Weird fact about Doom 32x
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Re: Weird fact about Doom 32x
Wasn't it rand who coded the snes doom?
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DYTDMFBSB?
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Mary and me were both fucked by God
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Re: Weird fact about Doom 32x
It's something to do with an unreleased game with a "2" in the title.DaMadFiddler wrote:What exactily were you doing with a SuperFX?Ex-Cyber wrote:Uh, yeah they did. Doom on SNES has a SuperFX coprocessor on the cartridge. A few years ago I bought a Doom cart to disassemble for exactly that reason.RMD wrote:Plus the snes was shit for power for a game like doom. They could have at least throw in special chips to help lessin the burren yet they didnt.
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Re: Weird fact about Doom 32x
Funny thing is that I enjoyed the SNES version far more than the GBA version. I guess it just seemed so amazing at the time, but once the GBA version came out it wasn't all that amazing anymore.Code-Red wrote:Because it didn't include all the levels its a joke? You want to see a joke? Play the SNES version. Hell, the GBA port was better than the SNES.Veggita2099 wrote:Code-Red wrote:You don't like any games though Vegita, so can it. The 32x version is miles ahead of SNES, and actually better than the Saturn version too.Veggita2099 wrote:Doom 32X was a joke, in fact it wasn't even a full game. IT was basically the shareware version of Doom and about 5 stages of episode 2. If im not mistaken it had no ending it just stopped after about the middle of episode 2. I guess for the time it was a decent fix for people who couldn't afford a PC (at that time a 486 new was easily 1500 bucks). I don't remember the c prompt, but then agian tis been over 8 years since I played the 32X version.
I'll pop it in and see if I notice the prompt.
I liked Doom on PC, I am just saying the 32X was a joke. It wasn't even the full game. I might have been better then the SNES version, never played that one. There is no sense in acting that way.
Re: Weird fact about Doom 32x
Another weird fact, if I recall correctly: the enemies in 32x don't have all the different sprite angles. You can only view them from the front three angles or the sides. This means you never can look into a room without being immediately attacked.
I have it right, don't I? I've only played that version once..
BTW, the Jaguar Doom was actually a really good port.
I have it right, don't I? I've only played that version once..
BTW, the Jaguar Doom was actually a really good port.
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Re: Weird fact about Doom 32x
I know the console versions of Wolfenstein were that way....Lartrak wrote:Another weird fact, if I recall correctly: the enemies in 32x don't have all the different sprite angles. You can only view them from the front three angles or the sides. This means you never can look into a room without being immediately attacked.
I have it right, don't I? I've only played that version once..
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Re: Weird fact about Doom 32x
The Wolfenstein port was excellent too. And so was Doom 64.Lartrak wrote:BTW, the Jaguar Doom was actually a really good port.
Yep.Zealous zerotype wrote:Wasn't it rand who coded the snes doom?
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Re: Weird fact about Doom 32x
Dont say that so loud, a certain Atari fanatic may catch word of this post and come here.Lartrak wrote:BTW, the Jaguar Doom was actually a really good port.
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Re: Weird fact about Doom 32x
lol. too late. its all true, btw.mrandyk wrote:Dont say that so loud, a certain Atari fanatic may catch word of this post and come here.Lartrak wrote:BTW, the Jaguar Doom was actually a really good port.
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Re: Weird fact about Doom 32x
Played both, IMO doom on SNES was pretty poor. Cheaper to get back in teh day than going out to buy a 32x. Only games played on 32X though were doom and knuckles. Doom on 32 doesnt feel rushed at all. Its a great mix of levels.
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Re: Weird fact about Doom 32x
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Re: Weird fact about Doom 32x
...And it and the squeal's beta was released as freeware.
EDIT: Ah, didn't see you made the image a link.
Re: Weird fact about Doom 32x
Has anyone ever actually SEEN the link cable for Zero Tolerance? I want to get one, but I've never even seen a picture of it...
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Re: Weird fact about Doom 32x
I heard that the cable was never made because the game was never made, but that they hid a diagram image in the ROM or something. In any case I've seen it (the diagram) floating around on the Internet, and IIRC it's basically the Genny equivalent of a laplink or null-modem cable.
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Re: Weird fact about Doom 32x
What do you mean the game was never made? I own two copies of it...Ex-Cyber wrote:I heard that the cable was never made because the game was never made, but that they hid a diagram image in the ROM or something. In any case I've seen it (the diagram) floating around on the Internet, and IIRC it's basically the Genny equivalent of a laplink or null-modem cable.
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Re: Weird fact about Doom 32x
Ah, I probably got it confused with the sequel...Lartrak wrote:What do you mean the game was never made? I own two copies of it...Ex-Cyber wrote:I heard that the cable was never made because the game was never made, but that they hid a diagram image in the ROM or something. In any case I've seen it (the diagram) floating around on the Internet, and IIRC it's basically the Genny equivalent of a laplink or null-modem cable.
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Re: Weird fact about Doom 32x
the jag version of doom was the best, almost rivaling that of the pc port. problem was mags like egm and others, bashed the heck out of the jag and any games for the console that wasn't tempest (cited by many as the only decent title for the console)
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Re: Weird fact about Doom 32x
Dude, it's on the website that is linked to from the picture.Ex-Cyber wrote:I heard that the cable was never made because the game was never made, but that they hid a diagram image in the ROM or something. In any case I've seen it (the diagram) floating around on the Internet, and IIRC it's basically the Genny equivalent of a laplink or null-modem cable.