I'm using pvr to draw frame :
Code: Select all
void draw_menu() {
pvr_wait_ready();
pvr_scene_begin();
pvr_list_begin(PVR_LIST_OP_POLY);
pvr_list_finish();
pvr_list_begin(PVR_LIST_TR_POLY);
draw_menu_screen();
pvr_list_finish();
pvr_scene_finish();
}
Code: Select all
void menuscreen() {
uint8_t exitBoucle = 0;
while(!exitBoucle) {
draw_menu();
code_ingame(&exitBoucle);
}