When developers will make games with official devkit?
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- Smeg Creator
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- DCEmu Freak
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- Hawke
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sorry.. guess i missed itcrt0 wrote:Vampire: Maybe you completely ignored what I said. The stuff in the official kits ISN'T MUCH BETTER THAN WHAT IS IN KOS THESE DAYS. And, like I said, it WOULDN'T HELP MAKE "BETTER EMULATION" possible... there really is not much of a reason to use the official kits except for the possibility that the Hitachi C compiler 0wnz GCC in non-bugginess.
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I met a cyclops once - I wasn't sure if he winked or blinked at me.
I met a cyclops once - I wasn't sure if he winked or blinked at me.
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- DC Developer
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Lightgun a-go-go
Done it... have a lightgun driver in KOS - it is a complete mess code-wise and needs a lot of tidying up before I submit it to KOS but I do have a preliminary test that you can run...
I would appreciate feedback on whether it works or not.
Note: it only supports 1 gun at a time - at the moment, but also maybe always!!!!!
http://homebrew.dcemulation.com/warmtoe ... unTest.zip
e-mail me at: warmtoe@totalise.co.uk if you have any feedback.
-W-
I would appreciate feedback on whether it works or not.
Note: it only supports 1 gun at a time - at the moment, but also maybe always!!!!!
http://homebrew.dcemulation.com/warmtoe ... unTest.zip
e-mail me at: warmtoe@totalise.co.uk if you have any feedback.
-W-
Read my blog: http://unrational.blogspot.com
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- DC Developer
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Nice one Warmtoe! That means that someone might be able to come up with some shooting games now, and of course we can finally get lightgun support for some emulators like NesterDC. Hope ya manage to clean the code up a bit, and get it into KOS.
Now, is there any other hardware we need to support in KOS (apart from the Modem, obviously)?
Now, is there any other hardware we need to support in KOS (apart from the Modem, obviously)?
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- DC Developer
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I studied computer science at university BUT you don't need to go to university to learn to program...VampireHawke wrote:where'd u learn to code???
i REALLY want to learn, but im not sure how.. College? University? Night classes??
The first thing to do is get a simple book - something that tells you about programming C is a good starting point - then take some source code and see if you can follow what it's doing - go back to the book for bits you don't etc etc
It's not a science though - it's an art really (a black art).
I'm old (32!) and so I've had tonnes of experience! That makes it easier!
-W-
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Microphone, PuruPuru (aka Jump) Pack...BlackAura wrote:Nice one Warmtoe! That means that someone might be able to come up with some shooting games now, and of course we can finally get lightgun support for some emulators like NesterDC. Hope ya manage to clean the code up a bit, and get it into KOS.
Now, is there any other hardware we need to support in KOS (apart from the Modem, obviously)?
I don't remember whether the ever so important fishing controller behaves differently...
"This is worse than when the Raccoon got in the copier!"
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- DC Developer
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Actually - I just ordered a fishing controller... so I might have a play with that one next!
-W-
-W-
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- DC Developer
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No feedback? DENIED!!!!
Anyway - I have a new test for you to try which I hope supports multiple lightguns... http://homebrew.dcemulation.com/warmtoe ... nTest2.zip.
There seems to be a problem with recognising guns in port 0 (A) and 1 is a bit cranky too (more bugs to be ironed out) but ports 2 (C) and 3 (D) seem to work well - but I can't test with >1 gun cos I only have the 1!
Anyone give it a test and let me know?
The actual program works a lot better than before - although I feel I'm never going to make a games designer!
-W-
Anyway - I have a new test for you to try which I hope supports multiple lightguns... http://homebrew.dcemulation.com/warmtoe ... nTest2.zip.
There seems to be a problem with recognising guns in port 0 (A) and 1 is a bit cranky too (more bugs to be ironed out) but ports 2 (C) and 3 (D) seem to work well - but I can't test with >1 gun cos I only have the 1!
Anyone give it a test and let me know?
The actual program works a lot better than before - although I feel I'm never going to make a games designer!
-W-
Read my blog: http://unrational.blogspot.com
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- DCEmu Uncool Newbie
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Its amazing how you can just firgure out what to do in your head like this I mean HOw does one just firgure out how to do things without someone else doing it first and teaching them? If you added lightgun in like a week maybe you should look at the dc modem. I mean with your skills who knows what mite happen.Warmtoe wrote:No feedback? DENIED!!!!
Anyway - I have a new test for you to try which I hope supports multiple lightguns... http://homebrew.dcemulation.com/warmtoe ... nTest2.zip.
There seems to be a problem with recognising guns in port 0 (A) and 1 is a bit cranky too (more bugs to be ironed out) but ports 2 (C) and 3 (D) seem to work well - but I can't test with >1 gun cos I only have the 1!
Anyone give it a test and let me know?
The actual program works a lot better than before - although I feel I'm never going to make a games designer!
-W-
DNR the current kickass dc programer. Thanks
for the emulator I've been waiting 2 years for.
Thanks to Reaper2k2 also for showing interest into WSC emulation.
Selfbooting for Noobs
for the emulator I've been waiting 2 years for.
Thanks to Reaper2k2 also for showing interest into WSC emulation.
Selfbooting for Noobs
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- DCEmu Newbie
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there already is a lot of dev kits out there that were officially licensed.
Like my other post says, there are people working on bringing commercial
titles out for the DC. Names of titles weren't yet released, but I was told DC had quite a few games in the 80%-100% complete department. How the release of DC games would work, I'm not sure, since I haven't heard if Sega has made it open platform or not.
Like my other post says, there are people working on bringing commercial
titles out for the DC. Names of titles weren't yet released, but I was told DC had quite a few games in the 80%-100% complete department. How the release of DC games would work, I'm not sure, since I haven't heard if Sega has made it open platform or not.
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- DC Developer
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None taken (offence that is) - but basically, you're right - the lightgun driver is essentially just a modified controller driver with the specific request for the gun position as was documented in marcus' document.CyRUS64 wrote:No offence to warmtoe but reversing out the modem is about a zillion-billion times harder than the lightgun, whose register and info is already documented by marcus and has drivers in netbsd/linuxdc etc
Working out how to request it for >1 controller when there is only one register involved was a leap of faith - but actually again, not that complicated.
heyho - I had some feedback that it doesn't work with a bio gun - but no positive feedback yet...
-W-
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- Mental DCEmu
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Yeah, it is only missing the L and R triggers....BlackAura wrote:I think that I read somewhere that it (fishing rod) behaved similarly to a normal controller.
the motion sensor in it is a weird one... it does nothing in some games.
In other games, like tennis, you swing the rod... they swing the racquet. In soul calibur, you flick it like a sword, they'll flick their sword.
In others.. it makes the game unplayable (ever tried play Q3A with a fishing rod?)
Kiley
Daniel Kiley is still "dreaming"
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- Insane DCEmu
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Well...
The development cd has been "sort of" released and I have a copy but with out the unit I am screwed. It won't install at all but it looks like fun. I am not in the financial situtation to get a dev unit off ebay nor do I have the coding skills.