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PostPosted: Sun Apr 17, 2005 10:47 pm 
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DCEmu Cool Poster
DCEmu Cool Poster

Joined: Wed Oct 17, 2001 5:44 pm
Posts: 1003
I'd like to do this because a mod called nimrod is very cool, but if you have the h.u.d on screen it crashes, i'd like to launch this mod so it has no hud.


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PostPosted: Sun Apr 17, 2005 11:58 pm 
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DC Developer
DC Developer

Joined: Sun Dec 30, 2001 8:02 am
Posts: 9951
The answer would be a no, I'm afraid. If you can't change it from command-line parameters (and you can't do that with the screen size), you can't set it in the modlist.

I have a few minutes spare at the moment (I'm waiting for someone to email me some code so I can start work on some other code - bloody project dependencies), so I can have a look at the WAD if you like.


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PostPosted: Mon Apr 18, 2005 12:26 am 
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DCEmu Cool Poster
DCEmu Cool Poster

Joined: Wed Oct 17, 2001 5:44 pm
Posts: 1003
It's here. http://www.doomworld.com/idgames/index.php?id=11610

I have another question, how do you launch to different levels in nxdoom, I found some mods that for some reason they start out as doom2 if you load them, but if you warp to level 1.0 "i'm using nxdoom pc" you will go to the first level in the mod. Is there a reason for this? Are these mods that don't require the doom2.wad? can you load nxdoom without using the doom2wad?

This is one of the wads that require you to warp ahead.
http://www.doomworld.com/idgames/index.php?id=10136
For this one it's level 2.9

I also noticed that wolfendoom astro3 you must warp to level 1.0. Any clue why that is?


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