Lunkin's Journey updates

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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ajay()
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Post by ajay() »

Done around 50% of level five, got some cool screenshots I might share later. The new monster in this level is working really well, just a bit too hard at the moment :)
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Post by ace »

Any chance of a demo any time soon?
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Post by ajay() »

Demo?
Errmmm, yikes, I dunno.
Originally I was planning to release it in instalments; 3 levels at a time. However, I'm working hard on it, and feel that I wanna save it all up until the end.

I am going be making a new movie from the first 5 levels, hopefully with stylish editing type stuff and dramatic effects.

Or I'll just cobble it together in a slightly ham-fisted way. )()(
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Post by ace »

Yeah, a movie would do it for me too :D
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Post by DCmad »

I like the idea of a new movie, dramatic effects would give it a commercial look :)
If you run windows, you would like to see VirtualDub, it has some neat filters, like motion blur and the ability of stamp you logo on the screen.
And you decision of hold it utill it's finished is good, but make sure it's bug free :)
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Post by ajay() »

Level Five

Image Image Image Image

Click for bigger version, and you really need to as they're so dark.
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Post by DCmad »

but lunkin still have a type of flare item isn't? the textues and level design really impress me.
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Post by ajay() »

Yep, flare, giving you ten seconds of light in the pitch dark.

Oh, btw:

Level Six

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Post by Imerion »

You are really working fast! And all these levels seem to be of the same quality. That is really neat!
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Post by DCmad »

look for this details and textures :o
both Tyne and you work really fast.
BTW, don't you have any newbie tutorials there? i'm trying to make a monster from scratch and don't go anywere so good as you...
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Post by Tyne »

DCmad wrote:look for this details and textures :o
both Tyne and you work really fast.
BTW, don't you have any newbie tutorials there? i'm trying to make a monster from scratch and don't go anywere so good as you...
inside3d.com has tons of tutorials.

by the way, nice work ajay ;)
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Post by Excalibur007 »

This mod is looking incredible.
I noticed some time ago, that you said you may have to give up on it being Dreamcast compatible, but someone suggested another way that it may still work. I never caught anymore about it after that. Are you still hoping to make it work on the DC, or will this be a PC mod?
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Post by ajay() »

I'm not making it with dremacast solely in mind; I have overcome one problem with it running on radquake; see my post in this thread with the shots of it running in winquake (if it does on winquake, it'll almost certainly run on radquake, apparently) however, i'm not going to spend too much time making sure it'll run - so no promises but fingers crossed :)

As for models, well I don't make any. I do convert other models e.g. quake 2 ones (lunkin is originally a q2 model) and some quake 3 ones (trees, rocks) although that's quite a bit harder. The conversion process is fairly simple - I use a combination of Quark, QuakeME and sometimes Quick3d - it gets slightly more complicated, depending on your experience, when it comes to coding for each model.
I'd like to write a tutorial, but 1) my knowledge has gaps ;), 2) I don't have time atm, and 3) I'm sure ther are better ones out there already (didnt TDA write one??)

Anyway thnx for the nice feedback. On to lunk7.bsp ...
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Post by leileilol »

I just load a model in LithUnwrap 1.1 or 1.2 and export a 3ds :P
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Post by DCmad »

ajay() wrote:...I'd like to write a tutorial, but 1) my knowledge has gaps ;), 2) I don't have time atm, and 3) I'm sure ther are better ones out there already (didnt TDA write one??)...
sure the only good matter would be 2, as a beginer tutorial is what we need (i...).
i'll look further for TDA's and maybe i show here what i was toying last night ;)
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Post by Moi »

Fragger wrote a great tutorial AfAiK.
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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Post by ajay() »

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Level Seven.
I'm great me, if rushy and sloppy.
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Post by DCmad »

What amazes me the most is that it doesn't ressemble the quake engine, it's so polished.
Hey ajay(), and what about that new preview movie? It's coming along?
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Post by ajay() »

Actually I kinda lied I do keep dreamcast quake in mind; the 7th and 8th levels, could really be one level, but I reckon dc might struggle a little, so I've kept them seperate.

The current level (8th) I'm working on will be, similar to the 2nd and 3rd, one that will push dc a little.

As for the level design, thanks, but the proof of the pudding and all that ;)

(I mean it might not seem so great when you're playing it :) )
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Post by TheDumbAss »

I did write a Q3 to Q1 model conversion tutorial... but it is long lost and I'm sure there are easier ways to do it now anyway. My way required at least 3 different programs, had tons of steps and hand tuneing and couldnt convert animated objects while retaining the animation.

Lunkin is shaping up very very nicely. I cant wait to play the final product.
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