Hello, anything new?

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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ajay()
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Hello, anything new?

Post by ajay() »

I've plugged me dreamcast back in again - it's not working very well, but hey ho I might or might not solve that.

Other than that not much is new with me - I've still 5 unfinished mods, and I'm still the oldest person on this forum.

:)
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mankrip
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Post by mankrip »

Not much about Quake. TAoV is still being worked on, and Tyne announced that he's going to finish Codename: Corporal.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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leileilol
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Post by leileilol »

I did start the OQ+ project which is basically a not-so-sucky OpenQuartz. I'm designing it with DOSquake compatibility and speed in mind so the Dreamcast Quake ports get a few more free megs of memory for extra stuff in mods. (like 256x128 textures for view weapons and 64x32 for projectiles rather than a big 320x200)

It'll also be truly Free and not some no-talent asset scavenged crap like you see from others.
POOPOO
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Christuserloeser
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Post by Christuserloeser »

ajay() wrote:Hello, anything new?
Well, Fragger released nxMaqaku v1.2:
viewtopic.php?t=73662

...and the source code for JoyMenu v2.2:
viewtopic.php?t=89594

...and announced his commercial game project based on nxMakaqu:
viewtopic.php?t=91026

Tyne released the Envenom source:
viewtopic.php?t=89057

dreammatrix fixed RottenTurd's NES Jackal remake for nxMakaqu/Dreamcast:
viewtopic.php?t=80314

Darc fixed quakedev.dcemulation.org:
viewtopic.php?t=91037

lo is working on Quake3 mods:
viewtopic.php?t=86289

John Romero released the Quake maps source files:
viewtopic.php?t=87017

and DCEvolution.net released its long overdue QuakeDC SE:
viewtopic.php?t=89302
Insane homebrew collector.
ajay()
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Post by ajay() »

Christuserloeser

Best. Reply. Ever.

Cheers mate :)
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Calavera
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Post by Calavera »

Hey ajay, what you been doing? I heard your car broke down the thing just isn't moving.
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