IGN wrote:"The machine is based on GC," said Miyamoto. "We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller."
Best of all, Miyamoto envisages any such remakes will retail at a much lower price to their 'Cube originals, and may even help bring third party support to the system. "Even now," continued Miyamoto, "[GameCube titles] are sold at used shops, so we don't feel we could sell them for full price. However, development costs have been taken care of, so we could probably sell them at a more accessible price. If we make it so that such GC to Wii remakes can be produced quickly, it's possible that many titles will also be released from third parties."
Wiimakes of Cube titles
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Wiimakes of Cube titles
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I just read in the September issue of egm (which I get free btw) that Nintendo is planning a wii sequel to Luigi's Mansion.
I didn't think that remaking old cube titles for the wii was necessary. I mean, aren't they gonna be compatible with the wii and won't they be able to use the wiimote on these older cube titles? That's what I was lead to believe...
I didn't think that remaking old cube titles for the wii was necessary. I mean, aren't they gonna be compatible with the wii and won't they be able to use the wiimote on these older cube titles? That's what I was lead to believe...
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The Xbox 360 game patches are individual emulators that allow for Xbox games to be played on the 360.Fragger wrote:Nintendo could just allow the developers to patch the GC executables with Wii functionality and distribute these patched files online, like MS does with Xbox titles for the 360.
Yes, the Wii is backwards compatible with the Gamecube out of the box. However, the Wii remote doesn't work when the Wii is set in Gamecube mode.Smiley wrote:I didn't think that remaking old cube titles for the wii was necessary. I mean, aren't they gonna be compatible with the wii and won't they be able to use the wiimote on these older cube titles? That's what I was lead to believe...
Because of that would take more than patches to get the Gamecube games to have Wii functionality.
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Yeah, but why not? I mean, the console isn't even launched yet. They are developing it, so there's nothing telling them they have to lock out the Wiimote in Gamecube mode.something dumb for awhile wrote:Yes, the Wii is backwards compatible with the Gamecube out of the box. However, the Wii remote doesn't work when the Wii is set in Gamecube mode.
Because of that would take more than patches to get the Gamecube games to have Wii functionality.
...well, except for piles of cash from reselling old games.
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systems are already in production.melancholy wrote:Yeah, but why not? I mean, the console isn't even launched yet. They are developing it, so there's nothing telling them they have to lock out the Wiimote in Gamecube mode.something dumb for awhile wrote:Yes, the Wii is backwards compatible with the Gamecube out of the box. However, the Wii remote doesn't work when the Wii is set in Gamecube mode.
Because of that would take more than patches to get the Gamecube games to have Wii functionality.
...well, except for piles of cash from reselling old games.
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Covar wrote:systems already in production.melancholy wrote:Yeah, but why not? I mean, the console isn't even launched yet. They are developing it, so there's nothing telling them they have to lock out the Wiimote in Gamecube mode.something dumb for awhile wrote:Yes, the Wii is backwards compatible with the Gamecube out of the box. However, the Wii remote doesn't work when the Wii is set in Gamecube mode.
Because of that would take more than patches to get the Gamecube games to have Wii functionality.
...well, except for piles of cash from reselling old games.
Meh, they prolly had this all figured out a long time ago.
Wii is already getting lots of current gen ports, and now they talk about this ports when the console is supposed to play actual Cube titles?
With that many conversions, so much for the innovation factor - the system seems more and more like a biffed up Gamecube with a gimmicky controller. While I think it's good to have a good number of "conventional games", it seems to be the opposite of what everyone expects of the console. But whatever.
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True. But, while I don't claim to be an expert in the area, I doubt that making any previously released game take advantage of the Wii's 360 degrees free range movement would be possible without some major code overhaul. The Nunchuck controller and buttons on the joystick could possibly be used for games out-of-the-box, but unless the code to control the freerange movement of the Wiimote is as simple as scanning for up-down-left-right,etc. movement similar to the Gamecube's analog stick - I highly doubt that it would be possible to have full functionality with just a patch.melancholy wrote:Yeah, but why not? I mean, the console isn't even launched yet. They are developing it, so there's nothing telling them they have to lock out the Wiimote in Gamecube mode.something dumb for awhile wrote:Yes, the Wii is backwards compatible with the Gamecube out of the box. However, the Wii remote doesn't work when the Wii is set in Gamecube mode.
Because of that would take more than patches to get the Gamecube games to have Wii functionality.
Future Cube titles could potentially use Wii functionality if such technology was programmed in, but seeing as the Gamecube is almost dead at this point - that point is pretty much moot.
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i knew you in s.a. were out of it BUT NOT THAT FARSkynet wrote:Walked into Kmart today and they had a whopping 6 games on shelf. I was surprised to see so many!but seeing as the Gamecube is almost dead at this point
my k mart has heaps but there is a lack of orange controls when the gc goes to $50 (aud) i'll get one to keep in its precios box
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There is very little support for the Cube in the stores I've been. EB has a fair chunk of games as does DVD Crave (glad they're so close to me ), but any other store is pretty much stocking the bare minimum. I'm guessing they only do it because they have to?
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Yes, I know that, but my point is about the distribution method.something dumb for awhile wrote:The Xbox 360 game patches are individual emulators that allow for Xbox games to be played on the 360.Fragger wrote:Nintendo could just allow the developers to patch the GC executables with Wii functionality and distribute these patched files online, like MS does with Xbox titles for the 360.
MS distributes their emulators online, and for free AFAIK. Nintendo could allow the developers to distribute the patched/updated binaries the same way: download it from the internet, store in the flash memory, put the GC disc in the drive and play.
As far as I know there are no technical limitations that could prevent this.
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since they said the wiimakes will be budget titltes, i wonder if they would sell them as double or triple game packs , sorta like older gba titles are bieng re-released on gba with multiple games.
say like mario sunshine and lugis mansion together. the wii does use dual layered dvd.
but i'd prefer them to possibly patch games. maybe offer both ( a free patch for the gc games, but since a lot of those are no longer in production, re-release them as multiple games on a disc for a budget price so new wii owners can get gc games on the cheap )
say like mario sunshine and lugis mansion together. the wii does use dual layered dvd.
but i'd prefer them to possibly patch games. maybe offer both ( a free patch for the gc games, but since a lot of those are no longer in production, re-release them as multiple games on a disc for a budget price so new wii owners can get gc games on the cheap )
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No, but like I said in the post above, the changes to the code would likely be more major than a small patch would allow, at least for the present titles. Future titles could be built with the Wii in mind, maybe even set up for simple patching by having the code to control the wiimote in the game code from the get-go.Fragger wrote:As far as I know there are no technical limitations that could prevent this.
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That is pretty much all it is. The way Nintendo is downplaying the technology behind Wii makes it sound like they couldve just put a Gamecube in a new shell and nobody would notice any difference.Juan wrote: With that many conversions, so much for the innovation factor - the system seems more and more like a biffed up Gamecube with a gimmicky controller. While I think it's good to have a good number of "conventional games", it seems to be the opposite of what everyone expects of the console. But whatever.
As for the innovation? Well I'm still yet to see it. Having a new controller doesn't change much. Most people are looking forward to games like Zelda and Metroid Prime 3 at launch, and games like Smash Bros (which wont use the wiimote), Sonic and Mario in the future. This is hardly a gaming revolution.
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Slot-loading disc drive compatible with:Mr. Jeeba wrote:What is the Wii's software format? The same small Gamecube discs, or DVD?
* DVD(4.7 GB Single layer or 8.5 GB Dual Layer)
* 8cm GameCube optical disc
Source
Looks like the new Final Fantasy's won't have as much space for FMV as they would for the PS2.
....Why not? The PS2 used the exact same discs.Sir Savant wrote:Slot-loading disc drive compatible with:Mr. Jeeba wrote:What is the Wii's software format? The same small Gamecube discs, or DVD?
* DVD(4.7 GB Single layer or 8.5 GB Dual Layer)
* 8cm GameCube optical disc
Source
Looks like the new Final Fantasy's won't have as much space for FMV as they would for the PS2.
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