The Ascension Of Vigil

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Tyne
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Re: The Ascension Of Vigil

Post by Tyne » Sat Jan 07, 2017 6:48 pm

Latest release is here.

It's 123mb. Here's a link, can someone test this please? https://drive.google.com/file/d/0B8gDsn ... Vjb1k/view

Changelog notes are located in the work/src/ folder, it also let's you see what I intend to do still (if I ever get time).
If anyone continues to fork off and work on TAoV themselves that's fine by me as well.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by Christuserloeser » Tue Jan 17, 2017 5:07 pm

Wow this came out of nowhere!
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Re: The Ascension Of Vigil

Post by law56ker » Tue Jan 17, 2017 11:21 pm

Thanks tyne :) good to see you are doing well
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Re: The Ascension Of Vigil

Post by Tyne » Tue Jan 17, 2017 11:50 pm

Thanks, I feel bad for neglecting TAoV it's just hard to work on it with having 2 children now and creating maps is really time consuming.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by lerabot » Tue May 02, 2017 9:06 am

Damn! Quite a suprise! THe video looks super good, remind me of Gauntlet in a very good way!
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Re: The Ascension Of Vigil

Post by lerabot » Tue May 02, 2017 9:06 am

oups double posted..
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Re: The Ascension Of Vigil

Post by law56ker » Sat Mar 17, 2018 4:23 pm

tyne, hello :) any updates? thanks
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Re: The Ascension Of Vigil

Post by Tyne » Fri Aug 03, 2018 12:00 pm

Well, I tested TAoV on a Raspberry Pi3 using 'Retropie' and the Darkplaces engine. Full 60 FPS and controller support so if you're looking to play it on a console it works wonderfully. Otherwise I've modified some maps to improve a few things - I still need to fix a bug I found with Vigil adding velocity whiling dodging that allows him to move quickly up and down under certain circumstances. Mapping is going slow, that's really been the largest problem with this project from day 1 - almost all maps need to flow into each other and allow back/forth transitions for the open world I want to create.
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Re: The Ascension Of Vigil

Post by law56ker » Sat Sep 15, 2018 9:50 am

Hey, nice to see you are still working on this, what will come out first TAOV or Elysian Shadows :)
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