Putting my DC in an arcade cabinet - Mame & gun?
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Putting my DC in an arcade cabinet - Mame & gun?
I'm putting my DC in a huge arcade cab that I'm building.
Mostly for the 3 shooting games and 2 fishing games I have.
By any wierd chance, (and I haven't followed DC Emulation all
that much) Is there lightgun support for any mame games on DC?
I did a search for "MAME LIGHTGUNS" and got so many results
that I was getting a headache... and no direct answers of what
I was looking for.....
Thanks guys. Would love to get more out of my DC if I could!
DG
Mostly for the 3 shooting games and 2 fishing games I have.
By any wierd chance, (and I haven't followed DC Emulation all
that much) Is there lightgun support for any mame games on DC?
I did a search for "MAME LIGHTGUNS" and got so many results
that I was getting a headache... and no direct answers of what
I was looking for.....
Thanks guys. Would love to get more out of my DC if I could!
DG
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There was some lightgun support - briefly - it was never much good, we nee Vortexx to integrate his KOS lightgun driver and then we could do a MAME build with that in.
Vortexx?
Vortexx?
Read my blog: http://unrational.blogspot.com
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- Insane DCEmu
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Hi Warmtoe,
The reason I never integrated it is because I kind of hacked up the maple.c file I think to get it going, to enable GUN MODE, I changed a couple of other KOS files too an hardcoded the calibration settings into the lightgun driver.
Maybe I can go back and try cleaning it up, and publish it for others. Hopefully I kept the changed KOS files because I have formatted my machine a number of times since. I'm sure I kept them on CD though.
The reason I never integrated it is because I kind of hacked up the maple.c file I think to get it going, to enable GUN MODE, I changed a couple of other KOS files too an hardcoded the calibration settings into the lightgun driver.
Maybe I can go back and try cleaning it up, and publish it for others. Hopefully I kept the changed KOS files because I have formatted my machine a number of times since. I'm sure I kept them on CD though.
- BlueCrab
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If you'd like, after you clean it up, I could commit it to the main KOS tree. Let me know, ok?Vorrtexx wrote:Hi Warmtoe,
The reason I never integrated it is because I kind of hacked up the maple.c file I think to get it going, to enable GUN MODE, I changed a couple of other KOS files too an hardcoded the calibration settings into the lightgun driver.
Maybe I can go back and try cleaning it up, and publish it for others. Hopefully I kept the changed KOS files because I have formatted my machine a number of times since. I'm sure I kept them on CD though.
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OK - this is what I did too - only I think you hacked it better than me - didn't you get the screen flash to happen too?Vorrtexx wrote:Hi Warmtoe,
The reason I never integrated it is because I kind of hacked up the maple.c file I think to get it going, to enable GUN MODE, I changed a couple of other KOS files too an hardcoded the calibration settings into the lightgun driver.
Just the hacked files would be a starting point for others...
Read my blog: http://unrational.blogspot.com
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- Insane DCEmu
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yeah, the maple queue was the only place at the time I could find to enable the gun mode bit flag before sending it out to the maple device. but the maple commands were only sent over manually. So I would flash the screen with the graphics engine I was using, and while it was rendered white (the preferred color), I sent the gun command to the maple device, then once the vblank occurred I read the values from the address they get stored. Then the address needs to be converted to screen coordinates because what it stores is something very different.Warmtoe wrote:OK - this is what I did too - only I think you hacked it better than me - didn't you get the screen flash to happen too?Vorrtexx wrote:Hi Warmtoe,
The reason I never integrated it is because I kind of hacked up the maple.c file I think to get it going, to enable GUN MODE, I changed a couple of other KOS files too an hardcoded the calibration settings into the lightgun driver.
Just the hacked files would be a starting point for others...
Bluecrab, that sounds like a good idea, as part of the other reason is I don't know anything about the KOS tree or committing changes to it.
I will try to find the code, remember what it does , and make an attempt at tidying it up somewhat.
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:)
Okay.. you guys are talking a different language....
(as I've never been involved with much on the programming side of things)
But it seems that I may have 'rekindled' something here?
(as I've never been involved with much on the programming side of things)
But it seems that I may have 'rekindled' something here?
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Even if you did hack some kos files, one can reincorporate those files into the original kos files and have some # defined constants to check whether light gun support is enabled in that specific application.
"So I gotta be carefull, can't let tha evil of tha money trap me
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so when ya see me #@#$%
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