Golden Axe

A forum for news and discussion about Beats of Rage and its modification.
User avatar
InsaneDavid
Insane DCEmu
Insane DCEmu
Posts: 191
https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
Joined: Fri Jan 09, 2004 5:06 am
Location: Silicon Valley, USA
Has thanked: 0
Been thanked: 0

Post by InsaneDavid »

BILAL_XIA wrote:well then make it
Got way too much on my plate right now, also I'm burned out at ripping sprites - I did a slew of them for the Anime-Video Game Smorgasbord BoR mod in the works.

http://www.dcemulation.com/phpBB/viewtopic.php?t=47734
...controller hasn't killed me yet.
q_006
Mental DCEmu
Mental DCEmu
Posts: 415
Joined: Thu Oct 10, 2002 7:18 pm
Has thanked: 0
Been thanked: 0
Contact:

Post by q_006 »

InsaneDavid wrote:
BILAL_XIA wrote:well then make it
Got way too much on my plate right now, also I'm burned out at ripping sprites - I did a slew of them for the Anime-Video Game Smorgasbord BoR mod in the works.

http://www.dcemulation.com/phpBB/viewtopic.php?t=47734
how do YOU rip out sprites?
User avatar
InsaneDavid
Insane DCEmu
Insane DCEmu
Posts: 191
Joined: Fri Jan 09, 2004 5:06 am
Location: Silicon Valley, USA
Has thanked: 0
Been thanked: 0

Post by InsaneDavid »

q_006 wrote:
InsaneDavid wrote:
BILAL_XIA wrote:well then make it
Got way too much on my plate right now, also I'm burned out at ripping sprites - I did a slew of them for the Anime-Video Game Smorgasbord BoR mod in the works.

http://www.dcemulation.com/phpBB/viewtopic.php?t=47734
how do YOU rip out sprites?
...very carefully. hehe, naa. It all depends, getting the sprites from the NeoGeo Eightman game was a total pain, I used Kawaks and just shut off sprite layers I didn't need and took screen shots. Lupin III and Ghost Sweeper Mikami sprites were taken with ZSnes, again just turning off the background layers and taking screen shots. The Tetsuwan Atom (Astro Boy) sprites I took from the Gameboy Advance game via Visual Boy Advance. I'd input the attack or movement I wanted (sometimes taping down a function on my control pad) and then go into the options of VBA where you can see the sprites - most Astro Boy sprites were in four parts, I saved each and then later reassembled them. Like everyone said, it's a LOT of work, but once you have quality fluid sprites that's the first step (and probably the biggest step) to creating an awesome mod.
...controller hasn't killed me yet.
cube_b3
Ex-Newsposter
Ex-Newsposter
Posts: 4038
Joined: Tue May 28, 2002 6:51 am
Location: pakistan,karachi
Has thanked: 13 times
Been thanked: 6 times
Contact:

Post by cube_b3 »

look at page 1 for information on burning sprites
Road Warrior
DCEmu Newbie
DCEmu Newbie
Posts: 5
Joined: Mon Nov 24, 2003 12:48 pm
Has thanked: 0
Been thanked: 0

Post by Road Warrior »

What about use the sound tracks files from the game Metal Axe ?

"Metal Axe" is the arcade Golden Axe with heavy metal mixed tracks, very good work made by Mega Driver band !

http://www.metalmame.com/

A good idea for sprites are the Golden Axe 2 from the arcades - Golden Axe - The Return of Death Adder.
marcelcs
User avatar
Christuserloeser
Moderator
Moderator
Posts: 5948
Joined: Thu Aug 28, 2003 12:16 am
Location: DCEvolution.net
Has thanked: 10 times
Been thanked: 0
Contact:

Post by Christuserloeser »

Maybe, but I'd prefer the ones from Golden Axe: The Duel (Arcade STV/SEGA Saturn)

Great music too! Also check out MIDIs from Golden Axe 3 or the CDDA soundtrack of Golden Axe 1 (SEGA CD)


The link to Mega Driver is cool - I'll check their music now :)
Insane homebrew collector.
Post Reply