It is not necessary to belittle one project in order to praise another. Please keep this in mind when posting in the future.DarkGambitX wrote:Cool going to be better than that stupid Pizza Samirai Cats mod.
closed thread.
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- Damn Dirty Ape
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Just another last update for today:
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* Added the transition screens before each level (they're ugly for now the there)
* Still working on the 'lighting' tricks (i will have it working in a couple of days)
* I got the guts to let someone try a demo of it 2 hours ago...
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* Added the transition screens before each level (they're ugly for now the there)
* Still working on the 'lighting' tricks (i will have it working in a couple of days)
* I got the guts to let someone try a demo of it 2 hours ago...
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- kungpow12345
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don't know if its possible, i'm just starting out in BoR modding !
my first idea was a STREET FIGHTER MOD based off characters in SFA3 !
in any case, i would like to try out to see if i can do some SIDE SCROLLING ala MEGAMAN.
not sure if its possible to cancel out the UP and DOWN arrow but i'll see if i can find something... if i do, i'll speak to you about it, so maybe you can transform it into a platformer like th ebest CASTLEVANIA, the 3D ones are just too dman boring and not like the originals.
in any case, keep it up... would be cool and i like old skool beat em up ala FINAL FIGHT. so i'll make sure to get all BoR mods ! your's as well !
my first idea was a STREET FIGHTER MOD based off characters in SFA3 !
in any case, i would like to try out to see if i can do some SIDE SCROLLING ala MEGAMAN.
not sure if its possible to cancel out the UP and DOWN arrow but i'll see if i can find something... if i do, i'll speak to you about it, so maybe you can transform it into a platformer like th ebest CASTLEVANIA, the 3D ones are just too dman boring and not like the originals.
in any case, keep it up... would be cool and i like old skool beat em up ala FINAL FIGHT. so i'll make sure to get all BoR mods ! your's as well !
Update for today:
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* Tried to add voice acting to a special move of alucard (and no luck)
I really think that i should wait until next week-end to work more on it
since right now it seems that i need more then 3 hours of sleep per day (hehe).
Oh, while re-doing the animation for the super move of a character i met that problem, there's like 7 frames of animation to transform him and then 7 other frames to transform it back to his real self... the first 7 frames are showing correctly, but the last 7 frames and showing in 'slow-motion' any idea ?, can't be because of the frame limit ... i read that the frame limit was around 26 frames...
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VampiricS Rg-Roms Admin
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* Tried to add voice acting to a special move of alucard (and no luck)
I really think that i should wait until next week-end to work more on it
since right now it seems that i need more then 3 hours of sleep per day (hehe).
Oh, while re-doing the animation for the super move of a character i met that problem, there's like 7 frames of animation to transform him and then 7 other frames to transform it back to his real self... the first 7 frames are showing correctly, but the last 7 frames and showing in 'slow-motion' any idea ?, can't be because of the frame limit ... i read that the frame limit was around 26 frames...
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VampiricS Rg-Roms Admin
hehe... it doesn't matter because the moves for the characters aren't in animated gifs...SSJKarma wrote:Depending on your software to make GIF files...
it can be that the time peroiod between frames is too high !
so it makes them go slow on the computers !
So the question is still there... if anyone can help on that little problem it will be appreciated a lot.
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- DaMadFiddler
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Really losing interest in the project right now, after browsing on some other forums i noticed that my idea of a Castlevania mod really aint original... the main reason i was doing this was because there wasn't anything like it. And now it seems that everyone is doing something with alucard and/or SOTN backgrounds etc ... Oh well i will probably still work on my project but only for me and my friends. but with no real rush of releasing anything fast.
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VampiricS wrote:Really losing interest in the project right now, after browsing on some other forums i noticed that my idea of a Castlevania mod really aint original... the main reason i was doing this was because there wasn't anything like it. And now it seems that everyone is doing something with alucard and/or SOTN backgrounds etc ... Oh well i will probably still work on my project but only for me and my friends. but with no real rush of releasing anything fast.
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I would not worry about other peoples work Your's will shine just as bright or more so. I was going to do One like your doing but I dont love CV enff to pull it off i chose some thing i really like turtles. So You really love CV keep doing it I know it's hard work more so then people make out or think it's time consuming like nothing else. I have problems with the audio as well Die1.wav never seems to work i dont know why yet.
Good luck man Im looking forward to yours.
Dreamcast forever!!!
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OneThirty8 wrote:It is not necessary to belittle one project in order to praise another. Please keep this in mind when posting in the future.DarkGambitX wrote:Cool going to be better than that stupid Pizza Samirai Cats mod.
I am sorry I said this. But I really hat Samirai Pizza Cats. Sorry if I offended anyones the mod.
You don't mean the sound the heroes should make when they die do you? Because there's a small bug in version 1.0028 (the version used for DC, Ps2,xblah), which prevent the die-sound for the heroes to be played. It is fixed in version 1.0030, which can be found in the new edit pack 1.2. But, for the consoles this doesn't help you at allI have problems with the audio as well Die1.wav never seems to work i dont know why yet.