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PostPosted: Wed Nov 01, 2006 11:35 pm 
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DCEmu Ex-Mod
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Joined: Sun Nov 04, 2001 4:12 pm
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Location: Hell, Brazil
If you have some screenshots, feel free to post them here. Try to follow these guidelines:

:arrow: The game/TC/mod must be compatible with any of the Quake engines available for the Dreamcast.
:arrow: The screenshots must be taken from any of the Quake engines available for the Dreamcast, or from engines with similar graphics.
:arrow: Don't post the screenshots directly; post links to them instead.
:arrow: Thumbnails are acceptable.

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Makaqu engine blog / website.
Image
⇈ ⇊ ⇆ ⇆ B A Start


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PostPosted: Thu Nov 02, 2006 1:09 am 
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DCEmu Ex-Mod
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Here's some Makaqu 1.2 screenshots:

VMU saves with different colored borders for each mod.
Image

Super shotgun in action.
Image

New grenade model. The skin is a recolored version of the hi-res skin from q1test. Some other models were also improved.
Image Image

Non-solid skies. This is actually a QC workaround, and only works with the original maps because it depends on some BSP models included in Makaqu's PAK10.PAK file.
Image

Additive rendering.
Image

Additive rendering is also supported on static entities.
Image Image

Translucent viewmodel over translucent water.
Image

Stippled viewmodel over stippled water.
Image

Translucent liquids.
Image
ImageOpaque
ImageTranslucent
ImageStippled alpha
ImageTransparent (invisible)

Translucent skies (foreground layer only). I don't think it look good enough, so it's set to opaque by default.
ImageOpaque
Image66% opaque
Image33% opaque
ImageTransparent
ImageOpaque
Image66% opaque
Image33% opaque
ImageTransparent

Fog. Not fully implemented, but can be enabled using the developer menu.
Image Image Image

Stereo 3D. Not fully implemented, but can be enabled using the developer menu. It's quite buggy.
Image Image Image

Alias model lighting.
ImageClassic
ImageNew
ImageClassic
ImageNew
ImageClassic & New (animated, for comparison purposes)

Menus.
ImageSavegames
ImageSavestates
ImageOptions
ImagePlayer setup
ImageCustomize controls
ImageThe "customize controls" menu can scroll and adjust itself to the size of the screen
ImageMouse
ImageGameplay
ImageAudio
ImageVideo
ImageScreen size
ImageDeveloper menu

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Image
⇈ ⇊ ⇆ ⇆ B A Start


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PostPosted: Sun Sep 02, 2007 5:39 pm 
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DCEmu Ex-Mod
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Well, here's some very old screenshots from some experiments and unfinished features.

"Colored" lighting experiment. This is not real lighting, I just messed up some things in the renderer to use additive blending while rendering the light in level 0 mipmaps.
Image Image Image

Cel-shading, in an early stage. These outlines may look good in this shot, but they were very problematic, specially in low resolution. The "inverted black shell" method simply isn't suited for Quake's software renderer.
Image

The same outlines, with a "metallic" shading.
Image

The "metallic" shading, with no outlines.
Image Image

A newer version of the outline renderer, which works much better than the previous version.
Still has a few hard-to-solve problems and could be more optimized.
Image

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Makaqu engine blog / website.
Image
⇈ ⇊ ⇆ ⇆ B A Start


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PostPosted: Mon Sep 10, 2007 9:45 pm 
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Pimp DC Devver
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Those are some pretty cool screenies Fragger :)

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PostPosted: Tue Sep 11, 2007 10:54 am 
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Yup, they sure are. :D

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PostPosted: Mon Mar 10, 2008 6:25 pm 
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http://www.bildhoster.de/?pic=11.03.200 ... omaz00.jpg
http://www.bildhoster.de/?pic=11.03.200 ... omaz01.jpg

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PostPosted: Mon Mar 10, 2008 6:41 pm 
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Moi wrote:
http://www.bildhoster.de/?pic=11.03.2008_02:22:30_tomaz00.jpg
http://www.bildhoster.de/?pic=11.03.200 ... omaz01.jpg


What's this from?

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PostPosted: Tue Mar 11, 2008 9:53 am 
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Tyne wrote:
Moi wrote:
http://www.bildhoster.de/?pic=11.03.2008_02:22:30_tomaz00.jpg
http://www.bildhoster.de/?pic=11.03.200 ... omaz01.jpg


What's this from?


A mod I've been working on once in a while. It started in 2005 as an idea for a map based on the movie "Sniper". The map works quite OK in the dc version of nxMakaqu but hast some graphical glitches on the GP2x port of quake.

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Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm


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