Lunkin's Journey updates
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- DCEmu Cool Poster
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Cheers
Hard at work on level four - it's got some, imho, cool stuff, especially related to story progression (prob not too sphisticated, but hey it's me) and I can't wait to get the lighting right, to post some screenshots - the lighting will probably make or break it visually. So with my lighting skills, that's a broken map then
Hard at work on level four - it's got some, imho, cool stuff, especially related to story progression (prob not too sphisticated, but hey it's me) and I can't wait to get the lighting right, to post some screenshots - the lighting will probably make or break it visually. So with my lighting skills, that's a broken map then
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- DCEmu Cool Poster
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Just keep on working and learning and experimenting. That way you will keep on getting better, I think trying to get a unstuctured organic look is important and of course the lighting just like you said. Keep working hard and keep everything polished how you want it, one thing on a level can make or break the look. So far I think they look very nice.ajay() wrote:Cheers
Hard at work on level four - it's got some, imho, cool stuff, especially related to story progression (prob not too sphisticated, but hey it's me) and I can't wait to get the lighting right, to post some screenshots - the lighting will probably make or break it visually. So with my lighting skills, that's a broken map then
Thanks again
Right I'm gonna share a little background and details on LJ, without giving too much away of course.
Lunkin is a (for initially unknown reasons) a goblin that's been seperated from the main village, and is kinda disliked by all.
His area of goblin world is seperated by a tunnel (tunnels link most, though not all, levels in LJ, it's more of an interesting game "feature" than any lazy mapping on my part, to seperate levels, of course) from the main goblin village. It's guarded by a goblin, although getting by him is not impossible.
As well as most other goblins, dogs REALLY hate Lunkin, and will attack him whenever he comes near. Now it's no big spoiler to tell you that killing dogs boosts you attack power, as well gaining you the lightning sparks that they drop. Now it's important that you deal with as many dogs as possible, not only to gain sparks, but also because your attack power starts off fairly low, and you need to boost it before dealing with more powerful enemies.
All enemies will gain you an increase in attack power, larger amounts for more difficult enemies.
However killing other NPC's will resort in a lowering of attack power, so avoid it.
Some NPC's may be annoying, but if they don't threaten you then don't kill them!
Also in the goblin village are soldier goblins, they're rock hard and powerful, and if you ever succesfully kill one you get 5 times as much power added to you attack than with dogs.
There's a kind of (fairly cliched I admit) storyline that develops, and more enemies and friends to meet. There's other pick ups, health etc, and even some humans to meet.
As Ive said I'm onto the 4th level, which is set in a small forest, with a new enemy and an important character to meet. I'm whizzing through the game faster than I imagined, but I reckon it's about 9 months, or so at the current rate, from completion.
Right I'm gonna share a little background and details on LJ, without giving too much away of course.
Lunkin is a (for initially unknown reasons) a goblin that's been seperated from the main village, and is kinda disliked by all.
His area of goblin world is seperated by a tunnel (tunnels link most, though not all, levels in LJ, it's more of an interesting game "feature" than any lazy mapping on my part, to seperate levels, of course) from the main goblin village. It's guarded by a goblin, although getting by him is not impossible.
As well as most other goblins, dogs REALLY hate Lunkin, and will attack him whenever he comes near. Now it's no big spoiler to tell you that killing dogs boosts you attack power, as well gaining you the lightning sparks that they drop. Now it's important that you deal with as many dogs as possible, not only to gain sparks, but also because your attack power starts off fairly low, and you need to boost it before dealing with more powerful enemies.
All enemies will gain you an increase in attack power, larger amounts for more difficult enemies.
However killing other NPC's will resort in a lowering of attack power, so avoid it.
Some NPC's may be annoying, but if they don't threaten you then don't kill them!
Also in the goblin village are soldier goblins, they're rock hard and powerful, and if you ever succesfully kill one you get 5 times as much power added to you attack than with dogs.
There's a kind of (fairly cliched I admit) storyline that develops, and more enemies and friends to meet. There's other pick ups, health etc, and even some humans to meet.
As Ive said I'm onto the 4th level, which is set in a small forest, with a new enemy and an important character to meet. I'm whizzing through the game faster than I imagined, but I reckon it's about 9 months, or so at the current rate, from completion.
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- QuakeDev Mod
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- Tyne
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Lookin' good ajay, I'm seeing some fullbrights in the first screenshot so you might wanna investigate into that. I like the forest and the trees in the 4th screenshot, very nice I'm looking forward to the mod! Oh, be sure to replace the quake guys jump sound, I noticed in the avi demo you made that he still sounds like the quake guy.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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- Tyne
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zerotype: I'm pretty sure it's the maps lighting combined with the low gamma of the screenshots.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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- Tyne
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Maybe you can add a torch that lunkin can hold that you can find during the game? It'd be neat and helpful - also a good use of quake's dynamic lighting.
Just a suggestion.
Just a suggestion.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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I do not mean the levels they are fine.i mean the actual charter he looks bacl in the screen shots,however in your sig he looks a nice green.
SCO=SCUM=M$=SCO it keeps repeating
i'm a randite
DYTDMFBSB?
There must have been some mistake
I'm not the one who should be saved
My divinity has been denied
Mary and me were both fucked by God
i'm a randite
DYTDMFBSB?
There must have been some mistake
I'm not the one who should be saved
My divinity has been denied
Mary and me were both fucked by God