Taken directly from the game (Shenmue passport)
Hope you like them
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://dreamcast.clandestinestudio.com/shen/shen1.jpg)
![Image](http://dreamcast.clandestinestudio.com/shen/shen2.jpg)
![Image](http://dreamcast.clandestinestudio.com/shen/shen3.jpg)
![Image](http://dreamcast.clandestinestudio.com/shen/shen4.jpg)
![Image](http://dreamcast.clandestinestudio.com/shen/shen5.jpg)
![Image](http://dreamcast.clandestinestudio.com/shen/shen6.jpg)
![Image](http://dreamcast.clandestinestudio.com/shen/shen7.jpg)
![Image](http://dreamcast.clandestinestudio.com/shen/shen8.jpg)
![Image](http://dreamcast.clandestinestudio.com/shen/shen9.jpg)
continues in next post....
Thanx man, but what is ridiculous here is your claimLyris wrote:Nice pics, but they're plagued with ridiculous edge enhancement.
I dont know, while i was doing them i had the same impression for a while, but i think its more like that the very detailed texture+the hi-poly count is what gives the effectGyroVorbis wrote:I'd bet money that a few of those are bumpmapped, no joke. That would be the first time I've ever seen bumpmapping on teh 'Cast... especially Chai, he must be bumpmapped.
Soul Calibur has got some bumpmapping in it as well, as does Shenmue 2 ingame. Just take a good look at the apartments of the old lady you have to protect from the land sharks, was she called guixiang or something?GyroVorbis wrote:I'd bet money that a few of those are bumpmapped, no joke. That would be the first time I've ever seen bumpmapping on teh 'Cast... especially Chai, he must be bumpmapped.
Well I ain't no guru about stuff like that either, but I do know that some textures in Soul Calibur look absolutely fabulous, the ones in Money Pit for example, they create such enormous feeling of depth yet they are all flat.Segata Sanshiro wrote:Man, i wont say that I'm 100% positive, but as my job is graphic designer in game development (among other boring things) i dare to say that what you see in soul Calibur, shenmue, etc is great texture quality, no bump mapping!!!
Right now I'm playing Skies of Arcadia for the millionth time and near the end of the game there are some truly amazing textures that made me stop and spend long time just studying the walls to learn how its done (examples: mount Kazai temple, Galsian's ship and much more), but its my belief that its all done with great texturing.
I'm not saying that the DC is not capable of doing bump-mapping, i just think it wasn't that modern at the time...
I'll hit you with something more amazing and less believable:
- In Skies of Arcadia, when the party goes to the Great Silver Shrine and they're told the story about the rains of destruction, they're in a weird trance (reminded me of 2001 space Odyssey) and i noticed that the characters had BLOOM!!! The new pixel shader effect overused in every modern game (prince of Persia, Burnout Revenge, etc)
- In the Fight with Galsian he throws a magic called "TERMINAL" and in the animation can be clearly appreciated that he has HDR, also a "new" DX9 pixel shader effect.
So there is no doubt that the developer can achieve amazing effects either by hardware or emulating/faking them... and that the DC is an amazing machine!!!
He he, my point in doing these shots was not to show and analyse the pixel display quality of the VGA output, but to show how beautiful are the Shenmue designs, models, textures, lighting and the unexplored POWER that still lies in the good old Dreamcast. Although i sharpened them, the textures, lights and model geometry is the original and its stunningly beautiful even by todays standards!Fragger wrote:I'd like to see some of those pics without the resizing and the sharpening.
I guess i'm lucky that SOA is my wife's favourite game (we have, by here request: Skies of Arcadia (us), Eternal Arcadia limited box edition (jap) for the DC, SOA Legends (us) for GameCube and Eternal Arcadia legends (jap) for GC)... a couple of times i even woke up for work only to find here still playing from the night beforeCid Highwind wrote:because I played it with my GF back then so I couldn't just stop at every single moment to take a close look