where are the blood particle files in QuakeDC located?
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- DCEmu Junior
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where are the blood particle files in QuakeDC located?
Somebody said weapons.qc but wheres that? i searched both .pak files and found nothing.. Plz help.
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- DCEmu Freak
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weapons.qc, along with all the other .qc files actually get compiled into the progs.dat. so you need to either get a quakeC decompiler, or just download all of the .qc files, along with the quakeC compiler. i can't remember where to download it, but if you search on planetquake.com you should be able to find it. just look for quakeC or quakeC compiler or something like that :) btw, weapons .qc will allow you to alter the blood that spews from the enemies (ie; make more or less or whatever). I guess that's what you're looking for?
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- DCEmu Freak
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- DCEmu Freak
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- DCEmu Freak
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i just gave you the link! it's on idsoftware's server :)
ftp://ftp.idsoftware.com/idstuff/unsup/progs106.zip
ftp://ftp.idsoftware.com/idstuff/unsup/progs106.zip
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- DCEmu Freak
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- DCEmu Freak
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i'd think it would be everything that has to do with "particle" and SpawnBlood, and SpawnMeatSpray...maybe even SpawnChunk. You'll have to do some messing around with it to find out, but i'm pretty sure those are the ones to edit.
and the link i just posted is for the compiler. here it is again:
http://home.earthlink.net/~reptilezero/proqc160.zip
and the link i just posted is for the compiler. here it is again:
http://home.earthlink.net/~reptilezero/proqc160.zip
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- DCEmu Freak
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progs.src is in the progs106.zip file that i'm assuming you downloaded from idsoftware's ftp. edit the weapons.qc to take out the blood. you can't do it by editing the progs.dat. put the compiler in the same directory with all of the files from progs106.zip, edit the weapons.qc, and then double click on proqcc.exe. that will generate the progs.dat.
moderators, please move this topic to the quake discussion forum :)
moderators, please move this topic to the quake discussion forum :)
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- DCEmu Freak
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yeah, see this is where programming comes in. unfortunately, i can't teach you how to program; it's something you'll have to learn pretty much on your own :) i'm sure if you look around you'll be able to find some tutorials on begining programming, and that should be enough to give you an idea of what you need to do. if this topic gets moved to the quake discussion forum, there will probably be somebody there that will be able to tell you exactly what you need to take out, since that's what they do, but i really don't have the time to go through all the code. good luck!
- Tyne
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Removing blood is simple, it's all stored mostly in
weapons.qc
player.qc
and the monstername.qc files such as fish.qc, knight.qc etc..
Also please don't use ProQCC try FrikQCC http://www.inside3d.com/frikbot/, goto inside3d.com and read up on some QuakeC tutorials so you'll learn a bit about the language.
weapons.qc
player.qc
and the monstername.qc files such as fish.qc, knight.qc etc..
Also please don't use ProQCC try FrikQCC http://www.inside3d.com/frikbot/, goto inside3d.com and read up on some QuakeC tutorials so you'll learn a bit about the language.