Problem.
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- DCEmu Newbie
- Posts: 5
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
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- QuakeDev Mod
- Posts: 1233
- Joined: Wed Oct 17, 2001 7:44 pm
- Location: Indpls, IN USA
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You must not really have the full version...
Ive never heard of an official full distribution of Quake with only pak0
Hmm...
Something you could do is open up your pak0 in pakexplorer and check the maps folder. If you have E2m1-E4m8 then it more than likely is the full version. If not then its the shareware.
Theres a few other things that seperate the full version from shareware... but those maps are the easiest to point out.
Ive never heard of an official full distribution of Quake with only pak0
Hmm...
Something you could do is open up your pak0 in pakexplorer and check the maps folder. If you have E2m1-E4m8 then it more than likely is the full version. If not then its the shareware.
Theres a few other things that seperate the full version from shareware... but those maps are the easiest to point out.
My old Sig was broken. Enter the new Sig!
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- QuakeDev Mod
- Posts: 1233
- Joined: Wed Oct 17, 2001 7:44 pm
- Location: Indpls, IN USA
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That is very weird...
Talking on ICQ now... hopefully we get you some paks made and get it working in QuakeDC.
Main suggestion would be to take all those files and folders and drop them into a new pak file and call that pak0.pak
Going by your screenshot you should not include these in your pak0.pak
glquake folder
s0.sav
qwprogs.dat
Make sure EVERYTHING in the pak file is lowercase.
I'll post more if its needed.
Talking on ICQ now... hopefully we get you some paks made and get it working in QuakeDC.
Main suggestion would be to take all those files and folders and drop them into a new pak file and call that pak0.pak
Going by your screenshot you should not include these in your pak0.pak
glquake folder
s0.sav
qwprogs.dat
Make sure EVERYTHING in the pak file is lowercase.
I'll post more if its needed.
My old Sig was broken. Enter the new Sig!
- mankrip
- DCEmu Ex-Mod
- Posts: 3712
- Joined: Sun Nov 04, 2001 5:12 pm
- Has thanked: 0
- Been thanked: 0
- Contact:
PakExplorer turns file names into lowercase automatically.
BTW, if you want the paks you create to be equal to the original paks, include files this way:
PAK0:
\end1.bin
\default.cfg
\progs.dat
\demo1.dem
\demo2.dem
\demo3.dem
\quake.rc
\gfx.wad
gfx\bigbox.lmp
gfx\box_bl.lmp
gfx\box_bm.lmp
gfx\box_br.lmp
gfx\box_ml.lmp
gfx\box_mm.lmp
gfx\box_mm2.lmp
gfx\box_mr.lmp
gfx\box_tl.lmp
gfx\box_tm.lmp
gfx\box_tr.lmp
gfx\colormap.lmp
gfx\complete.lmp
gfx\conback.lmp
gfx\dim_drct.lmp
gfx\dim_ipx.lmp
gfx\dim_modm.lmp
gfx\dim_mult.lmp
gfx\dim_tcp.lmp
gfx\finale.lmp
gfx\help0.lmp
gfx\help1.lmp
gfx\help2.lmp
gfx\help3.lmp
gfx\help4.lmp
gfx\help5.lmp
gfx\inter.lmp
gfx\loading.lmp
gfx\mainmenu.lmp
gfx\menudot1.lmp
gfx\menudot2.lmp
gfx\menudot3.lmp
gfx\menudot4.lmp
gfx\menudot5.lmp
gfx\menudot6.lmp
gfx\menuplyr.lmp
gfx\mp_menu.lmp
gfx\netmen1.lmp
gfx\netmen2.lmp
gfx\netmen3.lmp
gfx\netmen4.lmp
gfx\netmen5.lmp
gfx\palette.lmp
gfx\pause.lmp
gfx\p_load.lmp
gfx\p_multi.lmp
gfx\p_option.lmp
gfx\p_save.lmp
gfx\qplaque.lmp
gfx\ranking.lmp
gfx\sell.lmp
gfx\sp_menu.lmp
gfx\ttl_cstm.lmp
gfx\ttl_main.lmp
gfx\ttl_sgl.lmp
gfx\vidmodes.lmp
maps\b_batt0.bsp
maps\b_batt1.bsp
maps\b_bh10.bsp
maps\b_bh100.bsp
maps\b_bh25.bsp
maps\b_explob.bsp
maps\b_nail0.bsp
maps\b_nail1.bsp
maps\b_rock0.bsp
maps\b_rock1.bsp
maps\b_shell0.bsp
maps\b_shell1.bsp
maps\e1m1.bsp
maps\e1m2.bsp
maps\e1m3.bsp
maps\e1m4.bsp
maps\e1m5.bsp
maps\e1m6.bsp
maps\e1m7.bsp
maps\e1m8.bsp
maps\start.bsp
progs\armor.mdl
progs\backpack.mdl
progs\bolt.mdl
progs\bolt2.mdl
progs\bolt3.mdl
progs\boss.mdl
progs\demon.mdl
progs\dog.mdl
progs\end1.mdl
progs\eyes.mdl
progs\flame.mdl
progs\flame2.mdl
progs\gib1.mdl
progs\gib2.mdl
progs\gib3.mdl
progs\grenade.mdl
progs\g_light.mdl
progs\g_nail.mdl
progs\g_nail2.mdl
progs\g_rock.mdl
progs\g_rock2.mdl
progs\g_shot.mdl
progs\h_demon.mdl
progs\h_dog.mdl
progs\h_guard.mdl
progs\h_knight.mdl
progs\h_ogre.mdl
progs\h_player.mdl
progs\h_shams.mdl
progs\h_wizard.mdl
progs\h_zombie.mdl
progs\invisibl.mdl
progs\invulner.mdl
progs\knight.mdl
progs\lavaball.mdl
progs\missile.mdl
progs\m_g_key.mdl
progs\m_s_key.mdl
progs\ogre.mdl
progs\player.mdl
progs\quaddama.mdl
progs\shambler.mdl
progs\soldier.mdl
progs\spike.mdl
progs\suit.mdl
progs\s_light.mdl
progs\s_spike.mdl
progs\v_axe.mdl
progs\v_light.mdl
progs\v_nail.mdl
progs\v_nail2.mdl
progs\v_rock.mdl
progs\v_rock2.mdl
progs\v_shot.mdl
progs\v_shot2.mdl
progs\wizard.mdl
progs\w_g_key.mdl
progs\w_spike.mdl
progs\w_s_key.mdl
progs\zombie.mdl
progs\zom_gib.mdl
progs\s_bubble.spr
progs\s_explod.spr
progs\s_light.spr
sound\ambience
sound\boss1
sound\buttons
sound\demon
sound\dog
sound\doors
sound\hknight
sound\items
sound\knight
sound\misc
sound\ogre
sound\plats
sound\player
sound\shambler
sound\soldier
sound\weapons
sound\wizard
sound\zombie
sound\ambience\buzz1.wav
sound\ambience\comp1.wav
sound\ambience\drip1.wav
sound\ambience\drone6.wav
sound\ambience\fire1.wav
sound\ambience\fl_hum1.wav
sound\ambience\hum1.wav
sound\ambience\suck1.wav
sound\ambience\swamp1.wav
sound\ambience\swamp2.wav
sound\ambience\thunder1.wav
sound\ambience\water1.wav
sound\ambience\wind2.wav
sound\ambience\windfly.wav
sound\boss1\death.wav
sound\boss1\out1.wav
sound\boss1\pain.wav
sound\boss1\sight1.wav
sound\boss1\throw.wav
sound\buttons\airbut1.wav
sound\buttons\switch02.wav
sound\buttons\switch04.wav
sound\buttons\switch21.wav
sound\demon\ddeath.wav
sound\demon\dhit2.wav
sound\demon\djump.wav
sound\demon\dland2.wav
sound\demon\dpain1.wav
sound\demon\idle1.wav
sound\demon\sight2.wav
sound\dog\dattack1.wav
sound\dog\ddeath.wav
sound\dog\dpain1.wav
sound\dog\dsight.wav
sound\dog\idle.wav
sound\doors\airdoor1.wav
sound\doors\airdoor2.wav
sound\doors\basesec1.wav
sound\doors\basesec2.wav
sound\doors\basetry.wav
sound\doors\baseuse.wav
sound\doors\ddoor1.wav
sound\doors\ddoor2.wav
sound\doors\doormv1.wav
sound\doors\drclos4.wav
sound\doors\hydro1.wav
sound\doors\hydro2.wav
sound\doors\latch2.wav
sound\doors\medtry.wav
sound\doors\meduse.wav
sound\doors\runetry.wav
sound\doors\runeuse.wav
sound\doors\stndr1.wav
sound\doors\stndr2.wav
sound\doors\winch2.wav
sound\hknight\hit.wav
sound\items\armor1.wav
sound\items\damage.wav
sound\items\damage2.wav
sound\items\damage3.wav
sound\items\health1.wav
sound\items\inv1.wav
sound\items\inv2.wav
sound\items\inv3.wav
sound\items\itembk2.wav
sound\items\protect.wav
sound\items\protect2.wav
sound\items\protect3.wav
sound\items\r_item1.wav
sound\items\r_item2.wav
sound\items\suit.wav
sound\items\suit2.wav
sound\knight\idle.wav
sound\knight\kdeath.wav
sound\knight\khurt.wav
sound\knight\ksight.wav
sound\knight\sword1.wav
sound\knight\sword2.wav
sound\misc\h2ohit1.wav
sound\misc\medkey.wav
sound\misc\menu1.wav
sound\misc\menu2.wav
sound\misc\menu3.wav
sound\misc\null.wav
sound\misc\outwater.wav
sound\misc\power.wav
sound\misc\runekey.wav
sound\misc\r_tele1.wav
sound\misc\r_tele2.wav
sound\misc\r_tele3.wav
sound\misc\r_tele4.wav
sound\misc\r_tele5.wav
sound\misc\secret.wav
sound\misc\talk.wav
sound\misc\trigger1.wav
sound\misc\water1.wav
sound\misc\water2.wav
sound\ogre\ogdrag.wav
sound\ogre\ogdth.wav
sound\ogre\ogidle.wav
sound\ogre\ogidle2.wav
sound\ogre\ogpain1.wav
sound\ogre\ogsawatk.wav
sound\ogre\ogwake.wav
sound\plats\medplat1.wav
sound\plats\medplat2.wav
sound\plats\plat1.wav
sound\plats\plat2.wav
sound\plats\train1.wav
sound\plats\train2.wav
sound\player\axhit1.wav
sound\player\axhit2.wav
sound\player\death1.wav
sound\player\death2.wav
sound\player\death3.wav
sound\player\death4.wav
sound\player\death5.wav
sound\player\drown1.wav
sound\player\drown2.wav
sound\player\gasp1.wav
sound\player\gasp2.wav
sound\player\gib.wav
sound\player\h2odeath.wav
sound\player\h2ojump.wav
sound\player\inh2o.wav
sound\player\inlava.wav
sound\player\land.wav
sound\player\land2.wav
sound\player\lburn1.wav
sound\player\lburn2.wav
sound\player\pain1.wav
sound\player\pain2.wav
sound\player\pain3.wav
sound\player\pain4.wav
sound\player\pain5.wav
sound\player\pain6.wav
sound\player\plyrjmp8.wav
sound\player\slimbrn2.wav
sound\player\teledth1.wav
sound\player\tornoff2.wav
sound\player\udeath.wav
sound\shambler\melee1.wav
sound\shambler\melee2.wav
sound\shambler\sattck1.wav
sound\shambler\sboom.wav
sound\shambler\sdeath.wav
sound\shambler\shurt2.wav
sound\shambler\sidle.wav
sound\shambler\smack.wav
sound\shambler\ssight.wav
sound\soldier\death1.wav
sound\soldier\idle.wav
sound\soldier\pain1.wav
sound\soldier\pain2.wav
sound\soldier\sattck1.wav
sound\soldier\sight1.wav
sound\weapons\ax1.wav
sound\weapons\bounce.wav
sound\weapons\grenade.wav
sound\weapons\guncock.wav
sound\weapons\lhit.wav
sound\weapons\lock4.wav
sound\weapons\lstart.wav
sound\weapons\pkup.wav
sound\weapons\ric1.wav
sound\weapons\ric2.wav
sound\weapons\ric3.wav
sound\weapons\rocket1i.wav
sound\weapons\r_exp3.wav
sound\weapons\sgun1.wav
sound\weapons\shotgn2.wav
sound\weapons\spike2.wav
sound\weapons\tink1.wav
sound\wizard\hit.wav
sound\wizard\wattack.wav
sound\wizard\wdeath.wav
sound\wizard\widle1.wav
sound\wizard\widle2.wav
sound\wizard\wpain.wav
sound\wizard\wsight.wav
sound\zombie\idle_w2.wav
sound\zombie\z_fall.wav
sound\zombie\z_gib.wav
sound\zombie\z_hit.wav
sound\zombie\z_idle.wav
sound\zombie\z_idle1.wav
sound\zombie\z_miss.wav
sound\zombie\z_pain.wav
sound\zombie\z_pain1.wav
sound\zombie\z_shot1.wav
PAK1:
\end2.bin
gfx\pop.lmp
maps\b_exbox2.bsp
maps\dm1.bsp
maps\dm2.bsp
maps\dm3.bsp
maps\dm4.bsp
maps\dm5.bsp
maps\dm6.bsp
maps\e2m1.bsp
maps\e2m2.bsp
maps\e2m3.bsp
maps\e2m4.bsp
maps\e2m5.bsp
maps\e2m6.bsp
maps\e2m7.bsp
maps\e3m1.bsp
maps\e3m2.bsp
maps\e3m3.bsp
maps\e3m4.bsp
maps\e3m5.bsp
maps\e3m6.bsp
maps\e3m7.bsp
maps\e4m1.bsp
maps\e4m2.bsp
maps\e4m3.bsp
maps\e4m4.bsp
maps\e4m5.bsp
maps\e4m6.bsp
maps\e4m7.bsp
maps\e4m8.bsp
maps\end.bsp
progs\b_g_key.mdl
progs\b_s_key.mdl
progs\end2.mdl
progs\end3.mdl
progs\end4.mdl
progs\enforcer.mdl
progs\fish.mdl
progs\hknight.mdl
progs\h_hellkn.mdl
progs\h_mega.mdl
progs\h_shal.mdl
progs\k_spike.mdl
progs\laser.mdl
progs\oldone.mdl
progs\shalrath.mdl
progs\tarbaby.mdl
progs\teleport.mdl
progs\v_spike.mdl
sound\blob
sound\boss2
sound\enforcer
sound\fish
sound\hknight
sound\misc
sound\shalrath
sound\blob\death1.wav
sound\blob\hit1.wav
sound\blob\land1.wav
sound\blob\sight1.wav
sound\boss2\death.wav
sound\boss2\idle.wav
sound\boss2\pop2.wav
sound\boss2\sight.wav
sound\enforcer\death1.wav
sound\enforcer\enfire.wav
sound\enforcer\enfstop.wav
sound\enforcer\idle1.wav
sound\enforcer\pain1.wav
sound\enforcer\pain2.wav
sound\enforcer\sight1.wav
sound\enforcer\sight2.wav
sound\enforcer\sight3.wav
sound\enforcer\sight4.wav
sound\fish\bite.wav
sound\fish\death.wav
sound\fish\idle.wav
sound\hknight\attack1.wav
sound\hknight\death1.wav
sound\hknight\grunt.wav
sound\hknight\idle.wav
sound\hknight\pain1.wav
sound\hknight\sight1.wav
sound\hknight\slash1.wav
sound\misc\basekey.wav
sound\shalrath\attack.wav
sound\shalrath\attack2.wav
sound\shalrath\death.wav
sound\shalrath\idle.wav
sound\shalrath\pain.wav
sound\shalrath\sight.wav
BTW, if you want the paks you create to be equal to the original paks, include files this way:
PAK0:
\end1.bin
\default.cfg
\progs.dat
\demo1.dem
\demo2.dem
\demo3.dem
\quake.rc
\gfx.wad
gfx\bigbox.lmp
gfx\box_bl.lmp
gfx\box_bm.lmp
gfx\box_br.lmp
gfx\box_ml.lmp
gfx\box_mm.lmp
gfx\box_mm2.lmp
gfx\box_mr.lmp
gfx\box_tl.lmp
gfx\box_tm.lmp
gfx\box_tr.lmp
gfx\colormap.lmp
gfx\complete.lmp
gfx\conback.lmp
gfx\dim_drct.lmp
gfx\dim_ipx.lmp
gfx\dim_modm.lmp
gfx\dim_mult.lmp
gfx\dim_tcp.lmp
gfx\finale.lmp
gfx\help0.lmp
gfx\help1.lmp
gfx\help2.lmp
gfx\help3.lmp
gfx\help4.lmp
gfx\help5.lmp
gfx\inter.lmp
gfx\loading.lmp
gfx\mainmenu.lmp
gfx\menudot1.lmp
gfx\menudot2.lmp
gfx\menudot3.lmp
gfx\menudot4.lmp
gfx\menudot5.lmp
gfx\menudot6.lmp
gfx\menuplyr.lmp
gfx\mp_menu.lmp
gfx\netmen1.lmp
gfx\netmen2.lmp
gfx\netmen3.lmp
gfx\netmen4.lmp
gfx\netmen5.lmp
gfx\palette.lmp
gfx\pause.lmp
gfx\p_load.lmp
gfx\p_multi.lmp
gfx\p_option.lmp
gfx\p_save.lmp
gfx\qplaque.lmp
gfx\ranking.lmp
gfx\sell.lmp
gfx\sp_menu.lmp
gfx\ttl_cstm.lmp
gfx\ttl_main.lmp
gfx\ttl_sgl.lmp
gfx\vidmodes.lmp
maps\b_batt0.bsp
maps\b_batt1.bsp
maps\b_bh10.bsp
maps\b_bh100.bsp
maps\b_bh25.bsp
maps\b_explob.bsp
maps\b_nail0.bsp
maps\b_nail1.bsp
maps\b_rock0.bsp
maps\b_rock1.bsp
maps\b_shell0.bsp
maps\b_shell1.bsp
maps\e1m1.bsp
maps\e1m2.bsp
maps\e1m3.bsp
maps\e1m4.bsp
maps\e1m5.bsp
maps\e1m6.bsp
maps\e1m7.bsp
maps\e1m8.bsp
maps\start.bsp
progs\armor.mdl
progs\backpack.mdl
progs\bolt.mdl
progs\bolt2.mdl
progs\bolt3.mdl
progs\boss.mdl
progs\demon.mdl
progs\dog.mdl
progs\end1.mdl
progs\eyes.mdl
progs\flame.mdl
progs\flame2.mdl
progs\gib1.mdl
progs\gib2.mdl
progs\gib3.mdl
progs\grenade.mdl
progs\g_light.mdl
progs\g_nail.mdl
progs\g_nail2.mdl
progs\g_rock.mdl
progs\g_rock2.mdl
progs\g_shot.mdl
progs\h_demon.mdl
progs\h_dog.mdl
progs\h_guard.mdl
progs\h_knight.mdl
progs\h_ogre.mdl
progs\h_player.mdl
progs\h_shams.mdl
progs\h_wizard.mdl
progs\h_zombie.mdl
progs\invisibl.mdl
progs\invulner.mdl
progs\knight.mdl
progs\lavaball.mdl
progs\missile.mdl
progs\m_g_key.mdl
progs\m_s_key.mdl
progs\ogre.mdl
progs\player.mdl
progs\quaddama.mdl
progs\shambler.mdl
progs\soldier.mdl
progs\spike.mdl
progs\suit.mdl
progs\s_light.mdl
progs\s_spike.mdl
progs\v_axe.mdl
progs\v_light.mdl
progs\v_nail.mdl
progs\v_nail2.mdl
progs\v_rock.mdl
progs\v_rock2.mdl
progs\v_shot.mdl
progs\v_shot2.mdl
progs\wizard.mdl
progs\w_g_key.mdl
progs\w_spike.mdl
progs\w_s_key.mdl
progs\zombie.mdl
progs\zom_gib.mdl
progs\s_bubble.spr
progs\s_explod.spr
progs\s_light.spr
sound\ambience
sound\boss1
sound\buttons
sound\demon
sound\dog
sound\doors
sound\hknight
sound\items
sound\knight
sound\misc
sound\ogre
sound\plats
sound\player
sound\shambler
sound\soldier
sound\weapons
sound\wizard
sound\zombie
sound\ambience\buzz1.wav
sound\ambience\comp1.wav
sound\ambience\drip1.wav
sound\ambience\drone6.wav
sound\ambience\fire1.wav
sound\ambience\fl_hum1.wav
sound\ambience\hum1.wav
sound\ambience\suck1.wav
sound\ambience\swamp1.wav
sound\ambience\swamp2.wav
sound\ambience\thunder1.wav
sound\ambience\water1.wav
sound\ambience\wind2.wav
sound\ambience\windfly.wav
sound\boss1\death.wav
sound\boss1\out1.wav
sound\boss1\pain.wav
sound\boss1\sight1.wav
sound\boss1\throw.wav
sound\buttons\airbut1.wav
sound\buttons\switch02.wav
sound\buttons\switch04.wav
sound\buttons\switch21.wav
sound\demon\ddeath.wav
sound\demon\dhit2.wav
sound\demon\djump.wav
sound\demon\dland2.wav
sound\demon\dpain1.wav
sound\demon\idle1.wav
sound\demon\sight2.wav
sound\dog\dattack1.wav
sound\dog\ddeath.wav
sound\dog\dpain1.wav
sound\dog\dsight.wav
sound\dog\idle.wav
sound\doors\airdoor1.wav
sound\doors\airdoor2.wav
sound\doors\basesec1.wav
sound\doors\basesec2.wav
sound\doors\basetry.wav
sound\doors\baseuse.wav
sound\doors\ddoor1.wav
sound\doors\ddoor2.wav
sound\doors\doormv1.wav
sound\doors\drclos4.wav
sound\doors\hydro1.wav
sound\doors\hydro2.wav
sound\doors\latch2.wav
sound\doors\medtry.wav
sound\doors\meduse.wav
sound\doors\runetry.wav
sound\doors\runeuse.wav
sound\doors\stndr1.wav
sound\doors\stndr2.wav
sound\doors\winch2.wav
sound\hknight\hit.wav
sound\items\armor1.wav
sound\items\damage.wav
sound\items\damage2.wav
sound\items\damage3.wav
sound\items\health1.wav
sound\items\inv1.wav
sound\items\inv2.wav
sound\items\inv3.wav
sound\items\itembk2.wav
sound\items\protect.wav
sound\items\protect2.wav
sound\items\protect3.wav
sound\items\r_item1.wav
sound\items\r_item2.wav
sound\items\suit.wav
sound\items\suit2.wav
sound\knight\idle.wav
sound\knight\kdeath.wav
sound\knight\khurt.wav
sound\knight\ksight.wav
sound\knight\sword1.wav
sound\knight\sword2.wav
sound\misc\h2ohit1.wav
sound\misc\medkey.wav
sound\misc\menu1.wav
sound\misc\menu2.wav
sound\misc\menu3.wav
sound\misc\null.wav
sound\misc\outwater.wav
sound\misc\power.wav
sound\misc\runekey.wav
sound\misc\r_tele1.wav
sound\misc\r_tele2.wav
sound\misc\r_tele3.wav
sound\misc\r_tele4.wav
sound\misc\r_tele5.wav
sound\misc\secret.wav
sound\misc\talk.wav
sound\misc\trigger1.wav
sound\misc\water1.wav
sound\misc\water2.wav
sound\ogre\ogdrag.wav
sound\ogre\ogdth.wav
sound\ogre\ogidle.wav
sound\ogre\ogidle2.wav
sound\ogre\ogpain1.wav
sound\ogre\ogsawatk.wav
sound\ogre\ogwake.wav
sound\plats\medplat1.wav
sound\plats\medplat2.wav
sound\plats\plat1.wav
sound\plats\plat2.wav
sound\plats\train1.wav
sound\plats\train2.wav
sound\player\axhit1.wav
sound\player\axhit2.wav
sound\player\death1.wav
sound\player\death2.wav
sound\player\death3.wav
sound\player\death4.wav
sound\player\death5.wav
sound\player\drown1.wav
sound\player\drown2.wav
sound\player\gasp1.wav
sound\player\gasp2.wav
sound\player\gib.wav
sound\player\h2odeath.wav
sound\player\h2ojump.wav
sound\player\inh2o.wav
sound\player\inlava.wav
sound\player\land.wav
sound\player\land2.wav
sound\player\lburn1.wav
sound\player\lburn2.wav
sound\player\pain1.wav
sound\player\pain2.wav
sound\player\pain3.wav
sound\player\pain4.wav
sound\player\pain5.wav
sound\player\pain6.wav
sound\player\plyrjmp8.wav
sound\player\slimbrn2.wav
sound\player\teledth1.wav
sound\player\tornoff2.wav
sound\player\udeath.wav
sound\shambler\melee1.wav
sound\shambler\melee2.wav
sound\shambler\sattck1.wav
sound\shambler\sboom.wav
sound\shambler\sdeath.wav
sound\shambler\shurt2.wav
sound\shambler\sidle.wav
sound\shambler\smack.wav
sound\shambler\ssight.wav
sound\soldier\death1.wav
sound\soldier\idle.wav
sound\soldier\pain1.wav
sound\soldier\pain2.wav
sound\soldier\sattck1.wav
sound\soldier\sight1.wav
sound\weapons\ax1.wav
sound\weapons\bounce.wav
sound\weapons\grenade.wav
sound\weapons\guncock.wav
sound\weapons\lhit.wav
sound\weapons\lock4.wav
sound\weapons\lstart.wav
sound\weapons\pkup.wav
sound\weapons\ric1.wav
sound\weapons\ric2.wav
sound\weapons\ric3.wav
sound\weapons\rocket1i.wav
sound\weapons\r_exp3.wav
sound\weapons\sgun1.wav
sound\weapons\shotgn2.wav
sound\weapons\spike2.wav
sound\weapons\tink1.wav
sound\wizard\hit.wav
sound\wizard\wattack.wav
sound\wizard\wdeath.wav
sound\wizard\widle1.wav
sound\wizard\widle2.wav
sound\wizard\wpain.wav
sound\wizard\wsight.wav
sound\zombie\idle_w2.wav
sound\zombie\z_fall.wav
sound\zombie\z_gib.wav
sound\zombie\z_hit.wav
sound\zombie\z_idle.wav
sound\zombie\z_idle1.wav
sound\zombie\z_miss.wav
sound\zombie\z_pain.wav
sound\zombie\z_pain1.wav
sound\zombie\z_shot1.wav
PAK1:
\end2.bin
gfx\pop.lmp
maps\b_exbox2.bsp
maps\dm1.bsp
maps\dm2.bsp
maps\dm3.bsp
maps\dm4.bsp
maps\dm5.bsp
maps\dm6.bsp
maps\e2m1.bsp
maps\e2m2.bsp
maps\e2m3.bsp
maps\e2m4.bsp
maps\e2m5.bsp
maps\e2m6.bsp
maps\e2m7.bsp
maps\e3m1.bsp
maps\e3m2.bsp
maps\e3m3.bsp
maps\e3m4.bsp
maps\e3m5.bsp
maps\e3m6.bsp
maps\e3m7.bsp
maps\e4m1.bsp
maps\e4m2.bsp
maps\e4m3.bsp
maps\e4m4.bsp
maps\e4m5.bsp
maps\e4m6.bsp
maps\e4m7.bsp
maps\e4m8.bsp
maps\end.bsp
progs\b_g_key.mdl
progs\b_s_key.mdl
progs\end2.mdl
progs\end3.mdl
progs\end4.mdl
progs\enforcer.mdl
progs\fish.mdl
progs\hknight.mdl
progs\h_hellkn.mdl
progs\h_mega.mdl
progs\h_shal.mdl
progs\k_spike.mdl
progs\laser.mdl
progs\oldone.mdl
progs\shalrath.mdl
progs\tarbaby.mdl
progs\teleport.mdl
progs\v_spike.mdl
sound\blob
sound\boss2
sound\enforcer
sound\fish
sound\hknight
sound\misc
sound\shalrath
sound\blob\death1.wav
sound\blob\hit1.wav
sound\blob\land1.wav
sound\blob\sight1.wav
sound\boss2\death.wav
sound\boss2\idle.wav
sound\boss2\pop2.wav
sound\boss2\sight.wav
sound\enforcer\death1.wav
sound\enforcer\enfire.wav
sound\enforcer\enfstop.wav
sound\enforcer\idle1.wav
sound\enforcer\pain1.wav
sound\enforcer\pain2.wav
sound\enforcer\sight1.wav
sound\enforcer\sight2.wav
sound\enforcer\sight3.wav
sound\enforcer\sight4.wav
sound\fish\bite.wav
sound\fish\death.wav
sound\fish\idle.wav
sound\hknight\attack1.wav
sound\hknight\death1.wav
sound\hknight\grunt.wav
sound\hknight\idle.wav
sound\hknight\pain1.wav
sound\hknight\sight1.wav
sound\hknight\slash1.wav
sound\misc\basekey.wav
sound\shalrath\attack.wav
sound\shalrath\attack2.wav
sound\shalrath\death.wav
sound\shalrath\idle.wav
sound\shalrath\pain.wav
sound\shalrath\sight.wav