAG: I'll msg you.
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
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- DC Developer
- Posts: 9951
- Joined: Sun Dec 30, 2001 9:02 am
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There's a huge chunk of DeHacked code in nxDoom - have a look at dehacked.c. The only thing that required a lot of changes elsewhere was replacing the in-game text strings. If you disable that, you can more or less drop dehacked.c in, hook it up (so it has a DeHacked file to work with), and it'll work. Removing text replacement tends to break a lot of things though...
There's also a load of changes to the WAD loader that were required to support loading new graphics from a PWAD. Doom95 didn't support that either, and that's a big reason that a lot of things work at all in nxDoom.
There's also a load of changes to the WAD loader that were required to support loading new graphics from a PWAD. Doom95 didn't support that either, and that's a big reason that a lot of things work at all in nxDoom.
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- Psychotic MOD
- Posts: 915
- Joined: Wed Oct 17, 2001 7:44 pm
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So basically I'm going to be beating my head against the wall.
I wonder how different Windows code can really be from XBOX code though...
...you would figure it would pretty much be the same.
I'm interested in that OpenXDK for the XBOX. They have a version of DOOM for it, but it has to be compiled, and of course Cygwin does not load when I try to launch it with the Desktop short cut.
I wonder how different Windows code can really be from XBOX code though...
...you would figure it would pretty much be the same.
I'm interested in that OpenXDK for the XBOX. They have a version of DOOM for it, but it has to be compiled, and of course Cygwin does not load when I try to launch it with the Desktop short cut.
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
- -
http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
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- Psychotic MOD
- Posts: 915
- Joined: Wed Oct 17, 2001 7:44 pm
- Location: Ohio
- Has thanked: 0
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Just to let you all know, I'm not being lazy this time, I've just not updated and merged all the wads on the page yet because I am waiting to see where exactly the XBOX ports of DOOM and DOOM Legacy are heading first. No need to put a bunch of work into something, when it may need to be changed again later.
In the mean time, enjoy my news posts.
In the mean time, enjoy my news posts.
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
- -
http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
- -
http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage