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PostPosted: Wed Jul 05, 2006 8:07 am 
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DCEmu Freak
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I find myself abusing save states anyways. My biggest gripe at this point is the sound delay/looping, it's incredibly distracting. If you could just toss out a build that addresses that in anyway that'd be great, I mean there are imperfect builds out already.

I tested some games recently with your latest release, hopefully this will help in some way.

WORKING GAMES (minor graphical and sound issues notwithstanding)
Aerobiz Supersonic
Aero Blasters
Aladdin
Alien Soldier
Animaniacs
Asterix Great Rescue
B.O.B.
Batman & Robin
Batman Forever
Battletoads
Battlewings
Beyond Oasis
Blaster Master 2
Bonkers
Boogerman
Cannon Fodder
Castlevania Bloodlines
Chakan
Championship Pro-Am
Chiki Chiki Boys
Contra Hard Corps
Cool Spot
Crusader of Centy
Desert Strike
Dodge Ball Kuy Kid
Doki Doki Penguin Land
Doraemon
Dragon's Fury
Dune
Earthworm Jim 2
Earthworm Jim
Ecco 2
Ecco
Escape From Mars
ESWAT
Eternal Champions
Fatal Fury 2
Flashback
Fun Car Rally
Garfield
General Chaos
Ghouls'n Ghosts
Global Gladiators
Golden Axe 2
Golden Axe
Gunstar Heroes
Hyperstone Heist
Incredible Hulk
Joe & Mac
Judge Dredd
Jungle Book
Jurassic Park
Kid Chameleon
Landstalker
Lethal Enforcers 2
Lightening Force
Lion King
Lost Vikings
Magical Taruruuto
Marble Madness
Marsupilami
Maximum Carnage
Mean Bean Machine
Mega Bomberman
Mickey Mania
Micro Machines 2
Monster World
Moonwalker
Mortal Kombat 2
Mortal Kombat 3
Ms. Pac-Man
NBA Jam
NHL Hockey 94
Ninja Gaiden
New Zealand Story
Out of This World
Pengo
Phantasy Star 2
Phantasy Star 4
Pitfall
Pocahontas
Prince of Persia
Pulseman
Puyo Puyo 2
Rainbow Islands
Ranger-X
Real Deal Boxing
Revenge of Shinobi
Ristar
Rocket Knight Adventures
Rolling Thunder 3
Shadow Dancer
Shaq Fu
Snow Bros.
Sonic & Knuckles
Sonic 2
Sonic 3 & Knuckles
Sonic 3
Sonic 3D Blast
Sonic Spinball
Sonic
Sparkster
Splatterhouse 2
Splatterhouse 3
Spot Goes to Hollywood
Streets of Rage 2
Streets of Rage 3
Streets of Rage
Sunset Riders
Super Off-Road
The Tick
Theme Park
TMNT Tournament Fighters
Toejam & Earl 2
Toejam & Earl
Two Crude Dudes
Ultimate Mortal Kombat 3
Urban Strike
Vectorman 2
Vectorman
Virtual Bart
Warsong
Wiz 'n' Liz
World Heroes
World of Illusion
WWF Arcade
X-Men 2
Zero the Kamikaze Squirrel

BROKEN GAMES
After Burner 2 (gfx)
Alex Kidd (boot)
Baseball 2020 (gfx)
Bonanza Bros. (gfx)
Circus Mystery (boot)
Comix Zone (crash)
Dashin' Desperadoes (gfx)
Devil Crash (boot)
Dynamite Headdy (crash)
Elemental Master (gfx)
Flicky (bgm)
Frogger (gfx)
Gargoyles (crash)
Herzog Zwei (gfx)
Jurassic Park 2 (sfx)
King of the Monsters 2 (gfx)
M.U.S.H.A. (boot)
Mercs (bug)
Micro Machines (bug)
NHL 98 (crash)
OutRun (gfx)
OutRunners (gfx)
Panorama Cotton (gfx)
Pinocchio (boot)
Road Rash 3 (gfx)
Samurai Showdown (bug)
Shadowrun (gfx)
Shining in the Darkness (boot)
Shining Force (crash)
Shining Force 2 (crash)
Shinobi 3 (sfx)
Skitchin' (gfx)
Slam Masters (boot)
Street Fighter 2 CE (boot)
Super Street Fighter 2(boot)
Street Racer (gfx)
Sub-Terrania (crash)
Super Fantasy Zone (gfx)
Super Hang-On (gfx)
Super Monaco GP (gfx)
Super Smash TV (crash)
Toy Story (crash)
Twinkle Tale (boot)
Virtua Fighter 2 (bug)
Zero Wing (crash)
Zombies Ate My Neighbors (gfx)


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 Post subject:
PostPosted: Wed Jul 05, 2006 8:32 am 
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Hm, I posted a long bugreport at DCEmu UK back in 2004 when GPDC PVR Preview v3 had been released...

BlackAura replied with what I should have known already:
It's an unfinished WIP and it has bugs and he's aware of them.

I know it takes quite a while to test all these games and write down what's the problem with them, so thanks for support on hunting down bugs - but as long as you don't note which version your game is according to GoodGen's naming standard (hack, bad dump, good dump, E/U/J/etc.), it's of not much help anyway. ;)

Other than that 99% of the things you listed likely have been fixed already (like the sound skipping) - or just won't apply anymore simply because major parts of the code had been completly rewritten since 2004. :)

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PostPosted: Thu Jul 06, 2006 12:56 am 
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DCEmu Freak
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I use clean (U) versions whenever possible because GenesisPlusDC has problems with other regions a lot of the time. I basically wrote the bug report for personal use, as to avoid using games that don't work in any future compilation. I'd love to see yours though if you have it handy.


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PostPosted: Thu Jul 06, 2006 5:01 am 
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A lot of the region problems are because it's almost impossible to reliably detect what region to use. The GoodGen region codes are usually more reliable than the ROM's built-in region codes, but I've not been able to use those yet.

The main problem with the current versions of GP/DC is that it either seems slower than the current versions (the sound fixes added noticeable frameskipping), or around 70% of that "working" list would now be under the "crashes" list if you're using FAME instead of C68k.

If I could get everything working properly with FAME, there wouldn't be that much that'd need fixing before I could make a release that'd be an obvious improvement.


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PostPosted: Thu Jul 06, 2006 10:58 am 
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Any chance of just starting from scratch and porting Gens? It's open-source I believe.


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PostPosted: Thu Jul 06, 2006 12:24 pm 
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JohnnyB wrote:
Any chance of just starting from scratch and porting Gens? It's open-source I believe.


Gens is pretty resource-intensive, IIRC.

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PostPosted: Thu Jul 06, 2006 1:44 pm 
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Runs just fine on my old K6-2 machine.


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PostPosted: Thu Jul 06, 2006 2:41 pm 
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depending on how bad the frameskipping is, most people would probably want a build with correct sound even with some frameskipping.

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PostPosted: Thu Jul 06, 2006 6:58 pm 
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JohnnyB wrote:
I basically wrote the bug report for personal use, as to avoid using games that don't work in any future compilation. I'd love to see yours though if you have it handy.



Yeah, sure. Let me have a look and I'll PM it too you once I found it.


Smurph wrote:
JohnnyB wrote:
Any chance of just starting from scratch and porting Gens? It's open-source I believe.


Gens is pretty resource-intensive, IIRC.


JohnnyB wrote:
Runs just fine on my old K6-2 machine.



It's heavily based on x86 assembler code and wouldn't work with a Super Hitachi CPU.

Also, parts of GPDC already ARE ported from Gens (like the sound core). ;)


BlackAura wrote:
If I could get everything working properly with FAME, there wouldn't be that much that'd need fixing before I could make a release that'd be an obvious improvement.



I tend to agree with DCSteve, people prefer a little frameskip over bad sound emulation, but I wonder what the problem is with FAME. Let me PM Fox68k to see if he could help.

Btw, I wonder what the current CPU emus in GenesisPlusDC are: C68k and CZ80 I assume ? I wonder why Chui switched back to the MAME Z80 emu for Neo4All ?

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 Post subject:
PostPosted: Sun Jul 23, 2006 7:13 pm 
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Working save support (battery saves only, save states will never be supported)

what does this mean? can I play wonder boy monster world/land and save at any point turn off the power to the dreamcast and return to that exact point saved later?

ok I understand now, NO savestate (Saving anywhere/anytime) but does it support the games native save option? cause in pvr3 i could not save when i tried in monter world. I would select save then turn off the DC then load up again and try and load and it could not find anything.


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PostPosted: Thu Jul 27, 2006 9:29 am 
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At the request of BA for his new release of genesisplusdc- if any of you artists can: "draw some (32x32 pixels, 16 colours), feel free. A different one for each game that supports SRAM would be pretty cool. Eyecatch images (the little pictures that appear on the BIOS VMU manager when you have a file selected) might be cool too - they're 72x56 pixels, and can either be 16 color (adds 4 blocks), 256 color (9 blocks), or true colour (16 blocks). Considering their size, I'd probably make them optional."

SRAM GAMES:
- Phantasy Star (Mega Drive)
- Phantasy Star II
- Phantasy Star III
- Phantasy Star IV
- Shining Force
- Shining Force II
- Shining in the Darkness
- Buck Rogers
- Might & Magic
- Dungeons & Dragons
- Wonder Boy in Monster World
- Monster World IV
- Sorcerian
- Shining Aura
- Sword of Vermilion
- Beyond Oasis
- Techno Clash
- Starflight
- Star Control
- Pirates! Gold
- Super Hylide
- Shadowrun
- Gemfire
- Warsong
- Landstalker
- Light Crusader
- King Colossus
- Lord Monarch
- Sonic 3
- Sonic and Knuckles
- Ayrton Senna?s Super Monaco GP II
- NHL '96
- Beggar Prince (Homebrew translated cart)

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 Post subject:
PostPosted: Fri Jul 28, 2006 11:25 am 
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Quote:
At the request of BA for his new release of genesisplusdc- if any of you artists can: "draw some (32x32 pixels, 16 colours), feel free. A different one for each game that supports SRAM would be pretty cool. Eyecatch images (the little pictures that appear on the BIOS VMU manager when you have a file selected) might be cool too -

A different icon for each games' save file? Or generic "Genesis+" icons?

Tell me exactly what and I'll do it :D

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 Post subject:
PostPosted: Fri Jul 28, 2006 12:47 pm 
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A different icon for each save game listed above. A generic one already has been made.

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 Post subject:
PostPosted: Fri Jul 28, 2006 12:58 pm 
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DCEmu Commie
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Very ugly icons, omg - deletable post


Last edited by Juan on Sat Jul 29, 2006 4:17 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Jul 28, 2006 1:42 pm 
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Sonic 3:

Image

Sonic and Knuckles:

Image


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 Post subject:
PostPosted: Fri Jul 28, 2006 2:03 pm 
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DCEmu Commie
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EDIT - I hope the format is correct now ^^;

Image Image Image Image Image Image Image Image

Image Image Image Image Image Image Image Image

Games are Ayrton Senna's Monaco GP 2, King Colossus, Landstalker, Monster World IV, Phantasy Star II, III, IV, Shadowrun, Shining Force II, Shining Force, Soleil/Crusader of Centy, Sonic 3, Story of Thor/Beyond Oasis, Warsong/Langrisser, YS 3 and a general save icon.


Last edited by Juan on Sat Jul 29, 2006 4:25 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Jul 28, 2006 2:18 pm 
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Juan wrote:
Uhmmm... I thought they were 4bpp.
Yeah, they have to be 16 colors, 4 bit.

If you notice, the images I linked above are in fact only 16 color, 4 bit images.

Just because the images lack color doesn't mean they have to lack detail.


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PostPosted: Fri Jul 28, 2006 2:31 pm 
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EDIT - I corrected them (I think :x ) in the previous post and made some new ones

Image Image Image Image Image Image

Basketball games that I know have SRAM support:
Coach K College Basketball
College Slam
NBA Action '95
NBA Action
NBA Jam
NBA Jam Tournament Edition
NBA Live 95
NBA Live 96
NBA Live 97
NBA Live 98
NCAA Final Four College Basketball
Tecmo Super NBA Basketball

Football games that I know have SRAM support:
Bill Walsh College Football '95
Bill Walsh College Football
College Football USA 96
College Football USA 97 - The Road to New Orleans
College Football's National Championship
College Football's National Championship
ESPN Sunday Night NFL
John Madden Football '93
John Madden Football '93 - Championship Edition
John Madden NFL 94
Madden NFL 95
Madden NFL 96
Madden NFL 97
Madden NFL 98
NCAA College Football
NFL '95
NFL 98
NFL Prime Time
NFL Quarterback Club
NFL Quarterback Club 96
Tecmo Super Bowl II SE
Tecmo Super Bowl III Final Edition
Troy Aikman NFL Football

Hockey games that I know have SRAM support:
Brett Hull Hockey '95
ESPN National Hockey Night
NHL 94
NHL 95
NHL 96
NHL 97
NHL 98
NHL All-Star Hockey '95
NHLPA Hockey '93
Tecmo Super Hockey

Soccer games that I know have SRAM support:
Dino Dini's Soccer
FIFA Soccer 2000 Gold Edition
FIFA Soccer 95
FIFA Soccer 96
FIFA Soccer 97 Gold Edition
FIFA Soccer 98 - Road to the World Cup
FIFA Soccer 99
Futbol Argentino 98 - Pasion de Multitudes
J. League Pro Striker
J. League Pro Striker - Perfect Edition
J. League Pro Striker 2
J. League Pro Striker Final Stage
Pele!
Pele's World Tournament Soccer
Sensible Soccer
Sensible Soccer - International Edition
World Cup USA 94

The other two icons are for Sonic & Knucles and Monster World III/Wonder Boy in Monster World.


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PostPosted: Tue Aug 22, 2006 4:36 pm 
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BlackAura - can you tell me how I'd go about getting my theme into the emulator (if you're still up for that idea, that is). I'd love to see it running.

I'd guess you'd be better up to that task? How would you like me to send the images - sliced into bits or shall I send the original Photoshop image so you can do that yourself?

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PostPosted: Tue Aug 22, 2006 7:04 pm 
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Photoshop files would probably be best. Gets around any problems of layering, transparencies, or occasions where I would need to squish or compress something to make it fit.


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