better Physics Engine ?

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histat
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better Physics Engine ?

Post by histat »

I'm trying different physics engines on the Dreamcast.
None of them seem to have enough cpu power.

The best one was box2d lite.

I'll post the youtube link.
https://youtu.be/qHwoM4GRIfw

This is using TapamN library and line example.

Is there a lightweight engine?
Last edited by histat on Mon Sep 04, 2023 9:57 am, edited 1 time in total.
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Re: better Physics Engine ?

Post by histat »

I forgot one

box2d-lite on Dreamcast part 2
https://youtu.be/SSlXgn0BhvU
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Re: better Physics Engine ?

Post by Ian Robinson »

There is one used in simulant might want to look at but optimizing any is major task would need to go very close to metal with sh4 math and other things.. Read the dev notes on released or proto type games it was a major task writing custom use-able engine like this for racing games and others..
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Re: better Physics Engine ?

Post by Ian Robinson »

histat wrote: Mon Sep 04, 2023 4:38 am I forgot one

box2d-lite on Dreamcast part 2
https://youtu.be/SSlXgn0BhvU
Still nice to see there was on old port ODE Physics engine which was fast.
https://www.ode.org/

Example on dc using it
Open Dynamic Engine is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection.

https://mega.nz/file/mypnSagQ#ucI-5XkUs ... ml8sRT4_bg

http://dcstuntracer.sourceforge.net/download.php?lng=en

Video
https://youtu.be/rKhp7nI5zJQ
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Re: better Physics Engine ?

Post by Ian Robinson »

Bump any news on this it was looking pretty good :)
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