SEGA handed Taxman the reins to a new Sonic game
- DaMadFiddler
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Re: SEGA handed Taxman the reins to a new Sonic game
On the one hand, if Christian Whitehead is running the show this must be awesome.
On the other hand, the Sonic cycle.
On my third mutant hand, it's a little disappointing that Sega seem to have given up and have gone with the easiest way to finally make a good Sonic game and keep fans happy - a retro 2D platformer.
On the other hand, the Sonic cycle.
On my third mutant hand, it's a little disappointing that Sega seem to have given up and have gone with the easiest way to finally make a good Sonic game and keep fans happy - a retro 2D platformer.
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Re: SEGA handed Taxman the reins to a new Sonic game
Has Sega even made their own Sonic game in a while? The last 2 or 3 have been third party developers.
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Re: SEGA handed Taxman the reins to a new Sonic game
Forget my mutant hand. They're making a 3D Sonic for next year too. Two new Sonic games in the same year. A retro one and a modern one. Oh my.
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Re: SEGA handed Taxman the reins to a new Sonic game
Well, this will give us an idea of which Sonic people like better.
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Re: SEGA handed Taxman the reins to a new Sonic game
Well, the modern one is a continuation of Colors/Generations, which were the only GOOD Sonic games since the GBA.
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Re: SEGA handed Taxman the reins to a new Sonic game
Why they left out Sonic Lost Worlds?
I haven't played it for more than 5 minutes but it isn't bad enough to ignore.
As for the 2D retro game. It is a non canon fan game formally endorsed and published by Sega.
In a statement, Sonic Team head Takashi Iizuka described Sonic Mania as a “passion project” that “was born out of our fans’ love of the classic Sonic 2D platform games.” He added, “This type of collaboration is a first for SEGA and we hope everyone will be both surprised and delighted by this title.”
I haven't played it for more than 5 minutes but it isn't bad enough to ignore.
As for the 2D retro game. It is a non canon fan game formally endorsed and published by Sega.
In a statement, Sonic Team head Takashi Iizuka described Sonic Mania as a “passion project” that “was born out of our fans’ love of the classic Sonic 2D platform games.” He added, “This type of collaboration is a first for SEGA and we hope everyone will be both surprised and delighted by this title.”
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Re: SEGA handed Taxman the reins to a new Sonic game
Yes it is. I admit, it's not that bad compared to some certain other Sonic games, but that's more down to how shit those games are rather than how good Lost World was.cube_b3 wrote:Why they left out Sonic Lost Worlds?
I haven't played it for more than 5 minutes but it isn't bad enough to ignore.
Count me out then. Sonic is nothing without the deep and compelling narrative the series is known for.It is a non canon fan game
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Re: SEGA handed Taxman the reins to a new Sonic game
Specially Cork wrote:Count me out then. Sonic is nothing without the deep and compelling narrative the series is known for.
I'm waiting to see how the reviews go.
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Re: SEGA handed Taxman the reins to a new Sonic game
True, the original Trilogy & Knuckles aren't about the compelling narrative but they have a story. More importantly all the classic side scrollers evolved the graphics and gameplay. I think since the day Sonic was created. Sonic Team has been striving for more realistic visuals. I don't think it is something Sonic Adventure introduced.Specially Cork wrote:Count me out then. Sonic is nothing without the deep and compelling narrative the series is known for.cube_b3 wrote: It is a non canon fan game
Edit: After making the post... I thought about Sonic 4 and if it was an appropriate continuation of the series. We all have discussed how it dropped the ball on gameplay I thought the graphics were fine even if it was more call backs then steps forward. Then I thought about Sonic Advanced. It isn't a classic. It has never been re-released. Aside from an N-Gage port (According to Wikipedia the game has been ported to Androids and Wii in Japan).
It was never meant to be a classic. It was primarily an experiment cause Sega now had a licensed developer for GBA.
The graphics are horribly pixelated. I don't quite know why? The original trilogy still looks great.
Unfortunately had they put in a little more effort and branded it Sonic 4. It could have actually been a true successor.
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Re: SEGA handed Taxman the reins to a new Sonic game
Maybe because the GBA only has a max resolution of 240x160? With the screen being so small, they probably had to scale the sprites, which combined with the small resolution made for really pixellated graphics.cube_b3 wrote:The graphics are horribly pixelated. I don't quite know why?
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Re: SEGA handed Taxman the reins to a new Sonic game
Is the GBA inferior to the MD?
Edit: Never mind. 32 Bit my ass:
Edit: Never mind. 32 Bit my ass:
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Re: SEGA handed Taxman the reins to a new Sonic game
The GBA is pretty powerful, but screens at the time were still pretty hit and miss. 240x160 was really good for a handheld. Devs were able to get some good results, but things like conversions of console games were bound to suffer as the smaller screen and lower resolution made it hard to see without some scaling.
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Re: SEGA handed Taxman the reins to a new Sonic game
The other thing to consider with the GBA is the original didn't have a backlight, so devs had to make brighter versions of all their SNES ports. Which is why that image of Mario World looks terribly washed out.
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Re: SEGA handed Taxman the reins to a new Sonic game
...and we have our first nominee for Post of the Year.Specially Cork wrote:Count me out then. Sonic is nothing without the deep and compelling narrative the series is known for.It is a non canon fan game
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Re: SEGA handed Taxman the reins to a new Sonic game
That reminded me of this:Eviltaco64X wrote:GBA was pretty capable
Revival Studios: Dreamcast - Radium
And the DRG 3D Engine by Rand Linden.
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Re: SEGA handed Taxman the reins to a new Sonic game
As this is an emulation site it's worth noting that there's color restoration patches for all these games. Get yourself a backlit GBA and a flash cart and you're away.melancholy wrote:The other thing to consider with the GBA is the original didn't have a backlight, so devs had to make brighter versions of all their SNES ports. Which is why that image of Mario World looks terribly washed out.
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Re: SEGA handed Taxman the reins to a new Sonic game
A Sonic thread with optimism in it. Guys, come on.
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Re: SEGA handed Taxman the reins to a new Sonic game
I can't think of many 3D GBA games that were commercially released, though outside of some 2.5D/Isometric stuff.mankrip wrote:That reminded me of this:Eviltaco64X wrote:GBA was pretty capable
Revival Studios: Dreamcast - Radium
And the DRG 3D Engine by Rand Linden.
Most I can think of were cancelled