Oh, man. Now you said, it doesn't bother at all, it's like the old platformers like mario huh? It helps to jump over a platform and soTyne wrote:Forgot to mention: being able to move into that platform is completely intentional, it's called a "jump block" entity and is only solid if you're
above it. Just like 2D platformer games you can jump through it and on top of it - quite a new thing for quake too. Smile
Thanks, thanks, thanks.Update:
DCMad's request has been filled and there is now air control, I also modified Vigil's Uppercut Slice and now it moves forward slightly making it easier to use and shadows now flicker at high speed to fake transparency even more (also capcom 2D games did this too, so it's kinda traditional)
Tomorrow I'll make the collision detection for WinQuake!
Now i'll d/l and see it. I think is more enjoyable than ever.
Saddly enough, i couldn't run the darkplaces engine, it changed my screen resolution, keeps loading forever and froze up my windows2k